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Biggen

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Everything posted by Biggen

  1. Finally decided to tackle Kappy Rock. I had to do this mission twice because it's bugged. You can't use the small landing can much to my amazement. You have to use the medium size landing can. I was pretty aggravated to find this out after I was touching the rock and the mission wasn't being accomplished for me. So I had to launch a second mission with the "correct" landing can on the rocket. Seems like a pretty dumb and easy to fix bug. Hopefully this helps someone in the future and saves them over an hour worth of time! You also don't need to actually bring the lander can to the rock. So long as you lift off with it, you can jettison it at any time. I opted for a launch into polar orbit and then just deorbited near the landing zone. Took me a couple tries but got under 4km and then rode the rest of the way there in a rover. Had a bit of a snafu on the landing with bouncy legs but luckily the reaction wheel in the rover let me roll out of the upside down lander.
  2. Anyone else having issues losing kerbal portraits at the top right when on a craft using this mod? I couldn't EVA sometimes because I couldn't click on their picture. Uninstalling this mod has corrected this issue.
  3. I really hope this is fixed sooner than later. It is the one bug that is just annoying as hell to deal with because I have to hand edit a complicated json file to fix it. It seems to be happening to me more often than not now when landing on a body. I beg you devs, please fix this bug!
  4. Well this is impressive if this is your first interplanetary transfer. Getting to (and from) Moho can be a chore. Looks like you got the first 50% complete. Well done!
  5. I didn't know that about heat shielding on planes and never tested without one. Would make it a lot less cumbersome to deal with if I hadn't had the shield! Thanks!
  6. Good tips! Yeah, I always take science with me when doing missions. Just seems like it wouldn't be a real space mission without science experiments onboard. Bit of a role play I guess.
  7. Had to rescue Valentina from Laythe orbit so I figured I'd knock out the jet engine mission at the same time. Was able to get a Jool system capture for free coming in from Kerbin using Laythe. Nice to be able to go straight from Kerbin to Laythe and circularize without have to go to Jool then circularize and then transfer back to Laythe. Need to remember this trick as it saves over 1000 d/V. The unmanned drone was fun to fly around on Laythe. The thing had nearly 60,000 d/V so I could have been flying around that planet for days!
  8. I'm fine with the amount of time it takes since it's perfectly usable with planes/drones. But it definitely should be able to be used on the ground landed or splashed. No reason for it not to be.
  9. Well the good news is Valentina got unstuck with the timewarping trick. I was able to run the 4km back to the lander so thanks for that! The bad news is the lander was on its side. I couldn't even get into it as the door was facing the sky and I didn't design the damn thing to be able to get into it if it had fallen. Turns out going in and out of timewarp with a landed craft makes it jump. I tried loading multiple saves and redoing everything but every time I got back to my craft it was tipped over. Wasted over an hour messing with this and ran the equivalent of ~20km in 3x warp. That was just painful. At this point I'm just going to use the cheat menu to put Valentina into orbit(with all the science she collected) and then I'll send a rescue craft from Kerbin to pick her up. I figure that is good enough since the bugs are out of my control. At least the mission itself is completed and I got the science reward for that.
  10. I'll give it a try when I get home. Thanks!
  11. Working on the "It came from Laythe" mission. Was able to land but the game bugged and thought my lander was on water so when I exited the craft I fell through the surface into the ocean. I then ended up swimming to the skeleton and got there, but now I can't get out of the water. On the shoreline, it still thinks I'm in the water. Valentina is just treading water on the shore and I can't move at all. Sucks man. Pretty frustrating to put hours into this mission only to not be able to finish it. Makes me want to take a break from KSP2 for a bit and go back to KSP1.
  12. Has anyone actually tried setting up 3 sats/relays in orbit around all the planets for complete communications coverage? KSP2 is not great in performance the more craft you add. Just wondering what it’s like when this occurs.
  13. Agree. I won’t even attempt it. It adds nothing to spacefaring role play. It’s literally an end game boss mission with no matching reward.
  14. Just playing devils advocate but releasing it in such a state really should never happen for a legitimate studio. And charging $50 for us to be beta testers also isn’t a great look. Now I love the game but I’d be lying if I said I could play it without mods. The maneuver node mod is critical for me else I couldn’t even play the damn thing. Stuff like that should really be fixed asap. I am glad they are still devoting resources to this though and aren’t abandoning it. Keep working guys!
  15. Landed a rover on Eeloo to do the tsunami mission. Bit of a bear driving a rover on Eeloo with low gravity. Especially when I landed 3KM away! But at least I was able to do it.
  16. It’s most certainly not “unplayable”. It’s literally the only game I’ve been playing for the last month.
  17. Ahh, yeah not sure how I missed it.
  18. What is the difference between Restock and Restock+? Both links in CKAN point to this thread.
  19. Wow! Thanks for that addition! Cant wait to try this later.
  20. That still isn’t a good reason why clamps don’t clean themselves up after launch. Just because you don’t use them doesn’t mean they aren’t still poorly designed in the game code.
  21. Pretty amazing they haven’t fixed these performance issues after a full year of release. Sucks we have to self limit the number of crafts we want in the game because of this nonsense.
  22. As soon as I finish my current playthrough I'm going to start over and use this. This was sorely needed!
  23. No wonder I have so much damn debris on every launchpad! lol. Never figured out why it keeps moving me to different pads until they finally have me launching at the docks in the water until you posted this! What dev thought this was a good idea? Goodness…
  24. I don’t think it was polar. I remember it being a fairly good size crater though.
  25. I remember doing this mission. You should have a ground target from what I recall to show you exactly where to land. Nothing on the map view?
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