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biomecaman

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Posts posted by biomecaman

  1. 22 minutes ago, hoioh said:

    I experienced a similar problem when I did my own potato hunt. I found that the fewer parts you have in between your main structure and the potato catcher (grappling hook) the lees likely you are to experience BOOM when catching. Also, make sure to use the "autostrut" function in the right click menu in the editor to strut the catcher to the heaviest part of your ship, it will make for much more pleasant hunting of asteriods. And whatever you do, never put a docking port between your ship and your potato catcher, it will severely increase the likelyhood to go BOOM. (At least, in my experience.)

    ...i had a docking port... and it was FLIPPY FLOPPY FUN ALL TEH WAYS DOWN!!! :sticktongue: no boom boom though..

    @Artienia looks fixed now, though im in shock that the mk1 passenger compartment survived re-entry
     

  2. 6 hours ago, Artienia said:

    SRS-4R

     

     

    this does not follow through to imgur, anyone else? it just takes me back to the ksp forum. other links are ok

    I like your design. don't be afraid of asymmetrical designs, u just need to work the thrust limiter, your shuttle is very... Shuttle-y i like it, i also like the in atmosphere flight capability. Check out the plans for the original Buran Shuttle. It included turbojets. One question with your design, is there a reason you are using small landing gear in the rear and not large? generally, a nose up position is only used for aircraft that take off from the runway, a nose-down position is easier to land usually, as the rear gear are bigger and thus can handle more stress.

    btw, Welcome to the Shuttle Challenge!
     

  3. I bought MH, but IMO we should consider MH a mod until the next update (1.5), my logic being two fold; #1 there is a chance the new parts' specs could change with the next update. #2 when this challenge started, there were no 5m tanks ect.

    2 hours ago, sh1pman said:

    MH contains some very useful quality-of-life parts that aren't OP at all, like engine plates, structural tubes, 5m fuel tanks and command pods. They are well balanced with stock, too. If MH engines are OP, then I think they specifically can be considered "modded", while everything else can pass as stock. 

     

    I like the "engines only" i think it's a good compromise, though. there is no shame in a modded badge, lets be clear

     

    5 hours ago, michal.don said:

    Despite the report is a bit too brief, it looks you assembled the station without much trouble. It certainly has a lot of RCS fuel, and I'm gessing the third mission brught some science probes to the station?

    Congrats, here's your badge, the only thing missing for the commander level is landing at KSC - isn't it time to try that? :)

    tdOItpz.jpg?1

    Thank you! yes, sorry for being lazy i think i was in a rush since i did all of 5-8 in one day
    I updated the Imgur album with better descriptions, and a poem on STS-7

    I can't wait to upload some videos! I've been using an OSX machine for these missions but i will switch over to my Win 10 computer which has enough power to record video without killing my FPS, also now i am using an xbox controller so hopefully no more wilderness touchdowns :-/ i was afraid since the cargo shuttle (200 series, i.e. 2, 100 cargo bays) iwas using tends to stall and drop like a rock below 60 m/s. sry to disappoint u @michal.don you're right though, time to graduate to the big leagues! thanks for the badge. What's the difference between the commander and pilot lvl badges?
     

  4. 7 hours ago, michal.don said:

    Welcome back!

    If I'm correct, you completed the STS 1-3 in the previous version of the challenge, is that right?

    Nice shuttle design, even though the use of Mk2 fuselages as wings quite surprises me - isn't the thing excessively draggy? And I'm curious, how does the LRB separation work on the mini shuttle? There is not a screenshot of the separation, and it seems to me the boosters are pretty sure to hit the wings of the orbiter..... If you do have the screen, could you share it too, please?

    Other than that, nicely executed mission, and here is your badge. Congratulations!

    cN3Ju6n.jpg?1

    (I assume both the shuttles are stock, If I'm wrong, please let me know)

    Michal.don

    Thanks for the welcome, it was almost a year ago that i did the other 3 on V4. Sry for any confusion,  The "Ranger" (larger of the 2) has a KOS unit on board, but it was not used, I used KER for dV and navigation. if that makes it modded ill take the modded badge.

    Drag on the Mk2 used as wing; not a lot of drag, holds an ISRU, mono and ore tanks.

    more detail and pictures here:
    https://imgur.com/gallery/SDvbf

     

    ShH22yy.png

    SDf7XSu.png

    jYhcB2c.png

    hBcDv4b.png

    cnKunRT.png

     

  5.  

    19 hours ago, scottadges said:

    So I was trying a design with the Mk2 fuselages and found the same thing, and remember comments from elsewhere saying that Mk2 components do indeed provide lift. 

    Probably been answered here before, but any suggestions on counteracting or at least dealing with that extra lift?

    I usually treat the MK2 fues as a wing. if u have wings in the front u need MORE wings in the back.
     

    19 hours ago, qzgy said:

    Depends. One is TONS of control surfaces. Another is spamming reaction wheels. The other is to go slowly through the atmosphere.

     

    @qzgy Not saying your way is wrong, if it works that's great, but i have built and flown MK2s without a lot of r-wheels or control surfaces. but it was not easy. u guys will see my MK2 when i upload next, sry for all the chatter

  6. 1 hour ago, zolotiyeruki said:

    That's especially true when the blue dot is above or below the yellow dot, as I found out.

    very true


    I know we're getting a little off topic here but i think this is really the crux of shuttle design in KSP, can anyone else give their $0.02 about where the blue and yellow dots should be?

    i find that the AOA you want should be represented by the blue and yellow dots, the line that the yellow dot makes to the blue is roughly where your plane "likes" to sit while re-entering

    Has anyone else found this to be true?

     

    ALSO, MK2 fuselages are very misleading in terms of blue dot, esp at high angles of attack, the MK3 tends to lift less and therefor the blue dot is a bit more honest

  7. @michal.don Hey Mike that's a very authentic looking shuttle good job! the flipping issue might be a COM/COL issue, it looks like you have some fuel tanks in the rear of your shuttle. have you checked the COM/COL when the shuttle is empty? You might be able to stabilize re-entry and avoid flipping by moving your wings back, down, and giving them a slight Dihedral https://en.wikipedia.org/wiki/Dihedral_(aeronautics)

    even though your plane might pass the "well the blue dot is behind the yellow dot!" test, shuttles require a bit MORE in the way of "blue dot behind the yellow dot"
    happy landing, no more flippies!

    also angling your control surfaces to rest slightly 'up' will give u greater ability to lift the nose at low speeds

  8. 19 hours ago, NSEP said:

    Here goes nothing!

    If its bad, well, i warned you!

    DUDE! this is great! it could use a boost on the high end to make it sound less dark but i love the feel, very space age!

    Question?
    what programs do you all use? I'm a logic guy myself

  9. On 9/15/2017 at 10:04 AM, LordFerret said:

    Are you a Brighton Beach crew?

    What does that mean? lol i don't think so

    On 9/16/2017 at 6:32 AM, NSEP said:

    tried

    But i did not make anything, i just edited something in like 30 seconds, so lazy and untalented in fact, that im not going to show it here, its bad.

    Booo.... I want to hear it!

    On 9/16/2017 at 10:10 PM, LN400 said:

    I used to play for about 30 years until I stopped doing it. Mostly punk (UK82 style mixed with Dead Kennedys mostly) but enjoyed playing a wide spectrum of styles. Now the guitar is a great dust collector. Still humming away on new ideas that never will be anything. Tricks and old dogs and all that.

    bummer.

    On 9/15/2017 at 8:31 AM, cubinator said:

    Cool stuff!

    great to see this thread has some interest. i would love to collaborate on some KSP theme Music or musak, who knows? maybe it will get picked up by squad for KSP2!

  10. On 9/10/2017 at 0:37 PM, Andetch said:

    Yeah, I guess so.... Will need to think about issues with soundtracks for future videos. All because I put Starman by David Bowie onto a video of my shuttle (loaded with the fuel pod) losing control at around 5kms and nose-diving into the sea....

     

    Hello Andetch, I write, produce and record music. I would love to compose some original spacey backing tracks for use in KSP videos, let me know if you are interested, same goes for everyone else, just shoot me a PM!

  11. 6 hours ago, cantab said:

    Question: Is it allowed to carry payloads outside of the orbiter body? Or do they all have to be in cargo bays or similar that are part of the orbiter and land with it afterwards?

    my question is similar @Speeding Mullet

    can our craft have a payload outside of the craft AND not directly attached to the Shuttle, I know it's not much of a shuttle then but it would still comply with the rules.. technically

  12. On 4/16/2017 at 5:31 AM, Alchemist said:

    Guess what? I made it to fly it fully automated

    Not much in terms of challenge itself, since I've used this very replica for most of the missions. Just the flight up there, couple times around the planet and back down. Without touching the controls at all.

    Wow. As a coder of KOS myself I find this very impressive, any chance you could post your script?

    Very good!

  13. 36 minutes ago, Heckspress said:

    probably because people are trading spacecraft???

     

    Good point! I totally get that

    This is one of those threads that is both a mission and an craft exchange.

    Just sayin, if someone hops on the forum and is looking for ppl to build with, they probably head for the Challenges section, if someone if looking for craft ideas, they head to the Spacecraft Exchange. it's about marketing lol.

    not trying to drag this thread off topic. Host says it's done. I thought it would be good to reflect.

  14. 13 hours ago, Scientia1423 said:

    @HebaruSan, Thanks for the save, as the last one to ever send anything into space.

    Too bad i got on this so late, it was fun. I like how open ended it was.

    @Scientia1423 There's nothing wrong with the project, but if i may ask, why is it in spacecraft exchange and not in the challenges section? wouldn't it make more sense over there? there are several popular community projects on that section right now and that's the place people usually go if they are looking for something to do.

    maybe try a reboot over there? I'm down for it, but i wont be around for the next 2 weeks.

    Seems the most popular ones have a lot of guidelines, cool, but not my thing. That's why i really liked this one, bummer it's closing.

    good idea though

  15. 18 hours ago, Fraus said:

    I may get to STS 2 soon™, but as of now here is my new shuttle, I have been trying to make one that visually looks highly realistic but this is what I got. I tryed it with my block II variant of this version of the shuttle and could barely circularize, so went to block II using LRBs similar looking to those proposed to be used with the actual shuttle.

    So to sum it up, STS Chronus Block II 198.2 km x 198.2 km

    nice Fraus, I like how your shuttle keeps true to the real Space Shuttle. mine doesn't ;-p

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