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The-Doctor

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Posts posted by The-Doctor

  1. Love to see kerbalism still going, I remember being at the start with @ShotgunNinja and being part of it in the beginning, I hope he is alright and wish him the best. Glad you're keeping the legacy alive. I hoped one day someone could implement his last planned ideas regarding hardware which is where you'd need hardware to change the config of for example, drills and converters, as well as to repair. He also was thinking of an idea where you could have a part that's radiation shielded that could be used to shelter crew on eva, such as an inflatable heatshield that's radiation resistant, that could be used as an umbrella of sorts to protect crew on eva from the sun. Anyways, keep up the good work, and I'll see you guys in KSP2 hopefully

  2. @StarCrusher96 Hi again, I'm sure I've asked about this before, but is there a way to start the game in the Nova Kerbani system and maybe/ideally have the stock system removed? It would just be great to play in the nova kerbani system and not start in the stock system. This would really allow me and others to get a new gameplay experience, which is why I and others tend to install planet packs

  3. Guys please don't mention you're waiting for the mod, I know you're sincere but it's not necessary. I check if its updated often like others, I load the page, see 1.7.3, jump to the last page, read a bit of what the devs say, I close the page, all without commenting as it's not needed and fills up the sub with unnecessary commentary and can likely annoy the devs

  4. I'm locking in versions with the next kopernicus updated. I haven't played ksp too long and updates come too soon and mods take a while to catch up, squad releases updates wayy too soon and it's ruined the experience for me, so I'm gonna version lock with the next kopernicus update, should be able to have fun in jnsq, rss, beyond home, or any of the lovely mods and planet packs

  5. On 1/17/2020 at 11:23 PM, Nertea said:

    It is generally worth ensuring you have reflection map refresh turned on in the video settings and set to an appropriate value. In addition, the resolution of the cubemaps can also affect the look in flight. The VAB cubemap is the high quality and pre-generated one so will generally look best on any of the parts while flight will be lower quality.  

    I set it to maximum, but is there any way to get it to look just like in the vab?

  6. 1 hour ago, theJesuit said:

    @The-Doctor I'm kinda working on everything at the moment.  Simplex profile, simplex resources and the Tetrix (simplex 2) tech tree. 

    Do you want to PM me with what you would want more stockish?

    The simplex profile basically leaves science, comms, radiation alone and only affects the LS resources.  Air and consumables.  Also the fuel cells are MP and Air or LFO.  And the isru becomes the stock formula's again ie.  Ore to LFO or MP.

    Peace.

    Send me a private message and I'll let you know asap 

  7. Please a basic kerbalism profile would do a lot for fans like myself who aren't that interested in hyper ultra realism, I like some realism and challenge such as keeping supplies, protecting against radiation, needing to repair my engines, but the lack of a simplified profile makes the game too technical for me and others and less fun, having a profile made for a more easy experience with some challenge but not frustration would be really nice

  8. I've been following kerbalism for years and was a good friend with shotgunninja. It's been my favourite mod for years and really love what you guys have done.

    That said I've noticed that I've had some issues enjoying the game and I think I know why. Kerbalism has become ultra realistic and complex and that's fine but I wish a classic mode was given to us. A mode where we have radiation, signal, storms etc as normal, and food, water and oxygen and waste. With science and reverted to stock and with the ISRU functioning exactly like stock but with the option to produce water from ore and an option to convert water to ore with some "waste" generated. And food made from the greenhouses which can supply 4 kerbals per greenhouse and not the current 2(or 1). Keeping fun new things like redundancy, breakdowns and engines having limited relights albeit with some engines like the shuttle main engines having more than 2 relights which kerbalism currently sets which is unrealistic. 

    Removing the complexities of ammonia, hydrogen, nitrogen and other complex changes. JUST in this classic setting. This would be very much like the old kerbalism that shotgun left and would allow people like me who fell in love with the mod from having to ditch it cause it's hindered our creativity and fun so much due to the ultra realism 

     

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