KestrelAerospace

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About KestrelAerospace

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  1. The stock Mk3 cargo bays always seemed a bit... skinny, to me. At least for the purposes of carrying wide cargo like big rovers or large crates. So, enabled by the new BG hinge parts, I've set to work creating a larger, more versatile cargo aircraft that can carry physically wider loads than its Mk3 counterparts. Seems to fly fairly well, and the new electric hinges really help keep the part count and complexity down from a "true" stock hinge.
  2. The KC-200 'Silverback' is a cargo aircraft capable of lifting nearly four times its own dry weight. As with all other Kestrel aircraft, the design focuses on performance and simplicity, as well as a good aesthetic quality. Part count is low at only 64 parts, meaning complex loads can be carried aboard without negatively impacting KSP's performance. If a light load is carried, a range of well above 3600km can be achieved, but even with moderate to heavy loads the KC-200 will achieve good range and takeoff/landing performance. Large flap surfaces and powerful turbofans allow for high-AoA, short-field takeoffs and the thrust reversers enable drastically shortened landings to take place. Short of exceptionally long or wide loads, the KC-200 is intended to carry just about anything a long way, and if your space program is in need of a simple, rugged airlift vehicle, the Silverback is for you. Feel free to post any feedback, interesting flights, or criticisms in this topic! Download it at KerbalX: https://kerbalx.com/Kestrel/KC-200-Silverback-Heavy-Cargo-Lifter ACTION GROUPS: 1 - Turns engines on/off. 2 - Toggles reverse thrust. 3 - Toggles flaps stage 1 4 - Toggles flaps stage 2 5 - Opens cargo bay door 6 - Toggles cargo bay light
  3. I'm testing out my new flying boat. Here's Bill out on the wing sunbathing making sure the engine hasn't fallen off. That tripod looks fantastic, like something out of a retro sci-fi show. This DLC really is letting some cool things get built.
  4. That's a fantastic showcase of the new BG robotics parts - especially the 'parked' mode! Really complex mechanisms in only 72 parts!
  5. I do see the A-7, now you mention it! But mostly inspired by the English Electric Lightning, with its engines stacked atop one another.
  6. @panzerknoef, that DF-10 looks great! The intakes in particular put me in mind of early jets-the Voodoo, or perhaps the Vampire/Vixen? Either way, good job!
  7. ERA-Mk1 Contract No. 002 Generation 2 (Created by Kestrel) The Emergency Response Aircraft-Mk1 was designed in the early 1960s to serve as a countermeasure towards nuclear attack, be it in the form of ballistic missiles or bombers. As such, its primary design goals are speed and acceleration to intercept and destroy targets well before impact - the ERA can go from standing still on the runway to its cruise altitude of fifteen thousand metres in just over two minutes. Its use of two engines, one above the other, gives it an immense thrust-to-weight ratio, and allows for vertical climbs and rapid bursts of speed. Additionally, in tandem with a powerful cannon mounted below the cockpit, the ERA has four attachment points for missiles or rockets. However, its fuel consumption limits its range to just above 1200km or around 650 nautical miles. In spite of its limited range, the ERA has performed exceptionally in mock 'nuclear strike' scenarios, earning the nickname "Try Again Another Day" from its pilots. DOWNLOAD: https://kerbalx.com/Kestrel/ERA-Mk1-Try-Again-Another-Day
  8. Thanks! I shamelessly stole my art style from Chris Riddell's fantastic illustrations in the Edge Chronicles books. Illustrations like this: (Although it goes without saying that my style is way less precise and sophisticated, and I use it for replicating realistic things rather than creating new ones!)
  9. I drew a Cessna Caravan a little while ago!
  10. I took my (much-redesigned and finally completed) KC-909 superjumbo for its inaugural range-testing flight: It went fairly well, and I'm (finally) pleased with both the aesthetics and the functionality of the airliner, considering it's fully stock. The 909's range ended up being about 3300 kilometres, meaning it can probably be taken to Kerbin's poles. I'm planning on setting up a base on the South Pole sometime, so this is likely the craft that will bring in the research team. The view from the cabin is courtesy of Jeb, who was the only passenger aboard this somewhat lonely two-hour test flight. The capacity of the 909 is fifty Kerbals, which is a respectable amount and the largest passenger capacity I've ever built for any craft. The part count is 118 parts, so not overly taxing, and overall, I'm very happy with how this jet turned out.
  11. This looks great! It's nice to see a true stock turboprop entering the competition!
  12. What an aptly-named long base. It looks like a gigantic centipede.
  13. So, stock jumbo-sized aircraft in KSP can be a tricky thing to get right, but I'm (nearly) completely satisfied with both the flight handling and part count (about 150) of this one: My only gripe now is that I can't find a way to create nice-looking, sleek doors on either side that actually allow Kerbals to enter and exit, as the fairings appear to 'nullify' the ability of hatches to open and close, even if their colliders are outside of the fairing. Any suggestions from you clever folks out there?
  14. After some testing, I was completely unable to induce a tailstrike on level/semi-level surfaces with the original design. It seems that there simply isn't enough control authority at takeoff speed to force the tail into the ground before the craft lifts off. The wings and CoM are also far forward to give better pitch control from the elevator (although I know this isn't the most elegant solution.) So I am slightly retouching the gear to move it back a bit for safety and to widen it so it handles rough surfaces better. Thank you for your detailed input!