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JediRangerkendor

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Everything posted by JediRangerkendor

  1. Perhaps you could rip apart the mod and make your own version?
  2. Sorry for the zombie thread, but do you know if this works in the latest version of KSP and/or have any plans on updating this?
  3. So, I am currently using a low mod play through cause my potato laptop just doesn't have the power to run a large mod list. Basics are Blue Dog Design, SXT, Mk2/Mk3 extended, Probes Plus. However, I also discovered I need quality of life mods, so I have KIS/KAS and ScanSat. Now, I just want a life support and failures added to the mod list to finish it off. So, in your opinions, which is less memory heavy. Kerbalism, or a combo mod of TACLife/DangIt! ?
  4. Since it seems mostly to affect parts from this mod, I figured I would come here first to ask. Lately, I have been getting errors in the game where in my saved crafts i am told parts are NOT available, even though they very clearly ARE there. The game version or this mod have NOT been updated recently. Has anyone else run into this problem, and how do i fix it?
  5. Soooo... have any new Teasers for that Viking lander to share for us?
  6. I am fully aware that I forgot to install the contract config mod, but would that make it so that NO aspect of the mod worked when I started a new game?
  7. Kinda upset that you didn't get an answer. I have 1.7.3 and I will let you know what happens.
  8. I was gonna just go see if the 1.4.* worked, but after seeing that, I think I will wait until I can get this update! Here is to hoping that it is coming out very very soon!
  9. I'm probably gonna be that guy who everyone tells "shut up" but i would love to start using my 1.7.3 (with both DLC!) of KSP, but I have been so in love with BDB that i refuse to play the game without it. When is the next update due out?
  10. Not having a good time with this 1.6.1 version. I have noticed that KLF is not visible anywhere in the game, and i have checked to make sure it is in the GameData folder.
  11. I have 1.6.1, and have to report that I still have the OTAV going into a spin once the winglets are deployed. How do I tell if the RLS mod is working?
  12. One question about MechJeb's current 1.3.1 build.... is there any reason why its making the ascent sideways instead of turning the rocket after launch so that it would be even with the horizon?
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