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luna_cat

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  1. Unfortunately, a screen shot is not possible, because the mission is over. The communications indicators in the upper left of the screen showed orange in the first one, and hovering over it show partial control. The other indicators showed a strong signal, no data transfer possible, and a direct connection to the KSC. There was only an internal 5K command antenna, and no data antenna, so that is consistent with the indicators. There was plenty of electric charge, and an RTG to keep it that way. The effect of partial control was to not allow the creation of a maneuver node.
  2. I have the tracking station completely upgraded. I had a craft with a pilot with five stars. The craft had limited control. I think that the capsule had a 5K internal antenna, and this happened in low Kerbin orbit. Why might this happen?
  3. CKAN also easily supports using an older version. Just click on the Versions tab, and check the box for the version you want. You will probably also want to apply the label "Do Not Upgrade". The mod will still show up as upgradable, but it won't be affected by the "Add Available Updates" button.
  4. When transferring crew into a full part (all seats filled), I had previously seen the top crew from the destination transferred into the source part. The two crew would swap seats between the two parts. Now the source crew is transferred into no where. They just disappear. The old behavior was quite handy when both the source and destination were full. I'm including various logs. https://drive.google.com/drive/folders/10YFC-eY6CTx9M3ue9FwLDeaBWY0P49z1?usp=sharing Thanks for supporting this mod. It's very useful.
  5. A very nice set of parts that I've enjoyed using for years. Unfortunately in the latest version, some parts are missing. The two that are missing from a vessel in flight are: SYheatShield5m SYtank5mL0375 Image at https://drive.google.com/file/d/10WiTWrJWrC6Pb5jZ2Uu-R-XZFOdib7Ri/view?usp=sharing (and why can't I insert an shared image, from a shared Google drive folder? It's a KSP screenshot.)
  6. Thanks that's exactly what i needed to know. It seems like the search for a large crater will be tedious, but that's the contract.
  7. The issue that I'm having with PartCategories.cfg, and the Tweak Scale issue are completely different, and unrelated. There is no Tweak Scale data going into PartCategories, and vice verse. I've had the problem with PartCategories for years. Long before the Tweak Scale issue was reported. I just never took the time to collect the log files and report the PartCategories issue before. I added a file to my shared folder; GameData-directory-listing.txt Everything was installed using CKAN. In couple of cases I had to resolve duplicate dll files by renaming one of them to *-, so that there would only be one active dll file.
  8. I'm having a problem with MM and PartCategories.cfg. MM will repeatedly add duplicate categories. Every time I enter the VAB or SPH, I have to delete the duplicates, or they show up again and again. In particular HL Airships, SpaceY, and KSPIe. KSP will not allow the creation of categories with the same name, and I think that MM should not do that either. If you make a backup copy of PartCategories.cfg, with a copy and paste, now you have real fun. Every category in the file will be duplicated. I would appreciate the time savings if MM could be changed to not create duplicate categories in PartCategories.cfg. Thanks Logs in case they're needed: https://drive.google.com/drive/folders/1-D_HIJoHPWJZZWZzsjEC5O6nXTRk-8N4?usp=sharing
  9. I have a collect science contract: Biome: The Mun's Lowlands Situation: Landed Experiment: Mun Large Crater Scan I have a rover with a large scanning arm. I'm finding craters in the Mun's lowlands, but the contract is not fulfilled by scanning a crater. Are there also large craters to be found? Or is this one of those occasional contracts that can't be completed?
  10. I love Tweak Scale. I think that it's an essential part of the game. Unfortunately version 2.4.6.22 will not allow me to save my game. There's lots of exceptions like this: [EXC 09:11:24.417] NullReferenceException: Object reference not set to an instance of an object TweakScale.TweakScale.OnSave (ConfigNode node) (at <cf1abb1b50de40fe83042990f01ebf6f>:0) PartModule.Save (ConfigNode node) (at <a5c262f7fe724eb9918d4487db8b635e>:0) ProtoPartModuleSnapshot..ctor (PartModule module) (at <a5c262f7fe724eb9918d4487db8b635e>:0) ProtoPartSnapshot..ctor (Part PartRef, ProtoVessel protoVessel, System.Boolean preCreate) (at <a5c262f7fe724eb9918d4487db8b635e>:0) ProtoPartSnapshot..ctor (Part PartRef, ProtoVessel protoVessel) (at <a5c262f7fe724eb9918d4487db8b635e>:0) ProtoVessel..ctor (Vessel VesselRef, System.Boolean preCreate) (at <a5c262f7fe724eb9918d4487db8b635e>:0) ProtoVessel..ctor (Vessel VesselRef) (at <a5c262f7fe724eb9918d4487db8b635e>:0) Vessel.BackupVessel () (at <a5c262f7fe724eb9918d4487db8b635e>:0) FlightState..ctor () (at <a5c262f7fe724eb9918d4487db8b635e>:0) Game.Updated (GameScenes startSceneOverride) (at <a5c262f7fe724eb9918d4487db8b635e>:0) GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode, GameScenes startScene) (at <a5c262f7fe724eb9918d4487db8b635e>:0)
  11. I'm seeing duplicated part categories from PartCategories.cfg. I thought that this might be related to KSP-IE, because it adds a category, and that's always the last category. However I found a lot of duplicate category data in ModuleManager.ConfigCache. I'm thinking that even if KSP-IE is adding its category multiple times, most of the problem is in how ModuleManager is managing the category data in its cache.
  12. I am definitely not using the beta release. I only install through CKAN. My file paths are 1.11.2, but I'm actually updated to 1.12.1.3142 I will have to setup some file sharing before I can share the whole log. In the mean time... Looking for "HLA" in the log, there's this: Followed later by: Later on There's a set of these messages for each of the HLA parts: And finally:
  13. I had the same experience after the last update, earlier this week. The GUI button disappeared from the KSP toolbar. Also the contextual menu available when you click on parts while on the runway is missing the GUI button, as well as all of the buoyancy adjustments. The GUI is also missing from the space plane hanger. Making lemonade out of the lemon of the missing GUI, I demonstrated that: Anything will fly, if you apply enough power. Zeppelins also make great boats. You can still "land" on the runway, if you lower your landing gear in the water, and roll up the shore onto the runway. Yay, I still finished the contract. I'm looking forward to the return of the GUI when you have the time. I can post logs, if you need another example. I just wanted to add that this is one of my favorite mods. Pairing the zeppelin parts with direct-cycle nuclear jet engines is tons of fun. I've topped out at Mach 3.2 in level flight. My next ambition is zeppelins in suborbital trajectories, and maybe SSTO.
  14. I had a space station that was suffering from the problem. The problem disappeared after docking another vessel to it. The problem also disappeared from all the other vessels that were effected. Recall did update too.
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