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mechanicH

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Everything posted by mechanicH

  1. This mans work is never done....KSP might as well put him on the payroll ....with out linux and his constant updates to the mods ...the game would be totally dead.
  2. I Know this is gonna sound silly but i kind of like this shinny look on the engines....but thats just me
  3. Ya thats an on going thing....its something to do with a misplaced { } i remember i fixed it once , but i have forgotten at this point. play around with the CFG files see if you can find it.
  4. You know i been playing this for a while ...and just wanted to comment on this update stuff.....I love the fact you guys are on point and update and optimize more frequent now, but just one word of advice ...and please do not take this the wrong way....its focused to help you and the community,,,,, please for the love of GOD notify the mod makers that you are patching it or changing it or ANYTHING to the game, so they know to update or modify the mods we are using....Im sure you guys in the dev team understand that 99% of us are using mod to play this....help the modders out let them know before hand. Other wise u guys are doing a great job and im a huge fan of the game and will keep investing my time and love into it. Cheers.
  5. JPL’s ATHLETE (Figure 17) can be folded for flight and stowed in whatever orientation is most convenient for packaging with other LSS elements. This is actually doable with @RoverDude stuff....the legs look exactly the same. Very cool article.
  6. @Shadowmage I haven't been on or playing in quit some time, i decided to start building again...i had to play 1.3.1...and just launched a simple orbiter...and OHH MY GOODNESS how i missed playing with this mod...just the sheer beauty of it... is amazing. The amount of detail is mind boggling. Everything from the gorgeous solar panels glistening from the solar rays to the the fine crafted polished metal on the docking hatch. JUST BEAUTIFUL. And im not even mentioning the functionality and easy of use, thats a whole other wonder in itself, Mage i just want to thank you from the bottom of my heart for making me feel like a kid again and falling in love with space and rockets all over again.
  7. Whats that??? I keep saying they need to change the name of this game from KSP (Kerbal Space Program) to SSP (Shadowmage Space Program)
  8. As a temp solution you can use SSTU's shuttle docking port, it has a extendable docking port, as well a nice looking shuttle.
  9. That would be great if you have the time to change that. I uninstalled BDB a while back because with SSTU i have no need for it anymore, just creates too much redundancy. SSTU literally has every thing you need, as far as rockets, lander, and space stations; and combined with JPL it just makes it one of the most rounded mods out there. Thanks Jim for the hard work, im very appreciative of it.
  10. Hey guys i just discovered something, or maybe its been discovered and im just noticing this just now, apparently the TweakEverythingContinued mod has a HUGE conflict with SSTU capsules, throws out a spam of Null... also has issues with TweakScale as well, but thats been known for a while. Just an observation. I uninstalled the TweakEverything mod all is normal now. Mage the Gold looks beautiful, Amazing work. !!!
  11. Works just fine in 1.3, just have your dependencies up to date, and on some of the parts you might have to edit the .cfg and change the Strut to Part so the part shows up in game.
  12. I will try that , i just hope that does not break the dependencies to my other mods such as SSTU. Thanks for the help and the info, , BTW i am very much enjoying Astrogator mod, thank you for your hard work on these very nice mods. Cheers
  13. is there a way to fix this or make it compatible? because i would really love to take advantage of this mod and the opportunities it presents.
  14. @HebaruSan Hi , i just discovered this mod and installed it, and it seems to be working proper, but i had a question about how the PTanks are supposed to auto scale themselves. Now it scales just fine in diameter, but does nothing in length. i have tried different combinations of engines and heavier components and played with the TWR , but it has no effect on the length of the tank. Any idea what im doing wrong. edit: forgot to mention, i do have configurable containers mod, is that a problem with this mod?
  15. oh no problem fish, take your time, the mod works perfect anyways. have a good weekend
  16. i wont judge i have already launched 4 of them, funny enough almost identical design. if you got KJR working you can make it even longer.
  17. Hey guys just in case anyone missed it, RPM for 1.3 if officially released
  18. Awesome !!!!.....I bet if your CPU can talk it would say "........REALLY ....ARE YOU SERIOUS ......I CANT COUNT THAT HIGH!!!!!" Love the music too
  19. Well if your trying to use this in in 1.3 thats your main problem, you should NOT copy all the folders, IF you read a few pages back you will see that all you need is the main B9 folders i.e. B9 Aerospace, HX, Legacy and thats it. It has been stated many times that the dependency folders are out of date and should be downloaded separately. And when you say confusing ,, thats what confuses me.... if you READ, you will see that the mod is not yet compatible to 1.3 on CKAN, nor on GitHub. So i suggest either to wait for the update to CKAN or play 1.2.2.
  20. Cool, Thanks Jim...thats what i wanted to know, i wanted to mess around with some over powered Stock and SSTU toys just for fun of it (putting a Space Station around Eeloo in one Launch kind of thing).
  21. @Jimbodiah So if i install this patch/mod on my stock game will it make most of my rockets overpowered (stock engines ans SSTU stuff) and easier to launch further into space, or is this mod intended for SSRSS and RSS game play only?
  22. Thanks. Sorry about that. Haven't had my coffee yet.
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