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Suborbital Hopper
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I pulled off an incredible Vall landing. Came within 100m of the mountains at 900 m/s while descending, and then ran out of fuel right before touching down and ended up lithobraking away everything up to the payload fairing. Rover was unharmed.
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The One-Piston-Jump Challenge
RoninFrog replied to RoninFrog's topic in KSP1 Challenges & Mission ideas
Lol didn't know about that glitch. I'd say it's fine. The main thing is that the piston still has to check for available electric capacity, where the alt+f12 menu bypasses that. On my attempt, I used a Dawn engine underclocked so much that it filled my batteries in two game ticks, so I think the two are functionally identical. I also "changed" the rules to specifically allow some craft file editing. I don't believe its results will drastically differ from overclocking, but I could be wrong. I kind of hope I am. -
The One-Piston-Jump Challenge
RoninFrog replied to RoninFrog's topic in KSP1 Challenges & Mission ideas
Overclocking, yes, but not the "unlimited electricity" in the cheat menu. -
The One-Piston-Jump Challenge
RoninFrog replied to RoninFrog's topic in KSP1 Challenges & Mission ideas
No, but the idea is that the height is measured to the kerbal so he's gotta at least make it to the top of the jump. -
Squishy hinge suspension craft catalogue
RoninFrog replied to RoninFrog's topic in KSP1 The Spacecraft Exchange
Not trying to spam posts in this thread but I got an even better version of the mech working. It has four legs instead of two, all of them mechanically alternated to go "left-right-left-right" resulting in what is basically a displaced wheel of I-beam tips. It's super-duper smooth but it feels more like a rover than a mech at this point. -
Breaking Ground: 100% worth it. Lots of added functionality. KAL is absolutely not necessary if you are decent with action groups. Making History: 15% worth it. It's basically a Squad-branded engine/fuel tank modpack. The 5m parts are super nice, but they aren't anything you can't get with mods.
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Squishy hinge suspension craft catalogue
RoninFrog replied to RoninFrog's topic in KSP1 The Spacecraft Exchange
I got a version that can maintain a consistent 20m/s on Eeloo. The RTG's only support about 2 minutes of maximum operation though. The repositioned joints work significantly better. KerbalX -
RoninFrog started following The One-Piston-Jump Challenge
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The One-Piston-Jump Challenge The Goal: Use a single piston to jump super high. Rules: You may use only 1 piston (hydraulic cylinder) to induce thrust No cheat menu or kraken-induced thrust (the kraken is not a piston) Overclocking is allowed and most likely required Craft file editing of part attributes (thrust, traverse rate, etc.) is allowed Must have a kerbal on board at least during the ascent Participants: @RoninFrog - 547m (477m) Here is my own submission (the post keeps merging):
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Ok so I noticed one issue a lot of people have when they are doing Elcano's is their tires keep popping. So I thought I'd make a rover whose tires physically cannot pop. And your tires cannot pop if you don't have tires. It's gonna be a real real long Elcano. But it's a decent mech suit that is actually capable of moving somewhat quickly and doesn't explode after ten steps. I decided to send it to Eeloo since Eeloo has very smooth terrain and it will be a decently short Elcano. So here goes! The nice thing is I can leave it walking in the background without having to hold down the "wheel forward" keybind. Trip details:
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Mech. Nearly got it up to 10 m/s before it spazzed out and died.
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The other day I found red Mun dirt. I dont' know if this is a known easter egg, or if it is an easter egg at all, but it is definitely a little pinkish in patches.
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Squishy hinge suspension craft catalogue
RoninFrog replied to RoninFrog's topic in KSP1 The Spacecraft Exchange
I know it's not a rover but it's a pretty cool little craft that demonstrates another use of the hinge flexibility. -
Yeah I definitely won't be doing any single-rover grand tours with this design. It seems to last long enough to survive a single elcano without any major issues though. I've started on Vall with a new motorcycle (same design). It's such a useful vehicle for Elcano's, it rarely pops tires and I have the control point gyro-stabilized so it basically steers itself, allowing me to watch movies or patrol the forums while it runs in the background.