WelshSteW
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Everything posted by WelshSteW
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It is a good idea, and just in case you didn't know, there's already at least one mod that can do it.
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This says to me that we're going to have lots of DLC to look forward to once the game is 'finished'.
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Turns out I didn't miss anything, really
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It's 8:30pm in the UK, guess I won't be hearing any news tonight
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Science is going to add a lot to the game for me. Having something to do other than 'have a look around' will be massive.
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What do you expect from the Science Update?
WelshSteW replied to GGG-GoodGuyGreg's topic in KSP2 Discussion
The bare minimum would be an anomoly detector, just to help guide exploration a little bit. -
I think a problem with more free-form building like the suggestions above, is how the game would handle connection nodes, symmetry... If you ever tried putting things onto the Mk3 stuff using symmetry (in KSP1), you'd know that some of the things end up floating around the surface, rather than actually being attached, while some get embedded in the surface. It'd also make it harder to make your ship flyable. For exmaple, the direction of the thrust really needs to line up with the centre of mass, and it's going to be more difficult getting things like that right if you're able to create all sorts of shapes and sizes of ship? You'd end up with ships spinning out of control as soon as you try and throttle up. But, if those things could be solved, it'd be brilliant. You could make some really good looking stuff.
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You can Copy vehicles in to Text Editors...
WelshSteW replied to RayneCloud's topic in The KSP2 Spacecraft Exchange
That's brilliant, especially copying the text and creating the vehicle -
The sound is fantastic. I know it's been said before, but still. It deserves to be said over and over imo. It's excellent. Other things I like - the countdown for manovoures. Makes it a bit easier to get the timing right. the speed of the scene changes. this has improved massively compared to KSP1. the in flight UI layout. I like how everything is positioned. it just seems to make more sense. the launch sequence is nice. the video intro when you start the game the first time is brilliant.
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- TOTM Mar 2023
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I built a rocketship, and I took it to Mun. I landed, had a look around, stranded one of the Kerbals there, and came back to Kerbin.
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I've discovered that I couldn't reboard a vessel more than once? I EVA'd, had a scoot around, reboarded. Then I took another Kerbal out on EVA, and when I went to get them back into the ship, it just wouldn't do it? I got to the door, the prompt came up onscreen (press B to baord), but no matter how many times I pressed B (or how hard ) they just wouldn't get into the ship.
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I'm sure I remember a post about how to report bugs, but I can't find it now Anyway, I got into orbit of Mun, and I must have been on the edge of a boundry, because I kept getting messages about the camera flicking between different views - it was like that for aaaaaaaaaaages.
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GAP - changing contract locations
WelshSteW replied to leroidangleterre's topic in KSP1 Mod Releases
I feel like I might be giving you some dodgy advice here, as I've never actually done it myself, but... Looking at some other contracts which involve visiting a specific place, you need to generate the waypoint, which it looks like you have. Then, you need a parameter in the contract that states you need to visit that waypoint. Something like - -
Buying it?!? I've entered three giveaways, I'm almost certain to be getting a copy for free!
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I'm excited about building some cool looking ships
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D'oh! of course, I forgot about his timeline thing! Thanks for the reminder
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OMG the sound design - AAA out of the gate.
WelshSteW replied to Chilkoot's topic in Prelaunch KSP2 Discussion
Agree 100%. One of the things I'm really looking forward to is hearing the music. I still think they could release the soundtrack as an album This is the one. This gives me goosebumps. When those drums come in (I hope I've linked that correctly! -
Well, I'm pleasantly surprised. I hope we have some more stuff coming out during the week, otherwise Friday is going to seem like a loooooooong way away
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Manley has a video up as well.
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Right, I've got a fake meeting booked in Outlook, that should also update my Teams status, so hopefully I can watch at 2pm. Just need to cross my fingers that nothing goes wrong work-wise that needs me
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Would be shooting himself in the foot tbh, I suspect people would be genuinly disappointed and unsubscribe if it was just a troll?
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If you don't care about the release date, wait for the actual release? They've said they'll be optimising, so just don't get the EA version?
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Poll: Do you meet the system requirements for KSP2?
WelshSteW replied to Chibbob's topic in Prelaunch KSP2 Discussion
A bit off topic, but why can't they use one of the benchmarking programs / sites, and say "your CPU needs a score of XXXX, your GPU needs a score of YYYY....." rather than using model names and numbers? I like to think of myself as fairly computer literate, but the model names and numbers leave me baffled sometimes, even within a manufacturer, let alone when comparing Nvidia with Radeon. -
Poll: Do you meet the system requirements for KSP2?
WelshSteW replied to Chibbob's topic in Prelaunch KSP2 Discussion
My graphics card is ok, I think - GeForce RTX 3060 12GB. I don't think my CPU is - AMD FX-8350 4 GHz 8-Core. My RAM is ok in terms of the amount, but it's old - DDR3-1600, so I'm not sure really? But, I'll play it and see.