Acvila
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Everything posted by Acvila
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[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
Acvila replied to linuxgurugamer's topic in KSP1 Mod Releases
my mistake... isp is something else than i thought -
[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Acvila replied to Pamynx's topic in KSP1 Mod Development
it's working now, thx!- 242 replies
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- civilian population
- revamp
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Acvila replied to Pamynx's topic in KSP1 Mod Development
installed from Ckan, i don't find the University part. Same from manual install. In parts is present, but not showing in the research tree nor in the vab, sph. can be blacklisted by kerbal research and development?- 242 replies
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- civilian population
- revamp
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[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
Acvila replied to linuxgurugamer's topic in KSP1 Mod Releases
Runs fine with over 90 mods... You don't need other mods with this, just upgrade what you need and enjoy . -
can you please make an unofficial release till then? this mod is essential for me...
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it's so funny to land my plane like ships on they're tail and so unrealistic... waiting for this mod
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
Acvila replied to SuicidalInsanity's topic in KSP1 Mod Development
you should use p-wings for wings.- 860 replies
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i didn't had any problems with it...
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i like PWings better, they seems also lighter than B9 ones
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it's working for me, PWing all parts https://photos.app.goo.gl/Ug2aLBYyFfiZnYJ37
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i saw a plane on kerbal x made of 3500 parts, i bet that with tweak scale, procedural parts and procedural wings that plane doesn't need more than 150 parts. hardcore elitist will make that plane just to make a pic and never touch it(risk of processor meltdown at 1fps), while players like me will make it with mods and have fun with it. i also thank all modders and mod maintainers for making a good game in a great one. this is by far the best game community i know.
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- tweakscale
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i can't really understand how can be cheating when you use computers for flight, doing rockets as bigger than your funds or fortify ship as in real life... ksp is so unrealistically made that i lough every time when i start a career and have to wait till manage to build a humble plane...man, you get to the mun but can't build a plane! procedural parts, MJ2 and tweak scale are so much more realistic than any stock feature with manually pilot, manually orbiting (who does that in RL?) or seeing your ship from a camera way off you ship (who fly that camera ). without mods the game is boring.
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i simply don't understand why tweak scale isn't stock feature... i like better simple rockets approach with procedural parts. @Lisias +++ Mods * FloatEdit and ScaleEdit PAW prefabs fixed. did they fix it? L.E. just tried 2.4.3.9 vers for 1.7 and is working
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Can anyone fork and recompile this mod? it doesn't fully work in 1.8!
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it's because of the ships , just move all ships files from vab and sph and return them after installing the mod
- 935 replies
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- aerodynamics
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KSP 1.8 Unity Issue
Acvila replied to grisha's topic in KSP1 Technical Support (PC, unmodded installs)
did you deleted settings and physics cfg from main director? -
[1.11.X] All Tweak!!! -0.7 [23rd/October/2019]
Acvila replied to VoidCosmos's topic in KSP1 Mod Releases
but tweak scale doesn't work in 1.8... -
[KSP 1.3.1] Simple Logistics (2.0.2) - Who needs pipes? 2017-10-17
Acvila replied to RealGecko's topic in KSP1 Mod Releases
thx for keeping it alive, best mod for resource transfer! working in 1.8.0