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Everything posted by Vanamonde
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Welcome to the game, and to the forum.
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Hello Lolaks.
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Hello. I look forward to seeing your pics, when you can post them.
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That's odd. I regularly use LV-Ns on bi-couplers and have never needed to strut them like the stronger engines. Pics of the ship might help.
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Have you re-mapped the steering keys? I had a weird thing in which the settings screen showed my changes but they didn't actually go into affect until I re-did them.
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There's a staging indicator light on the lower left, next to the stage counter, and when all is going well it should be green. Has it turned red when you're having this problem?
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When docking was new, it was a common misconception that it was necessary to target a ring first. I thought so, too, but it turned out that this has never been necessary. If you get close enough to any ring, the magnetism will be activated and draw the ships together, whether or not any rings or even the other ship have been targeted. The rings merely need to be the same size.
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Issue - All Items in Stage Don't Activate
Vanamonde replied to Tyrian's topic in KSP1 Gameplay Questions and Tutorials
I think TheDarkStar is right. Take the ship out again, but instead of launching, hit F3 and see if it reports anything breaking. -
How did you stand the Kerbals on the solar panels without breaking them?
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Operation MANONMUN = Sucess Here's the story.
Vanamonde replied to ThatKerbal's topic in KSP1 Mission Reports
If you didn't think to take any screenshots, you can always "re-enact" the scenes later and use those pics. Don't tell anybody, but I have sometimes "reconstructed" key images for a mission report. -
Take on Mars, what do you think about that game
Vanamonde replied to Pawelk198604's topic in The Lounge
There is a thread for this game a bit farther up the list: http://forum.kerbalspaceprogram.com/threads/45139-Take-on-Mars Check that one out, Pawel. Meanwhile, this one's redundant, so let's close it, shall we? -
Hello NobodyIP. You may not be an expert, but an orbit-and-return of Mun isn't bad for 45 hours of experience. Landing once there is where I was stuck for days and days. Good luck with that step.
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Could you post some pictures of your ship with the staging display on the screen, Mast?
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Hello Nidhiki. These days I rarely meet someone who's been playing the game longer than I have.
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Don't give up on it yet: career mode is only on its second iteration, and is going to keep evolving.
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And landing rovers on Mars, encountering comets, launching orbital telescopes, etc.
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KSP Abbreviations, for the newbs :P
Vanamonde replied to BasOne's topic in KSP1 Gameplay Questions and Tutorials
Yes, LKO is like "low Earth orbit," but around Kerbin. Single Stage To Orbit is a ship that discards no parts between launch and attaining orbit. Thrust to Weight Ratio is the ship's thrust divided by the ship's weight in the local gravity, which is a measure of its ability to accelerate. I believe FAR and KIDS are player-made mods, but I'm not familiar with them. -
People of good will can disagree about what does and what does not constitute racism, but I don't believe anyone here meant offense. Nevertheless, the discussion is not heading in a good direction, so let's turn our attention to more cheerful subjects on Christmas, okay? Closing thread.
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[Showcase] The Christmas crafts thread.
Vanamonde replied to sal_vager's topic in KSP1 The Spacecraft Exchange
Beware of Borg bearing gifts. -
It was nice of you to offer advice, JebKerboom, but seeing as AndyMak's Bill was either rescued or left behind in a previous version of the game in the intervening 6 months, the question is moot at this point.
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You Will Not Go To Space Today - Post your fails here!
Vanamonde replied to Mastodon's topic in KSP1 Discussion
Looks like a problem with the AE-35 unit. -
I haven't experienced any graphical problems on the forum. Everybody burns most of his/her fuel getting to orbit. That's just the nature of spaceflight. To minimize fuel use, build the smallest mission payload possible, then add stages below it until it can get where it is going. To increase range, trim starting at the top stages and only ever add to the bottom stages. Use the minimum number of engines required to make the ship move. But mostly, just try different designs and see what works.