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WelshSteW

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Everything posted by WelshSteW

  1. I mean, all I can do is wait, and see what it's like. And then put up with what it's like until I can afford to do something about it. I guess if it's not good, I could come on here and whinge about it, like a complete wang.
  2. GPU-wise I'm fine, I think. My GTX 760 gave up the ghost a few months ago, and I got a RTX 3060 on the cheap from a friend.
  3. I have an AMD FX(tm)-8350 Eight-Core Processor 4.00 GHz. It's about 10 years old now. I'm saving up to replace it (and the motherboard and the RAM), but there's no way it's gonna be before KSP2 comes out.
  4. Wasn't there some chat previously about a docks being part of the new KSC?
  5. So, now that we know the early access date, what about the time I'm guessing it'll be US time, and the Dev Diaries and Show and Tell stuff used to come out at 4 or 5pm UK time. So will it likely be that time that the game is released?
  6. That would make a lot of sense. If you had like a mission review type thing, you could see the Kerbals saying "that landing was pretty hairy, maybe we could do with something to identify areas more suitable for setting down?". So the scanner would come into play to fix an identified need? If you never have a hairy landing, you don't get it.
  7. That would be brilliant. It's maybe a bit silly, but from everything we've seen so far, the thing I'm most looking forward to is the new wheels / suspension. The vehicles we've seen driving and bouncing along have looked really good. The other thing is that the rockets / ships we've seen look pretty good as well? It seems like it'll be easier to make something that looks cool.
  8. I didn't hear anything about battles? I don't think we'll see any sort of war mechanic. The only competitive thing mentioned was a 'space race', so who can get to space / other planets first.
  9. I really hope we have a system similar to the Research Bodies mod, as it fits in really well with how I like to play. I like to explore, and find thing by going and seeing, rather than just having it all in the map view from the start.
  10. Ooooooh, I wonder if this means we'll get a release of the soundtrack? On a nice vinyl maybe??
  11. So, if I understood correctly, this early access game will be a limited version of the full game? Like, it'll be the Kerbol system, and nothing else? I'm not complaining, that's absolutely fine by me, I just want to make sure I've got it right. I have to say, it looks amazing. The rover stuff alone has got me proper hyped we can zoom across and jump around, and not flip! (probably!). Driving looks like it's going to be MUCH better than in KSP1, which I think will make exploring a lot easier. I'm gonna get to see places I've never been before It's a massive thumbs up from me, thank you guys. @Nate Simpson Be proud of yourself, and proud of the team.
  12. IT'S HAPPENING!!!!!!!!!!! JUST STAY CALM!!!!! WE'VE TRAINED FOR THIS, STAY CALM!!!!!!
  13. They'll probably show off all the features except for multiplayer, and then at the end of the last video, they'll do a "oh, and by the way, you can do all of this stuff with your friends playing as well" and then they'll show a clip of multiplayer. Kind of like the old Jobs "oh, and one more thing..." bit.
  14. Maybe I've missed something, but I'd be well happy with that release date?
  15. Well, this was a nice surprise Thanks for posting it.
  16. So how come this still hasn't been posted 'properly'??
  17. But this isn't extra content for KSP, it's a new game? Do none of the other games you play have sequels? Do you think you should get those for free as well??
  18. I know this is a video to show off the engine, but the music really stood out to me as well. This game is going to sound amazing
  19. Is there going to be a UK or Euro stockist, or will it always be shipped from the US?
  20. I'll actually try to answer the question, something which not many have done I'll make it very clear that obviously I haven't played KSP2, so there's a lot of assumptions for how it might do things, and I haven't played Starfield, so I'm basing this purely on the details in the original post of this thread. Ship building It looks like KSP2 has made a bit of progress compared to KSP1, but I still think the ships produced will be very generic. I don't know if we'll be able to make interesting looking ship through clipping parts, and having parts overlapping as in KSP1. If we can't, that'll make things even more generic. If we can, it's still a poor way to build things. I guess we'll be able to download mods which have new parts in them. But in general, I don't hold out much hope for ship building in KSP2. The ship building in Starfield looks pretty good. It seems as though you're able to make ships that look interesting and cool, and it looks like you can colour them however you want. I'd give the Ship Building round to Starfield. Base building and resources This looks like it could be great fun in KSP2. I know we haven't seen an awful lot of it, but it was fairly decent in KSP1, and it's supposed to be a major part of the game in KSP2, so I have high hopes for it. This part of Starfield seems like it could be a bit simplistic? It looks like it's a basic 'select the building you want, then click where you want it'? It also sounds as though you wouldn't be able to set up a base near anything that isn't flat-ish terrain, something which doesn't look like it'd be a problem in KSP2. Resources will probably be similar in both games. They're there, you have to collect them. Not sure there's much more detail than that for either game? I'd give the Base building and resources round to KSP2. Exploration & environment This is an interesting one. I know people have gotten excited about something that was said in one of the KSP2 videos, about a pixel of light being a system you can visit, but I think that may have been misunderstood. I don't think every pixel of light will be somewhere you can travel. I think there will be multiple systems, and they'll be different and interesting, but I don't think travel between them will be very common. The fact you're meant to travel to a new system, and then set up a new space centre, means that once you're in a system, you'll use that space centre as you would use Kerbin Space Centre for exploring the Kerbol system. I also expect resources to be available in every system, so you want need to transport stuff from one system to another. Again, I don't know this will be how it works, because I haven't played it, but that's what I think at the moment. The planets that we've seen in the videos so far look amazing. I'd like some features that don't seem to be there, cave systems, flowing water, weather, different surface types and properties (ice should be slippery, boggy ground should be soft and have ships sinking....). Having said all of that, I don't know what the planets in Starfield will be like either! It looks like there will be other species in Starfield, so that's a plus. KSP2 probably won't have anything other than some basic trees and plants. Starfield says it'll have over 100 systems, and over 1000 planets, so I guess there's some procedural stuff going on. The pictures look pretty good, but I don't see it as anything ground-breaking. Probably the closest round, I'm going to call this one a draw. Ship IVA / flight deck / HUD I'm not sure I'm qualified to comment on this too much, I very rarely (if ever) use IVA mode in KSP. I'm just not interested in it. Not when in space, not when driving rovers. It just isn't something I care about. I don't take Kerbals out for walks other than to plant a flag, drop some experiments, or move from a base to a rover. So I'll call this a 'no contest' round. Sorry.
  21. Anyone else got a funny feeling about this Friday? Maybe it's the heat, but I think something might happen
  22. I think I posted somewhere before that an early access / demo version would be good. Something really simple, just to show off the new UI. Limited parts, a system of just Kerbin, or maybe Kerbin and Mun. Probably a bit early for it at the moment, but something like that about 6months from release would be fantastic, imo.
  23. The new career mode they've come up with (adventure mode I think?). How will it work? Will it be contract / milestone driven? Will it be story driven?...
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