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zer0Kerbal

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Status Replies posted by zer0Kerbal

  1. omg so i just tried SimpleConstruction (cause the appearance of the original EL parts is...:/) and wow it's really just that easy - tysm for maintaining it! :D

    1. zer0Kerbal

      zer0Kerbal

      TVMW.

      Have you looked at Not So SimpleConstruction (NSSC) and/or TheGoldStandard and/or Keridian Dynamics (all related to ISRU)

  2. Went on a road trip to retrieve some family heirlooms; was going to be a long trip so powered down my dev machine; and then unplugged it. 

    came back, CMOS battery kia.... and the machine's BIOS lobotomized itself. *sigh* was a good machine, for a Kell, it survived two-and-a-half years with me, and that is pretty impressive. was a i7-4790 so was already retirement age when I got it.

    Replacement, replacement, replacement on it's way. Almost barebones, and to keep things within my budget, another i7-4970; this time from Hewlett-Kermin. When it arrives will pull a six-million kerbucks kermin on it - and transplant the memory, sdd's, hdd, rx550, et al to this new machine. I think I will name it Kermin.

    Will be here in about a week, *knocking on wood* that KPS (Kermin Delivery Service) doesn't loose it, or run it over like Odie, or drop kick it like glassware, or use it like a Frisbee like collectable plates....

    So far (also *knocking on wood*) no data loss. 

     

    such is a kerbal's life eh?

     

    1. zer0Kerbal

      zer0Kerbal

      Well went medieval on the dev computer.

      slapped in an optical drive with Server 2003 boot DVD and used that to put the BIOS into the Iron Maiden of Updating... went from BIOS A5 to A25 in a snap. Computer is feeling much better now.

  3. Follow https://twitter.com/zer0Kerbal 

    This is where I am centralizing my updates

  4. Current To Do (in order):

    1. Halloween (Hallow'Eve) - one last linting pass, write the documentation (changelog, readme, releasenotes) and release
    2. Jack-O'Lanter - new version to update and add
    3. Kaboom! - package 1.3.9.99-prerelease and post to CurseForge  (two week(ish) beta)
    4. MoarKerbals! - finish the localization pass, code lint, documentation, and post 1.12.99-prerelease to Curseforge (two weekish beta)
    5. MoarKerbalsParts - finalize pre-release (0.9.9.9-prerelease) and release 1.0.0.0-release
    6. SimpleConstruction! - minor update
    7. Taerobee - 1.3.9.9-adoption released
    8. The Burger Mod (BURG)
    9. The Elephant Engine (ELEP)
    10. KSP Chroma Control (RGB) 
    11. Pteron (end beta - new release)
    12. Komplexity (end beta - release)
    13. TheGoldStandard (end beta - new release) 1.6.3.0 - Gold Pans Restocked
    14. Taerobee (quick update)
    15. MiniScienceReturnCapsule (end beta)
    16. Joolian Discovery (NBJD)
    17. ScrapYard and OhScrap!
    18. WhimChaser (end beta - new release)
    19. Dreamer - (end beta - new release)
    20. SimpleLife!
    21. Surface Experiment Pack (SEP)
    22. KeridianDynamics
    23. Solar Science
    24. KerbalHacks by @Enceos
    25. 17 mods by @NecroBones
    26. "I Know Kung Fu!"
    27. More: Hitchhikers
    28. Lithobrake
    29. what do you want to see next?

    subject to change.

    most of these are 2-3 day projects (that's the plan) and require <20 hours of effort to complete.. #3, #4, #7, #12 will require more time.

    1. zer0Kerbal

      zer0Kerbal

       

      SimpleConstruction!

      New Version: (Remember this is still prerelease)

      • should (knocking on wood) fix
      • spawning inside of docking ports - fix should work - unless the docking port has been offset/rotated
      • the clampBurgler has been caught and locked away.
      • duplicate patch removed
      • more

      Please note - if downloading from CurseForge - the archive structure has changed to accommodate their app.

      Instead of opening inside of your game folder, copy contents of archive directly into the KSP/GameData/ folder

      https://www.curseforge.com/kerbal/ksp-mods/sc/files/all

    2. (See 7 other replies to this status update)

  5. Current To Do (in order):

    1. Halloween (Hallow'Eve) - one last linting pass, write the documentation (changelog, readme, releasenotes) and release
    2. Jack-O'Lanter - new version to update and add
    3. Kaboom! - package 1.3.9.99-prerelease and post to CurseForge  (two week(ish) beta)
    4. MoarKerbals! - finish the localization pass, code lint, documentation, and post 1.12.99-prerelease to Curseforge (two weekish beta)
    5. MoarKerbalsParts - finalize pre-release (0.9.9.9-prerelease) and release 1.0.0.0-release
    6. SimpleConstruction! - minor update
    7. Taerobee - 1.3.9.9-adoption released
    8. The Burger Mod (BURG)
    9. The Elephant Engine (ELEP)
    10. KSP Chroma Control (RGB) 
    11. Pteron (end beta - new release)
    12. Komplexity (end beta - release)
    13. TheGoldStandard (end beta - new release) 1.6.3.0 - Gold Pans Restocked
    14. Taerobee (quick update)
    15. MiniScienceReturnCapsule (end beta)
    16. Joolian Discovery (NBJD)
    17. ScrapYard and OhScrap!
    18. WhimChaser (end beta - new release)
    19. Dreamer - (end beta - new release)
    20. SimpleLife!
    21. Surface Experiment Pack (SEP)
    22. KeridianDynamics
    23. Solar Science
    24. KerbalHacks by @Enceos
    25. 17 mods by @NecroBones
    26. "I Know Kung Fu!"
    27. More: Hitchhikers
    28. Lithobrake
    29. what do you want to see next?

    subject to change.

    most of these are 2-3 day projects (that's the plan) and require <20 hours of effort to complete.. #3, #4, #7, #12 will require more time.

    1. zer0Kerbal

      zer0Kerbal

      New Version: (Remember this is still prerelease)

      • should (knocking on wood) fix
      • spawning inside of docking ports - fix should work - unless the docking port has been offset/rotated
      • launchClamps are back
      • duplicate patch removed
      • more

      Please note - if downloading from CurseForge - the archive structure has changed to accommodate their app.

      Instead of opening inside of your game folder, copy contents of archive directly into the KSP/GameData/ folder

      https://www.curseforge.com/kerbal/ksp-mods/sc/files/all

    2. (See 7 other replies to this status update)

  6. Current To Do (in order):

    1. Halloween (Hallow'Eve) - one last linting pass, write the documentation (changelog, readme, releasenotes) and release
    2. Jack-O'Lanter - new version to update and add
    3. Kaboom! - package 1.3.9.99-prerelease and post to CurseForge  (two week(ish) beta)
    4. MoarKerbals! - finish the localization pass, code lint, documentation, and post 1.12.99-prerelease to Curseforge (two weekish beta)
    5. MoarKerbalsParts - finalize pre-release (0.9.9.9-prerelease) and release 1.0.0.0-release
    6. SimpleConstruction! - minor update
    7. Taerobee - 1.3.9.9-adoption released
    8. The Burger Mod (BURG)
    9. The Elephant Engine (ELEP)
    10. KSP Chroma Control (RGB) 
    11. Pteron (end beta - new release)
    12. Komplexity (end beta - release)
    13. TheGoldStandard (end beta - new release) 1.6.3.0 - Gold Pans Restocked
    14. Taerobee (quick update)
    15. MiniScienceReturnCapsule (end beta)
    16. Joolian Discovery (NBJD)
    17. ScrapYard and OhScrap!
    18. WhimChaser (end beta - new release)
    19. Dreamer - (end beta - new release)
    20. SimpleLife!
    21. Surface Experiment Pack (SEP)
    22. KeridianDynamics
    23. Solar Science
    24. KerbalHacks by @Enceos
    25. 17 mods by @NecroBones
    26. "I Know Kung Fu!"
    27. More: Hitchhikers
    28. Lithobrake
    29. what do you want to see next?

    subject to change.

    most of these are 2-3 day projects (that's the plan) and require <20 hours of effort to complete.. #3, #4, #7, #12 will require more time.

    1. zer0Kerbal

      zer0Kerbal

      MoarKerbalsParts v1.0.0.0-release is now available on CurseForge.

      Previous version is available through SpaceDock and CKAN (as soon as the autopush is approved)

    2. (See 7 other replies to this status update)

  7. Current To Do (in order):

    1. Halloween (Hallow'Eve) - one last linting pass, write the documentation (changelog, readme, releasenotes) and release
    2. Jack-O'Lanter - new version to update and add
    3. Kaboom! - package 1.3.9.99-prerelease and post to CurseForge  (two week(ish) beta)
    4. MoarKerbals! - finish the localization pass, code lint, documentation, and post 1.12.99-prerelease to Curseforge (two weekish beta)
    5. MoarKerbalsParts - finalize pre-release (0.9.9.9-prerelease) and release 1.0.0.0-release
    6. SimpleConstruction! - minor update
    7. Taerobee - 1.3.9.9-adoption released
    8. The Burger Mod (BURG)
    9. The Elephant Engine (ELEP)
    10. KSP Chroma Control (RGB) 
    11. Pteron (end beta - new release)
    12. Komplexity (end beta - release)
    13. TheGoldStandard (end beta - new release) 1.6.3.0 - Gold Pans Restocked
    14. Taerobee (quick update)
    15. MiniScienceReturnCapsule (end beta)
    16. Joolian Discovery (NBJD)
    17. ScrapYard and OhScrap!
    18. WhimChaser (end beta - new release)
    19. Dreamer - (end beta - new release)
    20. SimpleLife!
    21. Surface Experiment Pack (SEP)
    22. KeridianDynamics
    23. Solar Science
    24. KerbalHacks by @Enceos
    25. 17 mods by @NecroBones
    26. "I Know Kung Fu!"
    27. More: Hitchhikers
    28. Lithobrake
    29. what do you want to see next?

    subject to change.

    most of these are 2-3 day projects (that's the plan) and require <20 hours of effort to complete.. #3, #4, #7, #12 will require more time.

    1. zer0Kerbal

      zer0Kerbal

      MoarKerbals 1.1.2.99-prelease two week prerelease on CurseForge.

      added SimpleConstruction - minor update

    2. (See 7 other replies to this status update)

  8. Current To Do (in order):

    1. Halloween (Hallow'Eve) - one last linting pass, write the documentation (changelog, readme, releasenotes) and release
    2. Jack-O'Lanter - new version to update and add
    3. Kaboom! - package 1.3.9.99-prerelease and post to CurseForge  (two week(ish) beta)
    4. MoarKerbals! - finish the localization pass, code lint, documentation, and post 1.12.99-prerelease to Curseforge (two weekish beta)
    5. MoarKerbalsParts - finalize pre-release (0.9.9.9-prerelease) and release 1.0.0.0-release
    6. SimpleConstruction! - minor update
    7. Taerobee - 1.3.9.9-adoption released
    8. The Burger Mod (BURG)
    9. The Elephant Engine (ELEP)
    10. KSP Chroma Control (RGB) 
    11. Pteron (end beta - new release)
    12. Komplexity (end beta - release)
    13. TheGoldStandard (end beta - new release) 1.6.3.0 - Gold Pans Restocked
    14. Taerobee (quick update)
    15. MiniScienceReturnCapsule (end beta)
    16. Joolian Discovery (NBJD)
    17. ScrapYard and OhScrap!
    18. WhimChaser (end beta - new release)
    19. Dreamer - (end beta - new release)
    20. SimpleLife!
    21. Surface Experiment Pack (SEP)
    22. KeridianDynamics
    23. Solar Science
    24. KerbalHacks by @Enceos
    25. 17 mods by @NecroBones
    26. "I Know Kung Fu!"
    27. More: Hitchhikers
    28. Lithobrake
    29. what do you want to see next?

    subject to change.

    most of these are 2-3 day projects (that's the plan) and require <20 hours of effort to complete.. #3, #4, #7, #12 will require more time.

  9. Current To Do (in order):

    1. Halloween (Hallow'Eve) - one last linting pass, write the documentation (changelog, readme, releasenotes) and release
    2. Jack-O'Lanter - new version to update and add
    3. Kaboom! - package 1.3.9.99-prerelease and post to CurseForge  (two week(ish) beta)
    4. MoarKerbals! - finish the localization pass, code lint, documentation, and post 1.12.99-prerelease to Curseforge (two weekish beta)
    5. MoarKerbalsParts - finalize pre-release (0.9.9.9-prerelease) and release 1.0.0.0-release
    6. SimpleConstruction! - minor update
    7. Taerobee - 1.3.9.9-adoption released
    8. The Burger Mod (BURG)
    9. The Elephant Engine (ELEP)
    10. KSP Chroma Control (RGB) 
    11. Pteron (end beta - new release)
    12. Komplexity (end beta - release)
    13. TheGoldStandard (end beta - new release) 1.6.3.0 - Gold Pans Restocked
    14. Taerobee (quick update)
    15. MiniScienceReturnCapsule (end beta)
    16. Joolian Discovery (NBJD)
    17. ScrapYard and OhScrap!
    18. WhimChaser (end beta - new release)
    19. Dreamer - (end beta - new release)
    20. SimpleLife!
    21. Surface Experiment Pack (SEP)
    22. KeridianDynamics
    23. Solar Science
    24. KerbalHacks by @Enceos
    25. 17 mods by @NecroBones
    26. "I Know Kung Fu!"
    27. More: Hitchhikers
    28. Lithobrake
    29. what do you want to see next?

    subject to change.

    most of these are 2-3 day projects (that's the plan) and require <20 hours of effort to complete.. #3, #4, #7, #12 will require more time.

    1. zer0Kerbal

      zer0Kerbal

      Version 1.4.0.0 - SuperKlue Implosions!! has been published and is on SpaceDock, CurseForge and soon CKAN under Kaboom. GitHub Repo as well.

    2. (See 7 other replies to this status update)

  10. Current To Do (in order):

    1. Halloween (Hallow'Eve) - one last linting pass, write the documentation (changelog, readme, releasenotes) and release
    2. Jack-O'Lanter - new version to update and add
    3. Kaboom! - package 1.3.9.99-prerelease and post to CurseForge  (two week(ish) beta)
    4. MoarKerbals! - finish the localization pass, code lint, documentation, and post 1.12.99-prerelease to Curseforge (two weekish beta)
    5. MoarKerbalsParts - finalize pre-release (0.9.9.9-prerelease) and release 1.0.0.0-release
    6. SimpleConstruction! - minor update
    7. Taerobee - 1.3.9.9-adoption released
    8. The Burger Mod (BURG)
    9. The Elephant Engine (ELEP)
    10. KSP Chroma Control (RGB) 
    11. Pteron (end beta - new release)
    12. Komplexity (end beta - release)
    13. TheGoldStandard (end beta - new release) 1.6.3.0 - Gold Pans Restocked
    14. Taerobee (quick update)
    15. MiniScienceReturnCapsule (end beta)
    16. Joolian Discovery (NBJD)
    17. ScrapYard and OhScrap!
    18. WhimChaser (end beta - new release)
    19. Dreamer - (end beta - new release)
    20. SimpleLife!
    21. Surface Experiment Pack (SEP)
    22. KeridianDynamics
    23. Solar Science
    24. KerbalHacks by @Enceos
    25. 17 mods by @NecroBones
    26. "I Know Kung Fu!"
    27. More: Hitchhikers
    28. Lithobrake
    29. what do you want to see next?

    subject to change.

    most of these are 2-3 day projects (that's the plan) and require <20 hours of effort to complete.. #3, #4, #7, #12 will require more time.

    1. zer0Kerbal

      zer0Kerbal

      Version 1.1.1.0 - It's the Great Pumpkin Charlie Kermin! has been published and is on SpaceDock, CurseForge and soon CKAN under JackOLantern. GitHub Repo as well.

    2. (See 7 other replies to this status update)

  11. Current To Do (in order):

    1. Halloween (Hallow'Eve) - one last linting pass, write the documentation (changelog, readme, releasenotes) and release
    2. Jack-O'Lanter - new version to update and add
    3. Kaboom! - package 1.3.9.99-prerelease and post to CurseForge  (two week(ish) beta)
    4. MoarKerbals! - finish the localization pass, code lint, documentation, and post 1.12.99-prerelease to Curseforge (two weekish beta)
    5. MoarKerbalsParts - finalize pre-release (0.9.9.9-prerelease) and release 1.0.0.0-release
    6. SimpleConstruction! - minor update
    7. Taerobee - 1.3.9.9-adoption released
    8. The Burger Mod (BURG)
    9. The Elephant Engine (ELEP)
    10. KSP Chroma Control (RGB) 
    11. Pteron (end beta - new release)
    12. Komplexity (end beta - release)
    13. TheGoldStandard (end beta - new release) 1.6.3.0 - Gold Pans Restocked
    14. Taerobee (quick update)
    15. MiniScienceReturnCapsule (end beta)
    16. Joolian Discovery (NBJD)
    17. ScrapYard and OhScrap!
    18. WhimChaser (end beta - new release)
    19. Dreamer - (end beta - new release)
    20. SimpleLife!
    21. Surface Experiment Pack (SEP)
    22. KeridianDynamics
    23. Solar Science
    24. KerbalHacks by @Enceos
    25. 17 mods by @NecroBones
    26. "I Know Kung Fu!"
    27. More: Hitchhikers
    28. Lithobrake
    29. what do you want to see next?

    subject to change.

    most of these are 2-3 day projects (that's the plan) and require <20 hours of effort to complete.. #3, #4, #7, #12 will require more time.

    1. zer0Kerbal

      zer0Kerbal

      Hallowe'en - 0.9.9.9-prerelease - Dial #999 for Hallow'Eve has been published and is on SpaceDock, CurseForge and soon CKAN under Halloween. GitHub Repo as well.

    2. (See 7 other replies to this status update)

  12. Released to Curseforge - The Gold Standard 1.6.2.0 (two week beta before general release - then will be working on 1.6.2.0 - Gold Pans ReStocked

    now working on Mini Sample Return Capsule

    Github

     

    1. zer0Kerbal

      zer0Kerbal

      working on Mini Sample Return Capsule version 1.4.1.0 - Packed and Ready to Return

      Track progress here, issues here, discussions here.  

    2. (See 1 other reply to this status update)

  13. Released to Curseforge - The Gold Standard 1.6.2.0 (two week beta before general release - then will be working on 1.6.2.0 - Gold Pans ReStocked

    now working on Mini Sample Return Capsule

    Github

     

    1. zer0Kerbal

      zer0Kerbal

      slight delay - sidetracked tracking down some .version graffiti in The Gold Standard. Back on track now. The Gold Standard 1.6.2.1 is up on Curseforge.

    2. (See 1 other reply to this status update)

  14. I seen you done one of his mods but your is anther that has some nice parts https://forum.kerbalspaceprogram.com/index.php?/topic/97146-130-mobile-frame-system-mfs-v033-29052017/

    1. zer0Kerbal

      zer0Kerbal

       yep - its in the queue - there is probably already a github repo. :D

  15. HES BACK!!!

    Why were you gone for so long? we missed you! :sticktongue:

    1. zer0Kerbal

      zer0Kerbal

      well, 2020 was going bad; and so I went off grid camping - and just got back!

    2. (See 1 other reply to this status update)

  16. This has to be the closest I've seen anyone write a 'ballistic jump' script.

    Challenge: make it complete - so it integrates with waypoint manager or navigation from map so it will do exactly what you did for the monolith from any landed point on the same body, including an initial check for sufficient ∆V to perform the jump. So would end up being a function bjump(coordinates). Would have to take into consideration terrain height between current position and expected end position. ;P Would probably need two versions - one for atmos and one for vacuum.

    Why? Biome hopping for fun and profit. :)

    Have been enjoying this series so far. Keep it up!

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