Jump to content

eagleswing12

Members
  • Posts

    18
  • Joined

  • Last visited

Reputation

2 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hey, is FAR comparability ever going to happen? It doesn't exactly work out of the box right now.
  2. Is it possible that you would add support for stock? If no, can I make configs for myself?
  3. Is it possible to merge recovered vessels together? It would make reusability much easier.
  4. Would it be possible to add compatibility to the Benjee10 SOCK mod? The cockpit, bay, and rudders are all in the third aerodynamics node and the wings are in the eighth node, with the OPT J parts.
  5. How did you make it work? I’m having the same issue .
  6. Hi! Oh my goodness, this is such an amazing project. I just have two questions. 1) How the heck did you get the booster to lift the SIV-B stage without a ton of torque? It seems like it just falls over for me. 2) How did you get a shuttle manipulator arm to work? For me, it just spazzed out and ended up Kraken-ing my shuttle.
  7. Hello - I believe that Parallax 2.0 is crashing KSRSS. Parallax seems to be the one consistent factor that crashes my game, which is odd because two days ago it was working perfectly fine. Here is my KSP.log. SYMPTOMS - Stuck on black spinny planets loading thing. NOTE: some error about bones shows up a lot. I have no idea what's causing them. KSP.log link: https://drive.google.com/file/d/1YBvYfwdBEyA33MDAZeNP8aJ7puXRFKjj/view?usp=sharing
  8. I need to get the index of ModuleScienceContainer for a patch that applies to a large number of tanks, so I can't rely on a fixed number. Is there any way I can get the index of the module so I can point ModuleScienceLab towards it?
  9. I try to connect to SpaceDock.info, but it keeps saying connection refused. Is this a problem for anyone else?
  10. Hey, is it possible that the apogee height could be customizeable in the kOS script? I'm using a 2.5x rescale mod for context.
  11. Update: KSP dies with an extreme XMP profile. 3200mhz to 3333mhz was not productive for KSP remaining alive.
  12. Hello: You need to install B9partswitch to fix, I believe. Please let me know if that doesn't work. Also, I would check if the textures themselves were installed correctly.
  13. Version: x64 1.12 Mods: Strategia, Probes Before Crew, Contract Configurator, Waterfall, Near Future Suite, Far Future, Benjee10's mods, Bluedog Design Bureau, TAC life support, Trajectories, Sigma Dimensions, Sigma Binary, Outer Planets mod, K&K Planetary Base Systems. As previously stated, KSP crashes after hideUI. This happens consistently when entering new buildings. The timing of these events is not consistent, however. It crashes during missions too. KSP.log attached. https://drive.google.com/file/d/1YBvYfwdBEyA33MDAZeNP8aJ7puXRFKjj/view?usp=sharing
×
×
  • Create New...