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mechanicH

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Everything posted by mechanicH

  1. Didnt work for me, i used CKAN to update it...should i do it manually?
  2. @AaronLS I suggest you just DL it and install it. You will be pleasantly surprised at the amount of useful parts you get. Think of it like opening up a Christmas present
  3. Any kind of progress on this MOD?
  4. The Dude has some innovating stuff in Konstruction, He basically took IR and made it a lot better. Heck i even build the robotic suit that Ripely wears in Aliens (you know the one with the clamp arms....GET AWAY FROM HER YOU.......errr you the rest)
  5. @stali79 For some reason its telling me that im missing mk2 opt engine on Feral Moon, but i have OPT and M2X mods installed .. is there some other mod your using on there that is not registering on Kerbal X
  6. @allista YOU ARE THE MAN..........errr....MAN no but seriously, Thank you for your hard work.
  7. http://imgur.com/8EPp04J Replica Q400/K400 i think i got the all the CFG files to work now. Thanks guys for all the help.
  8. Ill try to mess with it tonight, i got to head off to work. But thank very much for your help, im slowly learning how to manipulate the cfg files, thanks to this wonderful community.
  9. @Eskandare Thanks for updating it sir, much appreciated, in the mean time i just did what XOC2008 told me with the Strut to Part change. that seemed to help out a few of the parts. As for the rest that have misplaced {} , i dont have the knowledge yet to correct that. But thank you again.
  10. So i found all the ones that need to be changed and did so, but i cant seem to find where the is missplaced.
  11. well i just installed it, and all i get is 5 cockpits, and that is all, thet rest of the parts do not show up, such as the tail, cargo bays, fusalage etc... can anyone shed some light on this. I even check the files that was put into the gamedata folder. I noticed the files for those parts are there but do not load up in game. i would very much like to build some of these aircraft. Thank you
  12. Hi guys. Just out of curiosity has anyone tried this in 1.2.1 or 1.2.2 do the parts load up ?
  13. @minepagan correct me if im wrong , but isn't the picture you posted the Energia project. I believe they used it on the Buran launch. But i might be wrong. @Pak You are doing an AMAZING job sir, cant wait to see/play with the upcoming version. Just want to say thank you very much, and that your Shuttle project brings back a lot of good memories.
  14. Is there any way to cut the crew cap on this ship, cuz the GUI is killing me.
  15. Was having some fun with the lander's. Figured i share my joy of this mod with the creator. Thank you Sir http://imgur.com/LjaTVhq http://imgur.com/1an17hu I Claim the MUN in the name of @Shadowmage.
  16. WOW... that is some nice detail on it. Very nice work Sir.
  17. She is looking Great @DECQ Im look forward to seeing it. By the way hows the Energia/Buran Project going?
  18. @DMagic Hello, first off i just want to say thank you for your hard work, i have been enjoying your mods very much. I had a quick suggestion for future a update on Maneuver Node Evolved. If it is possible, could you incorporate a circularize option/button that could be snapped to AP, PE or even at node creation (Just to be clear, Not a Auto Pilot, Just a Auto Node set up so i can precisely perform a circularize burn myself). In any case, it was just a thought i had and if its possible for you to create i would greatly appreciate it, Thank you once again Sir, keep up the amazing work.
  19. Would this mod help with that. I was just looking around and stumbled on to this. Just wondering if this might help.
  20. This is a very nice feature, i just have a question. Is it possible just to reload the MOD parts list that is needed for the weld itself and not the whole data base. The reason that i ask is because i have quite a few mods and it takes a very long time to reload the database in game or even to reload the game itself. And please forgive me if this is noob question. Thanks
  21. I have tested it many times and it re-enters and lands smooth like butter. Its a perfect shuttle.
  22. Honestly it really IS. Unless your building some kind of crazy monstrosity that shouldn't ever possible fly
  23. I really dont understand why everyone is crying so much about this mod. Dont get me wrong IT IS GREAT, its an amazing achievement by the Dev, but seriously folks give it a break. Let the man work and finish the dam project. And in any case the stock aerodynamics work just fine for the time being. It is not that horrible IMO. You can still fly with AA mod, TCA OR Pilot Assit. mod. So unless your contributing to the development or have questions on how to tweak the mod files themselves, then take it to Github and get your answers there, other wise HURRY UP AND WAIT (as my CO used to say).
  24. @gomker are you using the tracks that say KSPWheals in front of the title. There should be a set of 2 of the track. Use the ones titled KSPWheals.
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