BlinAndVodka238

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About BlinAndVodka238

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  1. BlinAndVodka238

    [1.4.x ] Large Boat Parts Pack v3.9.3 Read first post before installing

    So here's a Russian-ish Ship (inspired largely by the Slava-class) i built earlier using parts from this, SM Marine, SM Armory Gunz, and SM Armory Rocketz, i used Destroyer Sterns and Hulls, along with a Small Modern Superstructure Middle cut thingy for the superstructure xD, i would be flattered if this 68 parts boat could get to the front page though. And also i noticed i can double jump, or even triple jump up to almost 10m while standing on the Ships, while not on land, though i think it's probably KSP's interaction with Crafts' fault and not the Mod's.
  2. BlinAndVodka238

    [1.4.x ] Large Boat Parts Pack v3.9.3 Read first post before installing

    Any idea why the tumblehome bow part looks like a normal bow with a patch of added model instead of like in the picture?
  3. Sooooo... When are you making it compatible with 1.6?
  4. Just a suggestion, Maybe add larger motors? i wanna make landing legs and stuff, and i don't know how to use Inferno Robotics (the motors just stuck there, checked the groups and the actions, but it seems like it's blocked by something and starts wobbling) or maybe make it compatible with tweak scale, thank you.
  5. BlinAndVodka238

    Kerbal Space Program Update 1.5 Grand Discussion thread

    So, using DirectX11 makes the VAB/SPH part selection menu's Texture goes missing (just a blank silhouette), in KSP 1.5 there was a mod that fixes this by changing the VAB/SPH texture with another one, here it : https://drive.google.com/file/d/1XdydhpOOuo3yvzvwm8KDL7jI8-ikx8xf/view The bug: is there an equivalent of this for KSP 1.5?
  6. lol so i was just plain unlucky then xD welp, waiting to download 1.4.5 anyway! Thank you very much
  7. Uhh... so i installed the Mod on Version 1.44, the KK button is there, but in flight when i hit Ctrl K it doesn't show up anything, and when used with Kerbin Side, it doesn't show the structures, and i just put the Kerbal Konstruct folder inside the GameData, are there anything wrong? For refrence, i'm using it with: -Kerbal Engineer -KSP-1.44 Fixes (fixes the missing texture for KSP when using DirectX11) -A forked Japanese version of KJR for 1.4.3 -Improved Chase Camera -Vessel Mover -Missing History -Hyperedit (Of course) -Tweek Scale? Plz Help?
  8. BlinAndVodka238

    [WIP] Infernal Robotics - Next

    Lol i solved it a while back but for some reason forgot to post it, sorry leaving you hanging there xD So it didn't work becacuse of... Brain farts, i put the GameFolder inside the GameFolder... yeah, sorry to bother you
  9. BlinAndVodka238

    [WIP] Infernal Robotics - Next

    I'm using 1.4.4, is that the problem? xD
  10. BlinAndVodka238

    [WIP] Infernal Robotics - Next

    what version is it for? The game doesn't report it as incompatible but it doesn't work either, no KJR buttons, and the noodle rockets confirms it? Ahhh well, back to autostruts, on crafts that Auto struts can be used on anyway...
  11. BlinAndVodka238

    [WIP] Infernal Robotics - Next

    I love this mod, really do, and currently i am using a forked Japanese version of KJR with it because theImproved KJR link is broken, can you please repair the link? -BlinAndVodka238-
  12. BlinAndVodka238

    [1.4.4]MNWS -- Modern Naval Weapon System (BDAc addon)

    The Aero and the Weapons pack never gave me any problems, though the UFO-ness of the plane cause me to edit some stuff i the config file, i also tried the ships you pick, and i do notice that they took a lot of time to load, but once they're in the game, they run pretty smooth, so that's a plus (certainly better than my 700 parts DDG hand-made game breaker xD). I would also suggest you compress the models and textures and put them into a "lite" pack for people who's playing with potatoes like me. Sincerely, BlinAndVodka238
  13. BlinAndVodka238

    [1.4.4]MNWS -- Modern Naval Weapon System (BDAc addon)

    I tried the Ships pack alone, without others, with DX11, and it's always on the verge of crashing xD, i have to be like... super careful, so i decided to not use the pack anyway, i can run the 2 other pack on OpenGL however it's with potato graphics, but still better than having the selection menu with blue items. And crashing makes sense since my laptop is from... 2010... i think, yeah, so it's a pretty bad one. Thank you for all your help, have a nice day good sir!
  14. BlinAndVodka238

    [1.4.4]MNWS -- Modern Naval Weapon System (BDAc addon)

    when i remove the ships pack, it loaded pass all of the packs , but then it's just stuck on Loading Expansion: Making History 1/2, so either there's something else or my KSP is broken, in which case... flip, but i will try the play KSP with directX11 instead, thank you Edit: I used Dx11, and it actually loaded pretty fast, the 2 "lesser" packs, but the selection menu on the side doesn't has texture, the actual menu and the parts does, but the item doesn't, just the outline, and blue.... is this normal if i use Dx11? ps i usually ignore single item mods, but yours is beautiful, (and the biggest mods i downloaded, i pretty much doesn't use mods) ps the jets are crazy, they're like UFOs )))))))
  15. BlinAndVodka238

    [1.4.4]MNWS -- Modern Naval Weapon System (BDAc addon)

    So i run KSP 1.4.4.2251, When i launch KSP with MNWS, and its dependencies, including a forked japanese version of KJR for 1.4.3, it crashes. CKAN told me the mod wasn't compatible, though i'm pretty sure it said 1.4.4 was compatible, Crash file coming soon. thank you in advance