Blasty McBlastblast

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Everything posted by Blasty McBlastblast

  1. Can't wait to be able to support Squad by purchasing the upcoming DLC Compared to the vast sums spent over the years on other games (via subscriptions, premium accounts, monocles, and fancy hats), KSP is by far the best value game I've ever played, costing overall only a fraction of a cent per hour to play!
  2. I find myself constantly restarting careers, mostly for the following reasons: extra design challenge imposed by having restrictions for mass, parts count, and availability of parts. role-playing the development of rocket technology (once I get too far up the tech tree things can feel a little easy!) second install to attempt a challenge, which leads too... spent too long away from career game, forgot what i was doing.. start over! (also happens when real life keeps me away from gaming) one time, after (stupidly) killing a whole bunch of kermen I felt so bad that I started over, rather than have to inform the families... mod it 'till it breaks... then start over! (lol also installing a clean copy of ksp feels great, like smelling freshly opened stationary!) squad drops a new version, breaking everything... (see point 6) One day I'll get around to sticking-with and "completing" a career that does it all and goes everywhere, but I may be waiting until retirement to get enough free time! Actually i think i might start a fresh game right now to do this!!
  3. henceforth the Specific Impulse of any liquid waste ejection system should be written as Ispee a separate annotation may be needed for "number 2 stage jettison"
  4. Also forward effects! It's interesting to try to think about how the liquid in a partially filled tank might be directed to a pump suction port while in micro gravity, without using ullage motors or otherwise changing course. Perhaps the craft could spin the fuel to the outer edge of the tank, or maybe some cleverly shaped channels and baffles could use surface tension to draw the liquid to where it's needed. I wonder how (or if) it's done in real life?
  5. *bzzzrrt* *gggggaaaa* the mouse pad jams in the coin slot, and you receive a warning to use legitimate currency only (or fish of a prehistoric nature!!) hopefully inserts a gogonasus....
  6. banned for overly complicated explanation
  7. it's so great to see the community pulling together to keep a beloved mod alive! @EmbersArc is there any chance of you working your magic on Ven's SpaceX style legs which appeared briefly in version 1.9.2?
  8. check out sites like animelab (if you are in Australia, not sure for other countries) as they have many new and classic amine to stream for free @MaxxQ hit the nail on the head with his list (studiously avoiding "neon genesis evangelion" until you are too far hooked to turn back) my recommendation is "Kill la Kill"; it is fast paced, stupidly funny, and flips many anime tropes on their head.. and then punches them for good measure!
  9. if only there was some kind of basic flight computer which could have simple commands preset to activate after a delay even without a command signal... if only... *coughs* *looks in the direction of RemoteTech*
  10. rocket powered food preparation? I can almost picture the contract now for "RT-10 Ramen Delivery, splashed down at Manley's Hunger" although the animal component of this might be limited to flavour sachets...
  11. fruit flies, plankton, plant seeds, or even yeast would be easier on the dV requirements
  12. oh glob that's horrible! I always thought that mystery goo was a combination of kerbal ear wax, left over snacks, and rocket fuel, I had no idea that it was made of puppers.. knowing this I will never send another goo into space transmit for half science again! I guess now we know why the goo is so excited to go to the beach!
  13. I say: stick with stock aero for now, and when @ferram4 is ready you will appreciate FAR even more for having played without it (kind of like hiding your toys in November so your Christmas pressies seem even more awesome!!) @Tidus Klein maybe you could role play mid-career atmospheric upgrades as the affect of global warming?
  14. Second video is up, and... it's good! My fears of the re-master loosing the original's charm were completely misplaced, plus I'm really liking the retrospective commentary! I think the new series really speaks to all of us who have restarted many (many, many..) careers and have improved over time due to our mistakes, but still look fondly upon those silly errors. Keep up the good work!
  15. Granted! After consuming one of Jeb's special snacks you begin to see all kinds of colours everywhere you look (and even some places you smell and touch), including when you look at black holes. Suddenly you realise why Jeb is always smiling! I wish for some fixed axle heavy duty wheels in KSP which would allow me to load my rockets onto trucks and deliver them to grassland launch sites!
  16. Better sound and shiny graphics are awesome, but my favourite part of all the video series is seeing how you (and the Kerbals) overcome technical challenges as KSP spits them out! Would you have to re-recreate launches to capture the new footage? And would this mean we loose the spontaneity of the first-edition series?
  17. -14 (+) onwards, upwards, and sidewards towards neutrality! hear our mighty battle cry of "Meh..."!!
  18. it would be cool if the new aerodromes each had a unique (and awkwardly shaped) cargo to be collected! maybe the cargo could be components to build an orbit capable rocket once they are assembled on the grass next to the KSC? adit: imagine using a sea plane to collect a spent booster floating offshore, then fly it home, hose it down, refuel, and attach a new payload for another launch... hehe now i know what i'm attempting today!
  19. @MunGazer don't give up! maybe try using some aircraft wheels instead of rover wheels, and just let the load roll freely out?