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mechanicH
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Everything posted by mechanicH
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
mechanicH replied to Galileo's topic in KSP1 Mod Releases
Im getting some kind of GUI conflict with KK, It comes up just fine when im looking over ksc but when im on the vab or observation station the GUI comes up blank. Any run into this? http://imgur.com/a/J3mDT- 7,372 replies
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[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
mechanicH replied to Eskandare's topic in KSP1 Mod Releases
Hey guys i just DL this mod, and the carrier looks great, theres only one thing that i cant find... and it the rudder, Anyone else have this issue ? I just cant find it from all the parts. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
mechanicH replied to Galileo's topic in KSP1 Mod Releases
This mod looks amazing. But I must say it is intimidating as hell. Bravo to all the devs that have accomplished such a task.- 7,372 replies
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I would assume reaction wheels, or some kind of Gyroscope system would be in place for such a thing maybe even a smaller weight wheel spinning at variable speeds to counter such effect.
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I believe SXT mod has something like this on 2 of their control surface flaps, But im not 100% sure if that is what you meant @blowfish.
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@Shadowmage Very nice. I also noticed something with the wheels (and im pretty sure it is because its the test model). I see the little white ball's where the wheels touch the ground, something like a white attachment node/collider point. That is supposed to be there right?
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@Shadowmage Been playing with the wheels for a solid 3 hours, So far so good.To anyone trying them just make sure to read the instructions CAREFULLY, but i love the new options. All the wheels and gear are solid after customizing/configuring them to your specific needs. Great work Mage. Was this in that DL on github, or you gonna add it later for testing?
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Hey DECQ, just checking in, how the progress going.
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@tater KSP Gremlins .... yup i sticking with that one. By the way, Happy Thanksgiving to all of you lovely people.
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I see what you did there She is looking better then ever. Is it still going to have the parachute staging in the tail? Thank you again for working on this, it is very much appreciated.
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http://imgur.com/Pi78ZZi http://imgur.com/NxqRoSq Just a little something.....finally got the big girl inflated. Ashe is looking FINE.
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http://imgur.com/5DO9kBV Still cant seem to get the crew out of the HAB, Any suggestions guys? Jeb Bill and Bob are stuck in the CFG. update: ok i finally got it to work. Just like i thought my own dang fault.
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Fight the urge ....but then again, im curious what would happen now. (Screen Shots if you do please).
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@tater did you do anything different when you inflated the habs, or was it just Rocket parts and thats it? as in it didnt require any other type of resource. For some reason my kerbal disappear into the HAB never to be seen again ill do a fresh install, see if that fixes it, most likely its something that i did wrong. Was is Bob or Bill that brought a Eagles tape to this party
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Hi guys, Any update on this mod, or does it work as it should in 1.2.1?
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Did any of you guys have the issue where you get the HABs in orbit and get it inflated and transfer the crew into it, and then they DO NOT show up in the GUI to transfer them back out? When i finally got all the stuff up there last night, thats the first thing i did and i noticed the crew is not there anymore (When inside the HAB).