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Opteryx

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Everything posted by Opteryx

  1. I use a Saitek X52 Pro flight joystick and have had issues with axis recognition, not limited to KSP. Is anyone else having this issue?
  2. I thought you meant the avatar: the last airbender movie and was about to blow a fuse
  3. Don't have pictures yet, but I have been working on a ship called the KS-1 Euphoria. It is already at 350 parts and weighs 277000 tons. It is powered by 16 HX1-OPX-X4 "Project Arval" Multimode Heavy Propulsion Drives (from my upcoming mod KSP Overpoweredness). Thanks to its advanced ISRU unit, it has a theoretically infinite range. Its purpose is to scout potential landing sites and to provide support for other vessels. Several prototypes have taken off... but not landed.
  4. It was the fact it was from Curseforge. I downloaded it from Github and everything worked fine.
  5. Mods are fun. They add new features, parts, mechanics, and so on. Use this thread to discuss your mod setup, hilarious bugs caused by mods, crazy missions & ships, etc.
  6. Play with KSPIE. An antimatter reactor meltdown can launch whatever is left of you at insane speeds.
  7. Okay, currently waiting for the log to paste into Google Drive. A possible issue is that the SSPXr Curseforge download is notoriously broken, and I got it from Curseforge.
  8. Here is the part of the log where the error happened: [ERR 07:56:18.687] Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype ExoticMinerals ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.Collections.Generic.KeyNotFoundException: No tank type named 'SSPXExoticMinerals' exists at B9PartSwitch.B9TankSettings.GetTankType (System.String name) [0x00030] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.TankTypeValueParser.Parse (System.String value) [0x0000b] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <b85eabe067044bcb9aeabe863954a5ce>:0 --- End of inner exception stack trace --- at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.PartSubtype.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00000] in <b85eabe067044bcb9aeabe863954a5ce>:0 --- End of inner exception stack trace --- at B9PartSwitch.PartSubtype.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x0001d] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.Fishbones.Parsers.NodeObjectWrapperIContextualNode.Load (System.Object& obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00038] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.Fishbones.NodeDataMappers.NodeListMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x0009e] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <b85eabe067044bcb9aeabe863954a5ce>:0 --- End of inner exception stack trace --- at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <b85eabe067044bcb9aeabe863954a5ce>:0 at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x000ea] in <b85eabe067044bcb9aeabe863954a5ce>:0 --- End of inner exception stack trace --- at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x0010f] in <b85eabe067044bcb9aeabe863954a5ce>:0 at PartModule.Load (ConfigNode node) [0x001ab] in <2afc64dea36946459d4707808bdac511>:0
  9. Update Firespitter. The mod itself has the most recent Firespitter.dll in it. This is a problem with older versions of firespitter when multiple mods that reference it alter fundamentals of the rendering/layering system. I have personally had this issue with Kopernicus RTB and BD Armory both referencing firespitter, as BD Armory needs a new renderer for bullets and Kopernicus needs a new renderer to allow multiple stars.
  10. Lately, there have been problems with SSPXr and B9 Part Switch. It works fine without any of the mods listed below installed, but with any of them B9 will say "Fatal Error: SSPXExoticMinerals is not a valid tank type" after the game registers the parts from SSPXr. I have gone into the resource files and SSPXExoticMinerals is a listed tank type. Mods that trigger this when installed: Community Resource Pack Ground Construction / MKS CivillianPopulationModernized
  11. When coupled with .jbeam exporter for BeamNG.drive, this means I can import car models into KSP. My intentions are clear.
  12. Personally, I would love to see the ability for the game to read .dae/.obj models. Although only using .mu files simplifies it, the fact you need Unity just to make a model bugs me.
  13. "That's what we call ROOKIE NUMBERS."- Graystillplays
  14. This is the best. This mod adds so many useful parts (my favorite being the HX parts). This, along with OPT, allow for some huge spacecraft.
  15. Woah. I downloaded this when it was in 0.4 and it is crazy how much has changed since.
  16. Nice! With some "minor" modifications I was able to land it on Arval, a modded planet in the Kopernicus addon UranianBlue.
  17. Learned this from messing with the B9 Aerospace from 2014: UPDATE!! Older mods will often not register correctly and KSP will give up on loading items that are unsupported quicker than newer items because it knows old items are most likely corrupt and running all registry functions on broken items can increase loading time significantly.
  18. Nice. The first moon mission is always exciting, no matter how long you have played the game.
  19. Been working on it. It is now seperate from Hypermod! Also, I have a new favorite part: The 3.0 Quantum Reactor! It can: Function as a KSPIE reactor with built in Charged Particle and Thermal Power generators Function as a Blueshift FTL gravity wave generator Function as a really good ISRU: 100 Electric Charge into 1000000 Ore 1 Oxidizer into 100000 Liquid Fuel 1 Liquid Fuel into 100000 Oxidizer 100 Ore into 1000000 Liquid Fuel 100 Ore into 1000000 Oxidizer 100 Ore into 1000000 Monopropellant 100 Ore into 10000 Electric Charge 100 Ore into 1000000 Intake Air 100 Ore into 1000000 Intake Atm 100 Ore into 1000000 Graviolium 100 Ore into 1000000 Propellium 100 Ore into 1000000 Fusion Pellets 10000 Waste Heat into 100 Waste Heat 1000000 Waste Heat into 1 Waste Heat 10000000 Waste Heat into 10000 Ore 100 Ore into 1000000 Hydrogen 100 Ore into 1000000 Argon 100 Ore into 1000000 Xenon Store Antimatter and Ore
  20. Yes. It is called "KSP Overpowereness" Also, I now have a system that turns 50000 WasteHeat to 1 WasteHeat so you don't need unsightly radiators for starships.
  21. As some of you might recall, in January I posted in "What did you do in KSP today" that I had made a mod that has engines capable of propelling a ship to lightspeed. In that thread, I had said I would never release it. I have changed my mind. Welcome to KSP Overpoweredness! It is currently indev. It requires: KSP Interstellar Hypermod OPT Spaceplane Parts It has support for: TweakScale (mostly) Blueshift FTL KSP UFO It adds: OPT Omega Drive (just a more powerful Dark Drive) OPT Mass Driver (Just an Omega Drive that also functions as a warp drive) 3.0 Tame Yeet Ion Engine (a low end ion engine) 3.0 Tame Yeet RCS Engine (the normal one with SurfaceAttach) 3.0 Tame Yeet Ion Engine with Particles (the normal one with the Antimatter Radiant Drive particles) 3.0 Hyper Yeet Ion Engine (a ludicrously powerful ion engine) 3.0 Omega Yeet Ion Engine (there are no words for how powerful this engine is) 3.0 Hyper Warp Drive (A 1.0 Hyper Engine that also functions as a warp drive) 3.0 Ion Wormhole (a ion tank that can hold insane amounts of ion) 3.0 HyperStabilizer (a reaction wheel with lots of s p i n) 3.0 Antimatter Radiant Drive (a Antimatter Radiant Drive that uses Ion instead of Hydrogen) 3.0 Power Control System (a battery that can hold insane amounts of ElectricCharge, Megajoules, and KilowattHours) 3.0 Overpowered Radiator (a folding radiator that can get rid of tons of heat) Retractable Solar Shield (a Deployable Solar Shield that can also retract) Universal Shield (a Retractable Solar Shield that can withstand massive force) Starship Warp Drive (a more powerful Folding Warp Drive) Ore Reactor It can convert these from Ore: Liquid Fuel Oxidizer Monopropellant Electric Charge Ion Graviolium Propellium It can convert these into Ore: Electric Charge Waste Heat My current focus is to make it seperate from Hypermod, because all these were just added to the existing Hypermod.
  22. My computer is a good gaming computer in 2014-2017 standards. It is a Dell workplace computer with many custom parts (none of which are LED's). I am unaware of its exact specs because my dad was the one who built it, but here are the parts: CPU- 8 Core Intel CPU (I don't know the exact model, but it runs about as fast as a modern off the shelf PC) GPU- Geforce GTX 1070 primary GPU with a small backup GPU RAM- Whatever the stock one is (it is pretty good, it runs at about 30% memory with RLCraft running) Power Supply- Unaware of model, but it was replaced in 2018 after a power surge OS: Windows 10 Drives: C drive is a 900GB disc drive D drive is a 4TB solid state drive H drive is a 2TB solid state drive
  23. Starships are large, usually wingless vehicles that have insane range. I challenge you to make the best starship you can that is capable of going to another star system and coming back. Recommended Mods: KSP Interstellar Kopernicus Blueshift FTL OPT Spaceplane Parts
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