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James M

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About James M

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    Sr. Spacecraft Engineer

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  1. Well there you go. The boosters you're currently using are the same cost with approximately one third of the power.
  2. Sorry I'm jumping on the bandwagon late, but judging by the convo I thought I'd chime in. This^ would be a good habit to break. If you're bound determined to play a career save, nothing will save you more money than abandoning asparagus staging and liquid fuel boosters wherever possible. Both are very efficient yes, but also extremely expensive and unnecessary (except once already in orbit). Where a quad skipper booster set linked through asparagus staging might cost 100k kerbucks, you'd get even more lift power from say 4 Pollux's pricing out at only 24k kerbucks. I didn't see if anyone else
  3. Did someone say big-block V8?! Lol as a fan of drifting I related all to well with your post xD
  4. On Resilience Space Station - Module 2, you should think about putting a nose cone or fairing upside down on the bottom of your first stage fuel tank. The very bottom of it is just flat and that creates drag (believe it or not)
  5. Helium - the result of fusion of hydrogen in stars
  6. Anything that works well on pc likely will only work with sub-par performance on a console. Anything that doesn't work well on a pc, probably would only cause more problems on a console. Thus no. Fix the game on console then add stuff later.
  7. No picture for CZ-1, both station modules are in fairings so we have no idea what they look like, and you used real photos for the Atlas Saturn rockets?
  8. It's a bug for sure. I built my own Duna satellite launcher the other day that housed 8 satellites neatly packed on engine mounts and placed into a payload fairing. Once i got there to deploy, same issue for all of them. I'd hit space, they'd just sit there, I'd switch to them and "nan" errors would display, and if I timewarped they'd disappear. Needless to say, I was a little frustrated after that. I think it had something to do with either the engine mounts I used to pack them, the microgirders used to give them space from the mounts, or the micro decouplers.
  9. Because 200m long ladders on Eve is totally practical. Oh. I get it now. yeah no. No "Space Elevators". It's not possible. We already know that.
  10. And some have erratic sleep patterns . Some of us... cough.... Have both....
  11. We don't have limited oxygen/air supplies in the stock game so I find this unlikely.
  12. All I know is I want male and female docking ports plus alignment requirements for some if not all ports. (At least as an option)
  13. You're not the only one? That's why kOS is a thing. If you really want to get into programming stratolaunchers the real way, then learn to combine kOS and MJ to work simultaneously together, then program away the maximum controllable vessel distance limit and all our reusability issues will be solved (That's sarcasm. I know it would take years at least.)
  14. Haha you're talking top teir programming. I'm not afraid to admit I have literally no idea. If I could program a flight computer just like that, we'd all be using stratolaunchers right now.
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