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Acvila
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Everything posted by Acvila
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Is it possible to integrate this with linuxgurugamer's state funding saving an air-flight with passengers and giving daily income? Like in a strategy games, something like 100 credits per passenger for 100 km of flight. First you make contract flight and at it's end, save it for generating daily income.
- 1,046 replies
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- contract configurator
- contract pack
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KSP Interstellar Extended Continued Development Thread
Acvila replied to FreeThinker's topic in KSP1 Mod Development
from what i know, they have maximum MW, so if you have reactor of 5GW, you put nozzle up to 5000MW... i think now it's only for electric engines... however at low power it's better with smaller engines. L.E. after testing seems that bigger engine give more thrust at same power... i thought that the smaller evacuation the bigger pressure, but no. -
KSP Interstellar Extended Continued Development Thread
Acvila replied to FreeThinker's topic in KSP1 Mod Development
why to you put engines matching the reactor size? you should match rector power anything bigger it's just ballast. i think that pebble it's fine with 1.25m nozzle. aesthetics? -
you should have possibility to build lighter and of course fragile planes, something like FAR wings... but should also apply to structures also.
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[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Acvila replied to Shadowmage's topic in KSP1 Mod Releases
any way i can change tech entries without losing them when update mods? -
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Acvila replied to Shadowmage's topic in KSP1 Mod Releases
i'm frustrated cause i started a campaign with standard income and research and i can't build anything, just rockets... and of course, men should die first before sending some probes, cause, logic -
https://drive.google.com/open?id=1Tc6LXO6zcP3Cc7PIOtK3Q8bMfWMVReLN as you can see they create a lot of drag, the plane can't accelerate, without them deployed it has like 500 drag.
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no dependency, ksp 1.4.1 with latest MM 3.0.6, i think i installed it through ckan enabling compatibility for 1.3. procedural wings vers. 0.12.2. Pcontrol surface mark 1 work perfect for me, i can use them like flaps(brakes) or control, no problem.
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[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Acvila replied to Shadowmage's topic in KSP1 Mod Releases
Shouldn't wheels be researched before rockets and planes? How can you move a Rocket to the launch pad, on logs? Can you make a config with wheels in a lower tech? i know this is squad idea about wheels, but i think rovers should be built before rockets. -
[1.12.x] KSPCasher: Cash Economy Rebalance, Continued
Acvila replied to linuxgurugamer's topic in KSP1 Mod Releases
Working in 1.4.1 -
for me pcontrolsurface mark 1 are working well and they are nice, i think you used wings mark 2 and thinking they are control surface. yeah b9 control surface are ugly, but if you make them thin, will look better. just use control surface mark 1 and for tail all moving pwing mark 1. B9 wings, i can't modify them, they are not transparent, but no possibility to change anything. i use ksp 1.4.1 dx 11 with shadow mage patch for dx 11. however, i like pwings better, they are lighter i think
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if i didn't try to make a stock plane for you...
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I think i find what's wrong, engines attached to procedural parts, so you need to instal procedural parts for this craft. When i tried to make stock plane i saw that the plane fly very well, with PP when on hover over accelerate and when goes down wait last moment to accelerate, but is to late when fly low... https://drive.google.com/open?id=1GBLCs3RnCKRkjqzdiyidAbtKS-yBwec9
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simple plane, 4 juno engines, perfectly balanced, twr 2+, hover input example 100m, plane go to 100m and after that decrease throttle, plane lose altitude and crash to land because it's starting to throttle to late, if i play without hover plane can be balanced to keep altitude, it's like it can't read thrust of the plane well. ksp 1.4.1
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thanks, i will try and report back LE https://drive.google.com/open?id=1o_Sbiy0buoRv4DcwHXdZLMGMIEKskDm6 with basic rotatron an added fuel crosfeed https://drive.google.com/open?id=1suZjYjzLOUfXPe16Zz0FEUCC8AuLzXQO without with rotatrons i managed to fly only after twr was over 2.6- 2.8
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where can i find this config file? however i attached a fuel pomp to the container which hold the engine, same thing... twr reported 1.6 but no lift... and without 8 or more air intakes one of the engine always flame out.
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ksp 1.4.1, with your mod and kjr, i tried to make a vtol plane and seems that engines attached to rotatron don't have power, also don't take enough air intake, can't fly even if KER readings show me 1.6 twr. if i attach engines without rotatron they provide enough power to lift easy.
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KSP Interstellar Extended Continued Development Thread
Acvila replied to FreeThinker's topic in KSP1 Mod Development
i saw that first time in 1.4.1, i also think it's a bug, because without radiators and increasing reactor heat disappear... also, solid fuel fission reactor doesn't provide any thermal power to thermal engines. however for now just increase reactors size and attach them to wings... -
KSP Interstellar Extended Continued Development Thread
Acvila replied to FreeThinker's topic in KSP1 Mod Development
i had the same problem with low power input in thermal jets, if you have like 50MW they overheat over 100MW is good to go. i tested with thermal receiver mk1. in his picture he surely don't have more than 50MW, those reactors are small. first picture show only 11MW... that's why overheat, he should put bigger reactors to work without radiators. -
KSP Interstellar Extended Continued Development Thread
Acvila replied to FreeThinker's topic in KSP1 Mod Development
from what i know in previous version thermal jet didnt't need any radiators, radiators only for electric consumers. now they heat... just try with bigger reactor without radiators, it work for me. from what i see in your picture reactors are small and engines big... try reactors big and engines 0.625 metres. add radiators only for electric supply, so, something small. LE, EC goes in radiators for cooling