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Posts
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KSP2 Release Notes
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Status Updates posted by AtomicTech
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Huh, I did not know that Beaker liked octopus.
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Well folks,
Summer vacation is upon me and I don't have as much time as I'd like to dedicate to the forums. Don't worry, I'll continue the development of FOSK and Restock Waterfall Expansion. However, I'll be back to "regular" AtomicTech Inc. brand hours in September.
See y'all there
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I just saw your latest video; I thought it was pretty neat!
I just have one question; where did you source your music from? It's stuck in my head!
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Ohhh yeah lemme give u the playlist: https://www.youtube.com/watch?v=XsP4CA8cYXs&list=PL0xMkskdQy4yz8AfsWl-GIJFjAVyhsxWz
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THE SOURCE MUST FLOW!
Support the movement to get the KSP source code released to the community!
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It's nice to do a bit more KSP modding.
Man, I really hope modding KSP 2 is just like the original where anyone with a notepad editor could make something cool
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Still playing 1.2.1?
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A theory here folks,
HarvesteR's account status changed recently as it used to say that he'd last visited in 2016.
So perhaps he's back lurking?
Wouldn't that be awesome!
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Love your videos
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Had to shut down my GitHub account last night due to personal reasons.
Thanks for understanding
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Me: Makes high quality pull requests to a GitHub repo.
Repo Owner: Denies all of them.
Me: *angery noises*
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@Kochi, wdym?
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MODULE
{
name = ModuleWaterfallFX
moduleID = reliantEngine
CONTROLLER
{
name = atmosphereDepth
linkedTo = atmosphere_density
}
CONTROLLER
{
name = throttle
linkedTo = throttle
engineID = basicEngine
responseRateUp = 0.0299999993
responseRateDown = 0.200000003
}
TEMPLATE
{
templateName = waterfall-kerolox-lower-1-SWE
overrideParentTransform = thrustTransform
scale = 1.89999998,1.89999998,1.89999998
rotation = 0,0,0
position = 0,0,2.3499999
}
TEMPLATE
{
templateName = stock-kerolox-core
overrideParentTransform = thrustTransform
scale = 1.54999995,1.54999995,1.10000002
rotation = 0,0,0
position = 0,0,0.584999979
}
}
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MODULE
{
name = ModuleWaterfallFX
moduleID = dawnEngine
CONTROLLER
{
name = atmosphereDepth
linkedTo = atmosphere_density
}
CONTROLLER
{
name = throttle
linkedTo = throttle
engineID = Ion
responseRateUp = 0.0250000004
responseRateDown = 0.100000001
}
TEMPLATE
{
templateName = stock-xenon-ion
overrideParentTransform = thrustTransform
scale = 2.5,2.5,2.5
rotation = 0,0,0
position = 0,0,-0.5
}
}
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MODULE
{
name = ModuleWaterfallFX
moduleID = dawnEngine
CONTROLLER
{
name = atmosphereDepth
linkedTo = atmosphere_density
}
CONTROLLER
{
name = throttle
linkedTo = throttle
engineID = Ion
responseRateUp = 0.0250000004
responseRateDown = 0.100000001
}
TEMPLATE
{
templateName = stock-xenon-ion
overrideParentTransform = thrustTransform
scale = 2.5,2.5,2.5
rotation = 0,0,0
position = 0,0,-0.600000024
}
}
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