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Everything posted by MiffedStarfish

  1. These designs are all fantastic! I hope they can be modded into KSP2 someday.
  2. Interesting look into development but to be honest I'm still concerned about the new artstyle. Is that cockpit finished? It looks like the texture has almost no detail at all. A couple rivets and lines in the normal map is nowhere close to the level of visual fidelity of parts in KSP1. I'm really worried that almost everything shown so far seems to overly rely on being metallic and shiny, and will look just straight up bad recoloured to the classic matte finish of the original artstyle, which in my opinion was much nicer, not to mention more representative of real life rockets.
  3. Ok its pretty funny that they gave up on PC Console parity before even launching
  4. Hi @Timey, sorry I only saw this now, it’s quite rare to see new people interested in this these days and the forum page hasn’t been properly active for ages, but there’s still some of us active elsewhere. The old server doesn’t exist anymore, but most of the people from it are in this one if you want to check it out: https://discord.gg/rqqe3u4T79 It’s about Kerbal craft as a whole and not exclusively stock space combat, but the majority of activity is to do with it and you might able to find someone to battle. (Mods I couldn’t remember if posting links was allowed but I reread the rules and as far as I can see it is, so sorry if I missed something)
  5. Thank you Dark. You’re a lot braver than me to release things you write. I wish I had been following F1 back when this was active so I could have understood it more fully, because looking back making Aquaria a street circuit was a terrible decision on my part.
  6. Looks nice, smooth white is an improvement in my opinion. I do wish like others have said there was an option to extend them similar to the MH tubes or remove the endcaps though, and I’d really like it if there was an option to switch between having doors on both sides and doors on just one side.
  7. I’ve been working on some new smaller planes recently. This is the F-82A Block 30, effectively a single engine F-77 with slightly thinner wings and more economical at 10k cheaper. Here’s a side by side comparison between them, with the F-82A on the left. I’ve also thrown this together, which will probably be worked on more in future.
  8. Thanks, but there aren’t any fairings on it.
  9. Hi, this mod looks really nice. My planes usually use an extended cockpit made with a mk0 fuel tank recoloured to be the same shade as the glass, and I’m wondering if there’s a way to make other parts like it reflective with cfg fiddling?
  10. Wow, thats really cool. Reminds me of the stock hinge tail fins I made for my F-18 replica.
  11. Another fighter, another couple hours fiddling with custom DCK textures for it. Also air-to-air howitzers are fun.
  12. Hi! I just want to say this mod is incredible, the buildings fit KSP’s aestectic perfectly and it keeps my loading times down with no new textures. Thanks a lot for creating and sharing this, OP.
  13. My current best BD fighter, which I’m constantly upgrading and never finish. After fiddling with the intakes I decided to make some custom DCK textures for squadron markers, and I’m pretty happy with how it turned out.
  14. image0.png

    My current fighter, as a wire frame. Style completely stolen from Spartwo, it just looks so good.

    1. Piatzin


      Ooo, it looks real

      Also, what mod do you use to take images like that?

    2. MiffedStarfish


      Thanks! I did it manually in paint.net.

    3. Piatzin
  15. Nice idea, but I really dislike the execution. Those windows are just plain ugly, and the textures options with the slightly off whites and panelling look bland, and like they wouldn’t fit in with the 2.5m parts. Sorry to say it but I prefer the old one.
  16. Looks great! I ripped the shape straight from Mass Effect anyway, so getting annoyed would be hypocritical. Extending the middle pod to carry more weapons looks interesting, I might do something like that if I make a 6 engine ship in the line.
  17. In my completely unbiased opinion, this was a great chapter. Thank you for bringing Aquaria to life!
  18. Maybe not a popular opinion, but I don’t like the new textures. They seem 2d and bland, and lack the character and depth of the originals. Only exceptions are the new suits which I’m glad to see they took feedback on and look nice, and the stayputnik probe.
  19. Kerbal Shipyards: A KSP Craft Sharing Discord https://discord.gg/yS4zyNb This is a little server me and @THIRTY9CLUES have been working on, for the sharing of craft on the ground, in space, in the air and at sea. It has a predominantly military focus, though targets non weaponised craft are welcome as well. If you want to, please join and show of your creations! I wasn’t sure where to post this, so please move it if it’s in the wrong place.
  20. Yay! I’ve been waiting for this one, and it delivered! Sorry it took me so long to comment, I’m not so active on the forum so didn’t see this until I got the notification email from the ping. I really liked the new depth given to the characters, and the way you portrayed Aquaria, like the different driver seat, and the throwback to my ancient fighter. The effort put into this story is incredible, and I hope it continues much longer!
  21. Have you tried recovering the files in the game folder?
  22. Mod called Kronal Vessel Viewer, then changing the background and scaling the ships in an image editor.
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