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mechanicH

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Everything posted by mechanicH

  1. Wow those look great mage. For some reason I have an urge to make a balloon animal in orbit with those lol. Amazing work sir! I applaud you.
  2. the reason why i ask because it was working a few days ago , now they dont show. Well in any case ill just wait for the new one, i just thought i was doing something wrong. Thanks again for your hard work, looking forward to seeing the new models.
  3. quick question, for some reason some of the parts are not loading up in VAB/SPH any way i can fix that on my end?
  4. Thats great news, i can always use the stock wheels, that is not a problem at all. Thank you for your hard work.
  5. same thing for me, bottom tool bar disappears and i have to hover my mouse randomly where it used to be , then it reappears. basically i cant use my mod shortcuts that it provides. Hope they fix this soon.
  6. Just out of curiosity does this mod functions at all in 1.2 edit: so i did DL it and been playing with it for a few hours on 1.2, i have to be honest its actually very fun to fly the shuttle, if you dont mind the non functioning wheels, but over all its a very nice model and flys on atmo and in space like a dream.. it gets a bit confusing setting up the actual lifters because some of the parts are a bit hard to position, but over all a every nice mod. Just needs some polishing up and it would be fully functional on 1.2
  7. Been playing around with your mod and its great. Afew things i noticed that the pWings cant be resized and the the flight controls dont move and a few of the parts such as the rectangle adapters fuse together permanently (med rectangular tank adapter) its bugged. thats it so far, ill let you know if i find more, thank you for the fun mod, looking forward to more updates. edit, ok just got a few of the pWings to resize and one of the control surfaces as well, but just noticed that the wings have no lift properties.
  8. Nice Shuttle parts @Jimbodiah, these would work perfect with the SC-E or even the stock build. Btw @Shadowmage thank you for working on the shuttle project, i know its been a pain in the back for you, but its going to be well worth it.
  9. I haven't tried it yet but is it possible that it might work in career mode. Just cheat unlock everything and see if that does the trick. Just an idea.
  10. Just out of curiosity will the 1.2 FAR be compatible with 1.2 SSTU mod. I know in the past they haven't been. Was hoping this patch will bring them together smoothly.
  11. The buran looks beautiful. Hope your update for 1.2 comes out soon. Would love to put it in orbit.
  12. looks like im getting the same problem with the wings and the control surfaces not creating lift, i do not have FAR installed. Is there a remedy for this issue? Also getting problems with the OMS engines(showing duplicates in same pod) and the mono radial pods, im using MM 2.7.1 would that be the cause of my problem's?
  13. @Shadowmage I understand that unity has total garbage for wheels but I don't mind using the stock wheels on the shuttle. Custom wheels are not a necessity more of a luxury . So if possible could you please, pretty please keep the shuttle in 1.2 even if it doesn't have wheels. I still love your shuttle design and want to keep using it. Please don't exclude it just because it's missing a simple thing like wheels. Everything else on it functions perfectly and I'm sure people can work around the wheel problem. Thank you for your hard work as always. I look forward to your mod.
  14. Its nice how SpaceX breaks everything thing down and explains what every stage of the rocket does. Back in my days we didnt have such nice detail. Im glad to see that people today can fully immerse themselves into such information and technology.
  15. it only works on some parts, still useful in so aspects, im sure it will all get updated when the official 1.2 comes out. Thank you for all your hard work.
  16. ohh i see now, thank you for clearing that up for me. My assumption was that it was part of the SSTU module. So basically if mechjeb is not present it will not be activated by command units.
  17. Well because mechjeb does not work in 1.2 ... i have tried it a few times and its not functioning correctly. unless i doing something wrong putting it in the gamedata folder.
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