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Everything posted by Dizor
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Ooookay, @sarbian, i managed to slightly figure out how toolbar buttons work in your huge MechJeb2 project, and implemented these buttons in way I see at the moment (most likely this approach is far from perfect ofc))). It was not easy because I failed to debug MechJeb2, there are a lot of exceptions appear when runnig KSP from Unity exe for debug. Anyway I pushed my changes to my repo. Will check if everything else works as before, and than create pull request for you.
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Another couple of suggestions: 1. Please add 3 more toggleable buttons to Toolbar Continued that will toggle features: - Execute/Stop Next Node (you dont need to open any window to perform maneuvers) - Auto-warp on/off - Autostage Once (you dont need to open Utilities window for this) 2. Please make all options in Ascent Guidance window to work only during ascending with autopilot engaged. I noticed that these options are taken into account during executing common maneuvers on orbit.
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[1.8.x] CapCom - Mission Control On The Go [v2.11] [11-1-2019]
Dizor replied to DMagic's topic in KSP1 Mod Releases
yes Agree. But it would be nice if any of KSP developers noticed this conversation and shared their thoughts regarding this warning. -
No, and I'm not sure whether it necessary to fix such issues. I'm getting this when run KSP in attachable/debuggable mode using EXE from Unity binaries.
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KSP 1.7.3
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[1.8.x] CapCom - Mission Control On The Go [v2.11] [11-1-2019]
Dizor replied to DMagic's topic in KSP1 Mod Releases
KSP 1.7.3 -
[Minimum KSP version 1.11] Easy Vessel Switch (EVS) v2.3
Dizor replied to IgorZ's topic in KSP1 Mod Releases
Hi @IgorZ, it would be nice if you inject this new feature from my EasyBoard mod into yours Easy Vessel Switch. I did not know about your mod when implementing this feature (thanks to @Wyzard for pointing to EVS). I think that your EVS is the right place for this -
[1.10.x] EasyBoard v1.10 : Board key works as a toggle
Dizor replied to Dizor's topic in KSP1 Mod Releases
New version (1.7) is released. Change log: - Skipping debris and flags when you switching vessels with " [ " and " ] " keys. Sometimes it is hard to switch to your near second vessel because of dozens of debris around. But if you really need to switch to debris - hold Mod(Alt) key additionally. P.S. I'm not sure if this feature is relevant to this mod, but I'm very lazy and don't want to create a new mod for this small feature.- 114 replies
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- eva
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@westamastaflash, thank you for supporting this great mod! Can you please add the posibility to modify physics warp rates list, as you did for hyper warp. As for me, i prefer to have x1,2,4,6 rates in most cases, and sometimes i need x10 and x20 rates for very long maneuver burns with low-thrust ionic engine. Thank you!
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[1.10.x] EasyBoard v1.10 : Board key works as a toggle
Dizor replied to Dizor's topic in KSP1 Mod Releases
Recompiled for KSP 1.7.x.- 114 replies
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@Flupster, can you please implement filtering for 'Here and Now' window, something like science threshold to filter very low science experiments and dont react on them. Like this: This is how i implemented it locally for myself using your code. Also i added science value in brackets for each experiment. This is my suggestion. I hope others will support my idea if so like my post.
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[1.10.x] EasyBoard v1.10 : Board key works as a toggle
Dizor replied to Dizor's topic in KSP1 Mod Releases
Recompiled for KSP 1.4.x- 114 replies
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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
Dizor replied to Kobymaru's topic in KSP1 Mod Releases
I already tried to fix this glitch but i failed. Another strange thing is if you zoom out the camera, the trajectories lines appear back. My NavBallAdjustor just enables/disables visibility for markers when they are behind the navball, i have no idea why trajectory lines disappear. The only assumption i have is there is some event in KSP game code that fires on markers visibility change, and this event updates some public variables/flags that Trajectories mod checks before displaying trajectories.- 979 replies
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Mod is updated to v1.8. 1. Updated for KSP 1.3. 2. Added markers overlapping priorities feature.
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[1.10.x] EasyBoard v1.10 : Board key works as a toggle
Dizor replied to Dizor's topic in KSP1 Mod Releases
Thanks guys! I have made all necessary updates. New version (1.5) is released. 1. Updated for KSP 1.3. 2. Disabled activation by pressing key with Ctrl/Shift/Alt/Etc. 3. Fixed FPS loss issue with large vessels.- 114 replies
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[1.10.x] EasyBoard v1.10 : Board key works as a toggle
Dizor replied to Dizor's topic in KSP1 Mod Releases
Can't see an issue/conflict with this mod. As per my testing sometimes EVA Parachutes mod does not work with no other mods installed. Kerbal falls on high speed to the ground with parachute deployed.- 114 replies
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- eva
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