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Melfice

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Everything posted by Melfice

  1. Naw. I'm okay with them listening to some things. But naw. A game without a paradigm is a massive pile of .... waiting to happen.
  2. http://forum.kerbalspaceprogram.com/forums/70-The-Daily-Kerbal That, mostly. If, for whatever reason, you're adverse to using the forums for this: http://kerbaldevteam.tumblr.com/ But that should be exactly the same information as on the forums.
  3. Bahamuto does have Burn Together lying around somewhere. Maybe split the autopilot off to Burn Together?
  4. If you can't follow the clear instructions on the first post, this mod, or dare I say Kerbal Space Program itself, may not be for you.
  5. Right now, if I send a Kerbal out in a jet for a five minute thrill-ride and buzzing the tower (while playing Danger Zone through the comms channels), he's out for a whole week (under default settings). Maybe it's an idea to have a check for leaving Kerbin's atmosphere in the code? If at all possible, of course. That way you could set it so that atmospheric pilots maybe only have (half?) a day off before their next mission, while astronauts can take the week off for enduring the rigours of space flight? Is that an idea to look into? One could just set the minimum days lower, to a day, but then the astronauts may end up having too short of a vacation for the amount of work done, if you get what I'm getting at. Other than that, I am enjoying this mod. It's certainly made the managing more interesting. (And gave me a reason for rescuing Kerbals from orbit. Sheesh, the costs of hiring Kerbals is exorbitant!)
  6. Likely because it's a bit more difficult than "Are you flying at right altitude? YES: KEEP DOING THE THING. NO: FIX THE THING. Is there an enemy in range? YES: FIRE THE THINGS AT THE THING. NO: KEEP LOOKING FOR THE THING SO YOU CAN SHOOT THINGS AT THE THING."
  7. That wasn't a reply to your question. This one is: Maybe the guard has decided the missiles are not adequate for the job. Did you install air-to-ground missiles? That might be an answer.
  8. A google search suggest they're both tactical pods. EDIT: You're thinking of the Boeing E-3/E-767, right?
  9. Go into your saves folder, find your career save, and open the file named "persistent". Search for the "roster" section in that file, and look for the word "status" by the Kerbals you want back. Change "9001" to "Available", and you should be good to go.
  10. Unfortunately, I did a panic job when it happened. So I can't be too precise I had Bill, Bob, and Jeb on vacation for about 6 days, I think. Was building a rocket, and took it for a test spin. When I reverted to VAB, I made some changes, and decided to check the crew before launching again. Suddenly, I find Jeb and Bill in the pod even though they were on vacation. I remove them from the pod, but decide to check the crew building. And they weren't there anymore. And neither was Bob. Checked the save file, and found that their State was changed to 9001. Changed it back to Available, and I have all three of them available (with their vacation reset to six days) again for future missions.
  11. Can confirm that the hidden crew issue reported earlier still exists in Beta 4.
  12. And maybe sorting out the tech tree. It's a bit jarring to suddenly get access to everything from simple dumb bombs to awesome space missiles and lasers. But that's a thing for when the mod goes out of béta, I know. Don't think I'm rushin' ya, BahamutoD. (And yes, I know there's the contracts pack that sorts it out, but as interesting as that is, it has "issues" of its own.)
  13. Kerbalstuff seems to be working just fine on my end. Check/reset your connection and try again?
  14. I don't think that should be too much of a problem. That's just a matter of setting the proper consumption in the config. Maybe. EDIT: OR NOT.
  15. I don't have pictures, unfortunately. And it's hardly the most efficient design to bring into Kerbin orbit without fairings (oh, the agony. THE AGONY.). But, from top of the lander to the bottom: Any command module. Probe core, lander can, or pod. Science Junior. Service bay, loaded with batteries, and all the (radial) science equipment you have unlocked. Heatshield. Radially in a tripod configuration, top to bottom (use whatever decoupler you like; I used the TT-38K): Aerodynamic nose cone FL-T400 LV-909 Radially on that, LT-5 landing struts (as many as you think are necessary, but one of each engine pod should suffice), but if you have them unlocked use the LT-1s. It (hopefully) shouldn't make too much of an impact on your dV numbers. Place parachutes as and where you feel necessary. Likewise with solar panels. This design should be able to deorbit on the Mün, return to orbit around the Mün, and fly back to Kerbin in a direct descent, ditching the engine pods in orbit as I did reentry. There is some fuel left, but I don't know if it's enough to establish orbit around Kerbin when you return and still be able to deorbit.
  16. That's what I thought. You don't understand how this works. I get why. Squad hasn't been conventional in their dealings. But you DO need a fundamental understanding of how a free market actually works before you make it an argument. Money is everything in a free market. That's the only input you have. You have no other input, unless the manufacturer allows for it. But they don't have to listen. They're making a product that is either in demand, or they think will be in demand. You buy it, you show support. You don't buy it, you show the product doesn't satisfy you. That's it. Read up, and we'll continue this in PMs, if you so desire.
  17. Your free market idea doesn't work, does it? Squad has your money. You don't like the idea? You can leave. But you can also leave your money. The fact they haven't done that, and that they have caved in some cases where a mass of consumers shouted at them (And don't think they haven't. It's never been civil when it came to controversy. But then... it's not a "democracy" without shouting, right?), shows that they care about their consumers' wishes. But it's hardly the norm. Kerbal Space Program isn't a democracy. It's a very benevolent dictatorship, where the dictator occasionally gave you the idea of democracy.
  18. That's cute. You think the development of the game is a democracy.
  19. How different is this from the stock chase cam these days? I noticed the stock chase cam follows the velocity vector as well now.
  20. From what I understand, the entire team is in Mexico this week. It's unlikely they're doing anything interesting enough to put in a devnote. Though, I think I saw Maxmaps tweeting that they're having a meeting regarding THE FUTURE...some time?
  21. I wish I'd seen this earlier. Crashed during a 1:30 hour flight to the other side of Kerbin. (Yes, I could have done a sub-orbital hop. No, I didn't. I gots planes, and I'm gonna use 'em! (Also, I suck at precision landings without a mod. Trajectories mod, please update?))
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