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Posts posted by Chandra Aerospace
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Those volumetric clouds are quite phenomenal, kudos for the amazing work. When I opened the VAB editor for the first time in KSP, I noted the nice-looking clouds in the background and then wondered "Why is there no clouds like this on the outside of the VAB?". That was years ago when I was little.
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I'm trying to target specific indexes from configs using MM, currently I don't know of a method I can do that with.
I tried this so far:@KSP_MODEL_SHADER[*]:FINAL { !model:HAS[*Pumpkin*],* = DELETE }
Essentially, I'm trying to do this:
KSP_MODEL_SHADER { name = FullMetal model = HGR/Parts/Command/Leek/model model = HGR/Parts/Command/Onion/model model = HGR/Parts/Command/Pumpkin/model // Remove only this model = HGR/Parts/Command/Radish/Model model = HGR/Parts/Command/SoyJuice/model model = HGR/Parts/Command/SoyJuice2/model2 model = HGR/Parts/Command/SoyLima/Model2 }
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May I have my username changed to "Chandra Aerospace"?
Thanks!
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Awesome mod! I use Your Textures and all my installs, they are just right!
If you are looking into doing 16k textures for RealExoplanets, Could you consider doing it for RSS Expansion? If you could do it, it would be amazing! -
Are the Wings going to be revamped?
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I am a RO user that uses the current RSSVE 8k Clouds, is there a mod that adds 16/32/64K clouds? please reply if you do have 16K+ clouds!
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When this official release is ready, is there a way to port these textures to RSSVE?
Also thanks for coming back! We RSS players really needed somthing better than 8k textures! -
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@ZorgCould you Explain this part of the code?
CodeSpoilerxyForce { density = 1 0 density = 0 0 } speed { density = 0.7 1.5 density = 0.52 1.5 density = 0.19 1 density = 0.07 1 density = 0.045 1 density = 0.02 0.7 power = 0.1 0.7 power = 0.2 0.8 power = 1.0 1.0 } logGrow { density = 0.7 0 density = 0.52 1 density = 0.19 4 density = 0.07 15 density = 0.045 15 density = 0.02 30 } zForce { density = 0.7 1 density = 0.52 1.01 density = 0.19 1.02 density = 0.07 1.03 density = 0.045 1.04 density = 0.02 1 } linGrow { density = 0.7 1 density = 0.52 1 density = 0.19 4 density = 0.07 5 density = 0.045 8 density = 0.02 6 } energy { density = 0.7 1 density = 0.07 1 density = 0.045 1 density = 0.02 0.5 } emission { density = 0.7 2 density = 0.52 1.5 density = 0.19 0.5 density = 0.07 0.5 density = 0.045 0.5 density = 0.02 0.5 power = 0.0 0 power = 0.001 0 power = 0.1 0.6 power = 0.2 0.9 power = 1.0 1.5 } offset { density = 0.7 0 density = 0.52 0 density = 0.19 0 density = 0.07 0 density = 0.045 0 density = 0.02 0.3 }
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2 minutes ago, Zorg said:
I really need to stop doing this
That was really fast... I thought I would have to wait for 8h or so, But your reply came in 20 min??
I would Like to Thank you for your time commitment and and Immense help you have given me
This mod is just amazing in all respects!!
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I'm getting Some MM Errors related to RealPlume/000_GENERIC_PLUMES/Cryogenic_OrangeVernier
MM Error Log
Spoiler[WRN 21:31:59.557] Can't find nodeType:CryoEnginesPlume [ERR 21:31:59.557] Error - Cannot parse variable search when inserting new key power = #$@CryoEnginesPlume/PowerKeys/startup$ 0 [WRN 21:31:59.557] Can't find nodeType:CryoEnginesPlume [ERR 21:31:59.557] Error - Cannot parse variable search when inserting new key power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.0 [WRN 21:31:59.557] Can't find nodeType:CryoEnginesPlume [ERR 21:31:59.557] Error - Cannot parse variable search when inserting new key power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.6 [WRN 21:31:59.557] Can't find nodeType:CryoEnginesPlume [ERR 21:31:59.557] Error - Cannot parse variable search when inserting new key power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.9 [WRN 21:31:59.557] Can't find nodeType:CryoEnginesPlume [ERR 21:31:59.557] Error - Cannot parse variable search when inserting new key power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 2.5 [WRN 21:31:59.557] Can't find nodeType:CryoEnginesPlume [ERR 21:31:59.557] Error - Cannot parse variable search when inserting new key power = #$@CryoEnginesPlume/PowerKeys/startup$ 0.5 [WRN 21:31:59.557] Can't find nodeType:CryoEnginesPlume [ERR 21:31:59.557] Error - Cannot parse variable search when inserting new key power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.5 [WRN 21:31:59.557] Can't find nodeType:CryoEnginesPlume [ERR 21:31:59.557] Error - Cannot parse variable search when inserting new key power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.6 [WRN 21:31:59.558] Can't find nodeType:CryoEnginesPlume [ERR 21:31:59.558] Error - Cannot parse variable search when inserting new key power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.9 [WRN 21:31:59.558] Can't find nodeType:CryoEnginesPlume [ERR 21:31:59.558] Error - Cannot parse variable search when inserting new key power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1.2 [WRN 21:31:59.558] Can't find nodeType:CryoEnginesPlume [ERR 21:31:59.558] Error - Cannot parse variable search when inserting new key density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1 [WRN 21:31:59.558] Can't find nodeType:CryoEnginesPlume [ERR 21:31:59.558] Error - Cannot parse variable search when inserting new key density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.7 [WRN 21:31:59.558] Can't find nodeType:CryoEnginesPlume [ERR 21:31:59.558] Error - Cannot parse variable search when inserting new key density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0 [WRN 21:31:59.558] Can't find nodeType:CryoEnginesPlume [ERR 21:31:59.558] Error - Cannot parse variable search when inserting new key density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.5 [WRN 21:31:59.558] Can't find nodeType:CryoEnginesPlume [ERR 21:31:59.558] Error - Cannot parse variable search when inserting new key density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 5 [WRN 21:31:59.558] Can't find nodeType:CryoEnginesPlume [ERR 21:31:59.558] Error - Cannot parse variable search when inserting new key density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 10 [WRN 21:31:59.558] Can't find nodeType:CryoEnginesPlume [ERR 21:31:59.558] Error - Cannot parse variable search when inserting new key density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 10 [WRN 21:31:59.558] Can't find nodeType:CryoEnginesPlume [ERR 21:31:59.558] Error - Cannot parse variable search when inserting new key density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 15
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21 hours ago, Zorg said:
You can always see what parameters a plume effect node supports by looking inside the prefabs inside 000_Generic_Plumes.
Using that Method and Applying the corrected MM patch, It worked for the emissionMult. If the energy Parameter is not supported in a plume, could you technically add the Energy paramter to a plume?
Spoiler@PART[SSTU-SC-ENG-J-2X]:NEEDS[RealPlume&!RealismOverhaul]:AFTER[zzzRealPlume] { @EFFECTS { @Cryogenic_UpperBlue_CE { @MODEL_MULTI_SHURIKEN_PERSIST[Cryogenic_UpperBlue_CE-core] { %sizeClamp = 99 %emissionMult = 2 %energy = 2 %alphaMult = 1.5 // Add this to a 000_GENERIC_PLUME? %energy = #$/PLUME[Hydrolox_UpperBlue]:HAS[~processed[*]]/energy$ } } } }
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11 hours ago, Zorg said:
Hmm I've decided some of the new added plumes are best served by not adding an emissionMult. However I will make sure all relevant effects have an alphaMult that can be picked up in the PLUME node. If the value is not specified in PLUME it will default to 1.
historically emission was the only way to control intensity. Higher emission values however came at the expense of performance and lower values can make the plume look odd as not enough particles are emitted to make the intended effect. alphaMult lets you control the transparency of the plume without affecting the number of particles.
I have a Beefy PC, Is there a way to edit EmissionMult if wanted?
13 hours ago, Zorg said:I'll try and get around to documenting all this a bit better but just too busy right now!
Cool!
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On 10/24/2019 at 11:39 PM, Zorg said:
The question really is if Smokescreen 2.8.5 or newer is compatible. Smokescreen 2.8.6 is the last version of Smokescreen compatible with pre KSP 1.8 versions.
Not that I tested extensively, just a quick look to see if plumes appear. But from what I can tell RealPlume 13.0.0 is fine on KSP 1.4.5 and KSP 1.6.1 if you use Smokescreen 2.8.6 (and of course a version of Module Manager compatible with that KSP version).
Excellent!
Question about Editing plumes: If I add a aphaMult to a plume config, it stays 1 when I load it in KSP. Do I have to Edit the plume config using MODEL_MULTI_SHURIKEN_PERSIST?
I could also use a good guide to editing the plume code itself, I tried a number of times to edit sizeClamp and AlphaMult using a config, it just didnt change.
Code:Spoiler@PART[SSTU-SC-ENG-J-2X]:NEEDS[RealPlume&!RealismOverhaul]:BEFORE[RealPlume] { PLUME { name = Cryogenic_UpperBlue_CE transformName = J-2X-ThrustTransform emissionMult = 3 // Energy, AlphaMult, and EmissionMult have no effect on the plume, just size and posistion energy = 2 speed = 1 alphaMult = 2 plumePosition = 0,0,2.1 plumeScale = 0.8 plume2Scale = 2 corePosition = 0,0,2.1 coreScale = 1.7 } @MODULE[ModuleEngines*] { %powerEffectName = Cryogenic_UpperBlue_CE } } // Is this just wrong? or is it right @PART[SSTU-SC-ENG-J-2X]:NEEDS[RealPlume&!RealismOverhaul]:AFTER[zzzRealPlume] { @EFFECTS { @Cryogenic_UpperBlue_CE { @MODEL_MULTI_SHURIKEN_PERSIST[Cryogenic_UpperBlue_CE-plume] { // Trying to edit SizeClamp on this plume, which at defualt is 50 sizeClamp = 99 } @MODEL_MULTI_SHURIKEN_PERSIST[Cryogenic_UpperBlue_CE-plume2] { // Same as the above, trying to edit the SizeClamp and AlphaMult sizeClamp = 99 alphaMult = 4 } } } }
Screenshots of results, Tried consulting the ksp.log and MMpatch logs for any errors, there were none.
SpoilerComponents of the plume:
Core code
Plume 1 Code
Plume 2 Code
Results
Desired result
Actual results without SmokeScreen plume Tuning
Quite Ugly -
I have noticed that some of the Merlin engines dont have a Vernier fxTransform, It would be Nice if you could update them to have the engines that dont have a Vernier fxTransform
New Content
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It would Be awesome if you could post this amazing mod on ckan! -
Is version Realplume 13.0.0 compatible with KSP 1.6.1?
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@Lisias I think you frogot to add the latest version of TweakScale to CKAN
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@CobaltWolf Amazing mod! I would say this mod is one of the Best ones out there!
I have a couple of suggestions:
SuggestionsSpoiler1. Add Textures Unlimited (TU) Compatibillity. That would make this Already Amazing mod Hyper.
2. Add a Optional Real Sizes patch (Make all the Parts Real names, sizes, and stats, not the fuels, I Myself would not change the fuels, its a pain in the neck to do so). -
@The White Guardian,
The do you have a KS3P config documentation for 5.0? -
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Sorry for being not specific.
I was getting MM errors related to Kerolox_LowerNK33.cfg -
Im getting some errors related to Kerolox_LowerNK33.cfg, Do you think you could take a look at it?
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@Shadowmage,
All of the Realplume configs in Realplume.cfg Are legacy, Do you think you could update it?
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@Zorg, Thanks for the Update! Your mod really does make KSP what it its now.
I have noticed that some old Plumes are out of date compared to some New ones.
Old ex: Hydrolox-Lower, Hydrolox-upper, Kerolox-Lower
New ex: Hypergolic_OrangeUpper, Kerolox_LowerBlaze, Kerolox_LowerBis
Also the Wiki for Realplume is quite outdated.
It would be awesome if you could do the above!
Modding KSP 2: What We Know
in KSP2 Mod Discussions
Posted
Really glad to hear that! Looking forward to the first KSP2 mod on the forums to show up.