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SG Aero

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Everything posted by SG Aero

  1. Well they integrated the mod in a very lazy way, as far as I can tell. It literally comes in 1.4.1. When you buy the DLC all you buy is a code to unlock it. Unless you update the game, the code is useless. And no, this does not mean that you can just flip on setting from false to true and get the DLC. At least not that I’ve found. I would have the DLC, except I bought it literally ONE DAY after when I’d be able to get it free.
  2. @&#%€¥>!!!! I didn’t buy the game early enough for the making history.
  3. False alarm. I’m still alive. Anyway I might finally get to building that warship this weekend.
  4. @panzer1b You make some good there. Something is kinda going on right now, so I’ll probably be fine. But if my account suddenly disappears and you don’t hear from me for at least 2 years, you know what happened.
  5. Might as well post an editorial on making missiles too. The two most important things: the acceleration, and the warhead. Acceleration should be obvious. My approach to attacking is to get up close, like 200-300 meters away, and fire one of my “heavy weapons. If you are going for this approach then you need a high TWR, kinda like mine, which is powered by dual thumps and only weighs five tons. You can also use these sorts of missiles from long range, I just prefer not too. On the other hand, if you don’t want to get close to your enemy you can try a really heavy missile that will smash the opponent with kinetic energy. You do have to deal with the higher inaccuracy from the distance however, and if you are using a bulky missile you most likely won’t have the maneuverability to handle quick changes. The second thing is the warhead. This is the part that makes first contact with the enemy ship. Usually people use things like I-Beams, Vernors, and other high impact tolerance parts. Most missiles I’ve seen, even if they have multiple parts making up the warhead, have some sort of point. This means that the impact is concentrated on a smaller area, making it harder for the enemy ship to dissipate the damage. Depending how you set up the warheads determines how the warhead will react upon collision. My aformentioned missile uses a triple warhead, with one slight ahead of the others. The way this works is that the front I beam tears a hole in the armor, and the side ones scoop out the insides of the ship. It can be a little unreliable, but works more often than not. So what do ya think of my guide?
  6. Basically anything. Also we don’t generally do “formations” as it makes it too easy to “accidentally” hit 2 ships with 1 shot. As long as your opponent agrees on the sizes and such it’s fine.
  7. Umm... this thread has always been about space craft.
  8. I still don’t understand the point of addi parts like these as a DLC, as it’s completely going to break compatability. I would have preferred if the DLC just included some skins or something.
  9. Oh DLC plates? Cool! Honestly I would have preferred they add parts to stock and add VISUAL DLC to keep compatibility between games, but eh.
  10. ARGH WHERE DID MY SHIP GO????? Eh whatever. I’ll just make a new one. Oh, and I’ll be building a new missile to counter that @panzer1b. Let’s see if I can make something that can actually kill it.
  11. Yes! Looks amazing! I like how perfectly you captured the blocky shape! I actually like it in this color scheme better than the actual colors. Still haven’t done any X-Wing work, as my KSP decided it was going to clear most of my ships from the saves, so I’ve been busy trying to recover them.
  12. Hmmmm... @SpartwoSorry about not getting to my turn. I was kinda busy, but apparently my Void craft is missing. I'm going to see if I can find it. Did I give anyone a dropbox link at any time?
  13. Or just shoot a really long projectile.
  14. I feel like one of the best weapons would be a landing gear gun, but my testing has revealed a few problems. Firstly, while the shell can fire at excessive speeds, mine was actually pretty weak but still, it tends to put the shell on a deorbit trajectory that curves so sharply it often missed the target entirely. Secondly, with a high quality one, phasing is going to almost always be a problem. Sigh. If only KSP calculated collisions better.
  15. Dude. You’re the one who made it. Why would I have pictures?
  16. Correction. You mean a Led Zepplin. Also on an unrelated note remember that house sized propellor plane you made, @Azimech?
  17. Alright I’ll do that. It’s nkt like I don’t have the time as I’m quite sick atm.
  18. Hmmmmm..... mine is something like 8041
  19. Weird. It says that the persist is outdated. What’s the version code for you?
  20. That looks great! I guess modular ships are back in style?
  21. Huh. Either @Spartwo has an outdated game or I have an outdated game. I can’t update so I think it’s you.
  22. Cool! Those ships look awesome! I’ll get my turn up in a few hours. Beware that I will strike first, as my kerbals have learned to do that from the ruthless way I “scientifically” execute them.
  23. Alright. What ships are you bringing?
  24. Can we schedule it for sometime tomorrow? Turns out I have a school thing so I won’t have time to give my ship a pilot or a passable fuel amount.
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