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infinax

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Everything posted by infinax

  1. I was doing some stuff at the desert runway and i returned to the space center. was pleasantly surprised to find my self at the runway but upon moving the camera the textures glitched out also the only thing i could highlight to enter was the tracking center. But its overall a great mod
  2. great mod I've been looking for a mod like it for awhile now. just one question could we get a refueling port like the one on the f 15?
  3. @Krakatoa Ok I found the issue I had accidentally installed two copies of the jsi folder one in a copy of the game data folder so that's how I missed it.
  4. whenever I start my game I get a message that the rpm.dll is in the wrong location but I checked and it's in the correct one and because of this the mod doesn't work any suggestions
  5. @blackheart612 nice funny how just after I built the thing there's an update for a part made exactly for it thanks.
  6. Would it be possible to make a cockpit where two Kerbals sit side by side like on the subject 34
  7. thank you for this mod it made my su-37 look beautiful with some help from procedural wings and kerbal foundries the mk2h parts where just what I needed
  8. the mod developer is currently on leave and as far as I'm aware spanner monkey is just maintaining it and fixing issues, also what you want those bombs to do is not supported by bd armory so it would require a lot more work, there cool textures and could probably fit in a futuristic pack but they can't do exactly what you want
  9. good to see you back I needed Russian missiles and bombs for my planes just on question do you plan to add aircraft guns to pew 2like a Russian 30x165 gsh 30.
  10. getting the 404 as well and I have cleared my browser history still nothing
  11. so the gsh 301 is a bit under powered for the gun it is I find that I have to use it like a Vulcan to get a kill in the real world 30X165 guns take one or two shots to kill. also, can we get a radial mounted version of it. I'm making Russian fighters and I don't like using Vulcans and using part clipping and cubic octagonal struts looks bad and it's time-consuming.
  12. i love this but probe and drogue doesn't work well i had a fighter modification using kas docking ports it didn't go well the port kept flipping out edit yes i just realized kas doesn't add docking ports. but for fighters the clampatron jr is to big. I need smaller docking ports.
  13. Have you fixed the nukes yet or are they still problematic I had to put several projects on backlog because of it
  14. I was going to ask. Didn't they fix wheels in 1.2 but then I saw what you are working on with the treads so I'm willing to wait. But I must ask will the treads have tanks steering? Which is turning while stopped. Because it's annoying not having that in stock
  15. yea i'm having the same problem good to know its not me. mabey the nukes have the correct visale range but the heating radis is that of the tsar bomb
  16. so i considered the description of the gub 39s a challenge uh and then this happened one air craft with 548 part and weiging 43 touns if i can figure out how to get a screenshot in 1.2 I'll post it here
  17. is it at all possible to make an air-launched torpedo I tried using the one already in the mod and fond i can do it with jets 10 % of the time 1% of the time without hitting the water with my plane.
  18. just for others to have ideas for using the amber and blue lights I use amber for marking the bottom of the aircraft and the blue for marking the air to air refueling port made using kas
  19. are the hangers suppose to work in sandbox . I'm using version 1.1.3 and the latest version of the mod if that helps
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