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mechanicH
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Everything posted by mechanicH
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[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
mechanicH replied to PolecatEZ's topic in KSP1 Mod Development
Yup It's broken alright. Especially the cockpits. All the textures are greyed out some of the connecting nodes are missing or non functional. But the rotors are nice and powerful and the wings still have the animation. So there is a silver lining. This mod just needs some tlc and it would be a great addition to anyone who likes B9 parts. I wish I knew how to model or code, unfortunately I'm not helpful in that department. But I'll be more then happy to test out new versions and give feedback on any bugs I find. Hopefully someone would pick this up and bring it up to par and make it functional. -
I'm right there with you @blackheart612. After being around jet engines for past 20 years, especially JT-8Ds with out the hush kits, I'm deaf as a post. Btw the engines look beautiful. Great job.
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[1.2.2] PEW continued R14 122 Beta
mechanicH replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
@SpannerMonkey(smce) Hey brother..i still dont have the tabs for the mod itself but i did find all the parts in the BD tab ...i find it in when i hit F(x) and scroll downto BD and all parts that are weapons are there. Now like i said the Kerbin Dynamics, Blue Hawk Ind BD have its own tab...even SM Armory in manufactures but for some reason PEW and NKD dont show up...i installed them manually and put the folders in gamedata...there are no duplicates nested. So i dont know whats going on...maybe something is conflicting. Maybe the filter extensions might be the problem -
[1.2.2] PEW continued R14 122 Beta
mechanicH replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Ohh ok so it's in the BDtab. I did not know that. I thought it had its own tab much like blue hawk industry and blue vs red kerbin dynamics. I guess I was just looking in the wrong place. Thanks for the help -
[1.2.2] PEW continued R14 122 Beta
mechanicH replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Has anyone run into the issue where the parts are not showing up. I see them loaded in the debug menu but nothing in game. It's only this mod and NKD. -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
mechanicH replied to PolecatEZ's topic in KSP1 Mod Development
Is there any possible chance this mod will get updated? -
[1.2.2] Kerbal Aircraft Expansion (KAX) v2.6.4
mechanicH replied to keptin's topic in KSP1 Mod Releases
@XOC2008 your probably right. I'm just going crazy lol. Btw I love your new aircraft you just uploaded. They look great. -
[1.2.2] Kerbal Aircraft Expansion (KAX) v2.6.4
mechanicH replied to keptin's topic in KSP1 Mod Releases
Hey guys is it my imagination or just wishful thinking but I remember the jump jets having the option to rotate 90 degrees. You know... kind of like the harrier where the jets point down then rotate aft. For some reason I remember it having that option but now it does not. Sorry for sounding nuts. -
[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
mechanicH replied to Eskandare's topic in KSP1 Mod Releases
Are these folding rotors in the mod part pack now ? Because I don't see them or did it get updated recently?- 264 replies
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[1.2.2] Space Shuttle System new release 26.01.2017
mechanicH replied to DECQ's topic in KSP1 Mod Releases
@Puggonaut its a conflict with KSPWheel and KerbalFoundries. if you dont use DECQ's versoin of these you will have size mismatch. You will have proper size if you copy all his files that a re provided into GameData folder, BUT if you installed KF and KSPWheels from Shadowmages GitHub that will be the result. I have already mentioned this to DECQ, i think hes working on it. -
@Crzyrndm First off thank for keeping up the good work, i had a question...is it possible to have a GUI for PWings much like the B9 Pwings have?
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[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
mechanicH replied to Shadowmage's topic in KSP1 Mod Releases
Missed that part...thanks Mage -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
mechanicH replied to SuicidalInsanity's topic in KSP1 Mod Releases
@SuicidalInsanity You weren't kidding about the chin adjustment huh....lol i have to basically redo 60% of my craft.... back to the hanger i go ....but the aero fix is much appreciated.- 1,520 replies
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[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
mechanicH replied to Shadowmage's topic in KSP1 Mod Releases
Well i just updated to the latest version and basically all the craft that i have ALG installed on are all out of wack... sideways, upside down, struts compressed all the way...Did i install this wrong or is it supposed to be this way? -
@allista for some reason CKAN is telling me CC is not compatible with interstellar fuel switch. Should i just ignore that and install it manually?
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Looks like @TMasterson5 beat me to it... Good job sir..thank you for the TweakScale update.
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@blackheart612 the Krugers look amazing ..so does everything else....just wanted to ask you ..do you want me to update tweakscale file and post it here for the all the new parts, in case anyone wanted to magic mushroom the parts. BTW the CFM looks amazing but i do have to say it has to be a bit bigger in size....thats too small even for the fuselage in your parts and the stock wings... P.S. YOU ROCK!!!
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@blackheart612 You have truly out done yourself sir ...BRAVO!!!!!! looks amazing.
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
mechanicH replied to sirkut's topic in KSP1 Mod Releases
@Zapo147 About 10 0r 11 postes above your is a full set instructions by @V8jester on how to get IR working in 1.2.2..... follow instructions... Win! -
@blackheart612 I would say hide it in the leading edge, users would have to action group it anyway. It would just be aesthetically pleasing.
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[1.3.x-1.5.x] KerbalX Mod - upload to KerbalX direct from KSP
mechanicH replied to katateochi's topic in KSP1 Mod Releases
For some reason the mod wont let me upload pictures/screen shots today... anyone else having this issue? -
@blackheart612 wow that looks nice, Here is an idea, if you have time that is, you could implement some Krueger Flaps (ex. 727-200, 747-400) Leading edge-inboard wing root. They always look pretty cool.
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Funny you should say this, because i just posted a MiG 15 and Saber Jet craft to KerbalX, The MiG one i got from Stryker, but the Saber Jet one i had to be creative and build it from various parts. Happy to see these will be in your mod soon, Will make my jets look cleaner. Thank you sir.
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@Wolfair corp. i see that your HIGH DOME COCKPIT looks exactly like the RetroFuture mod except its round instead of squarish. Is there any chance you will do a RetroFuture Continued, because i would love to see that.
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
mechanicH replied to blowfish's topic in KSP1 Mod Releases
@blowfish thank you very much sir for updating. Have a lot of fun with this mod. Had a question about the wheels. I have KSP Wheel installed and I see B9 wheels as well. So the question is, are the wheels supposed to have the strut and wheel angle/tilt options or is that part still not developed for the B9 wheels as they are for KSP Wheels and KF.- 641 replies
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