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Do you play with G-Force and Pressure Limits on?
Fraktal replied to jpinard's topic in KSP1 Discussion
According to the wiki, all parts have G-limits, but 99% of the time it's set to 50g. Only wheels and decouplers have a different value, so I think it was copy-pasted ridiculously high as an anti-kraken measure. -
If you're using KER, it's roughly the mass with which you'll get 3400 m/s of dV if your sea-level launch TWR is at least 1.4. Any lower dV and you won't reach orbit. Any lower TWR and you'll lose too much dV to pushing against gravity. For an upper stage, you can get away with less TWR but too low and you won't be able to circularize in time. That's really the best I can say.
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Look at it this way. At least the game is future-proofed in terms of hardware utilization.
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It was just a launcher update, not a game update.
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Can I transmit my science data?
Fraktal replied to Windlass's topic in KSP1 Gameplay Questions and Tutorials
Command pods have built-in antennas, but those cannot transmit science data even if in range (they're also weak, so a relay will only connect from close range to begin with). -
About to attempt my first return from Duna to Kerbin. Never done it before, so now I'll get to find out how risky interplanetary aerobraking at Kerbin without a heatshield really is. Also turned out that Astrogator's auto-generated maneuver node for the return was a load of BS that missed Kerbin by 3.5 million kilometers, so I tossed it out and made my own that not only costs less dV but actually intersects Kerbin's SOI.
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How do you build your relay network? Stylewise
Fraktal replied to CrazyJebGuy's topic in KSP1 Discussion
Eh. I had single-digit meter differences in Mun and Minmus relays and they still drifted off after a year. I use probe cores almost exclusively as onboard avionics for manned craft, so I only need the comm uplink back to Kerbin for maneuver nodes. -
How do you build your relay network? Stylewise
Fraktal replied to CrazyJebGuy's topic in KSP1 Discussion
I use only a few equatorial sats. 'Few' as in, I used to go for three per body but got tired of orbital drift inevitably throwing their spacing off. So now I just use one sat in a medium-height orbit and learn to live with having a limited transmission window. -
Try a <0 km periapse reentry from the Mun. If that doesn't work, try it from Minmus.
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What do you think about "For all mankind" season?
Fraktal replied to Pawelk198604's topic in The Lounge
It might not necessarily be repairable, though. Remember that Sojourner looked intact too aside from the engine nozzles being crooked from groundstrike, yet we're told it's unrepairable with what they have on hand. -
What do you think about "For all mankind" season?
Fraktal replied to Pawelk198604's topic in The Lounge
I swear someone on the production team is into KSP... Situation: Mars lander needs to get up from the surface to its orbiter to medivac an astronaut, but it doesn't have enough fuel to even get into orbit, let alone dock. They also don't have time to wait for ISRU to make enough fuel because the astronaut's condition can't wait that long. Solution: Mars lander takes off from the surface with the astronaut strapped to the top of the ship. Lander boosts up to a suborbital trajectory within sight range of the orbiter. Near the peak of its trajectory, the lander cuts engines with 7% fuel remaining. Lander tips forward and at the same time, the astronaut unstraps herself and gets flung off towards the orbiter by momentum. Astronaut uses her MMU pack to rendezvous with the orbiter. Lander falls back into the atmosphere on a very steep descent trajectory and lithobrakes with a suicide burn. Last shot is the pilot walking away from the busted and smoking lander like a boss. And least we forget, the gigantic twist reveal last episode that -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Fraktal replied to Gotmachine's topic in KSP1 Mod Releases
OK, updating CKAN did the trick. Auto-update was turned off because it has been throwing a 404 error for a long time now. Addon installed fine this time. Sorry for the inconvenience. -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Fraktal replied to Gotmachine's topic in KSP1 Mod Releases
I took a screenshot of CKAN just now. As you can see, no Harmony of either version and Harmony2 is not indexed. That's what I have in GameData, yes. Just checked the version file. -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Fraktal replied to Gotmachine's topic in KSP1 Mod Releases
I apologize if this is a know issue, but I'm having trouble installing this via CKAN. CKAN says my KSP is incompatible because it's missing Harmony and won't download it either: missing from list and the dependency is marked in red as "not indexed". I downloaded Harmony from the link in the OP and dropped it into GameData, but CKAN still won't recognize it as installed. Was Harmony dropped from CKAN or something?