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Melfice

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Everything posted by Melfice

  1. That is a good question. It may have been removed in subsequent versions of the mod. Hence my (unless this info is outdated). Any cfgs that seem likely when poking around?
  2. You can increase the load range (unless this info is outdated) in the .cfg. Of course, this comes with some performance hit, depending on how crowded your planet is.
  3. I would say that makes them far more effective in space. Putting stuff up there is expensive. If you've the capital and infrastructure to put a nuke in space, at the structure, you can probably maintain that structure as well. It's "just" a matter of cleaning up after that, isn't it? At any rate, a nuke contains a LOT of potential energy. If you can somehow contain and direct that energy, it can be just as destructive as it would be in an atmosphere. It would just work differently.
  4. The standard: "I flew up into space and then I fell down again. Why didn't it work?"
  5. IF there are to be any inline ammo containers, I would prioritize stock (and upcoming stock Spaceplane Plus) over B9. Makes a lot more sense, really.
  6. Honeyfox' idea would also allow for both the MW1 system of the Tornado, as well as the Swedish Mjolnir system. Could be interesting. EDIT: Like a gibbon (though to my defense, I'm not that familiar with Russian armaments!), I basically said the exact same thing as Honeyfox. Go me!
  7. How? You'll need to be more specific if you want your feedback to be taken seriously.
  8. ... if it were on CurseForge, I'm sure Bahamuto would link to it.
  9. To "fix" that, turn off the gun whenever you intend to click any buttons.
  10. I'd rather liken it to the following analogy: A well-prepared steak is good on its own. Don't force your customer to use sauce. But hey. What do I know?
  11. Alright, fair enough... I just don't like the thought of needing one mod to effectively enjoy another. If it were something that works in the background, sure. But FAR/NEAR is quite an extensive overhaul. Maybe it's better? I don't know. But it'll take time away from enjoying your mod if I need to learn another. See what I mean? But I'll consider it.
  12. Question: How much am I affected by "issues" if I were to not use FAR or NEAR? The opening post states the mod will work without, but I won't receive support if something were wrong? That seems to imply I will run into problems down the line if I don't use NEAR or FAR.
  13. In the GFY link, I love the helix pattern the missile fire makes.
  14. Assuming Moonfrog's theory is correct (which I think it is), then it may help to throttle back when doing turns.
  15. He's not asking Bahamuto, as far as I can tell. He's asking, assuming it's permitted, for others to modify the configs to allow for Skillful integration.
  16. Doubt it's a replay. Scott crashes often enough, so he'd run into it.
  17. It's probably just me, but the free-fall bombs tend to fall short from where the bomb aiming reticule indicates they will probably fall. EDIT: Also, the rocket pod doesn't animate?
  18. Not what he was talking about, I'm thinking. Bahamut was working on his own game.
  19. The part where I didn't know it affects every goddamn ship in the game. (Incidentally, that means you probably don't want to use the mod. Can you imagine the game calculating the exact position of a ship several AU apart from you? Damn... lagtastic.) The part where I thought it required the ships to never unload to carry a part. So, maybe next time when somebody responds to you, don't assume they know how every mod for KSP works and answer in a non-conceited or smug way? Lovely. EDIT: Ah. It's limited to 300 kilometres. Still.
  20. Doesn't work. Ships unload after 2.5 kilometres. Shouldn't work. The bullet would probably unload after 2.5 kilometres.
  21. Understandable. You've got several fairly big projects going on, and I'm sure it's quite a bit of finagling to get it working. Whenever/If ever you have time, it's an option.
  22. First grab a duck and slather the tailfeathers with tamarin money feces. Some say capuchin monkey feces works too, but don't believe them. Tamarin poo works best. Then have it spin on top of your monitor three times. After that, tell us what you've actually tried, because with the information you've given right now, the tamarin-duck combo is the best help I can give you.
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