Jump to content

Melfice

Members
  • Posts

    653
  • Joined

  • Last visited

Everything posted by Melfice

  1. Lower the physics range. See if problem persists. If it does, take two paracetamol, have lots of rest, and call the doctor in the morning.
  2. I think that may be Lack's SXT. Maybe a few more mods as well. I know it adds hugs airplane parts. Not sure if the "hump" is also in there, but certainly the nose is from SXT.
  3. Relearn how to fly planes, most likely.
  4. Likewise, people were also warned that Unity 5 isn't going to be a miracle cure for certain issues.
  5. See the red bit? In early versions, you could throttle up into that. 4 sections. Theory debunked.
  6. There's a space in the config file. Remove it, and you'll have your bombs back.
  7. ... there are rules against this. I know there are. But who could resist? Who would report a man for it? So here goes: "How do I apply that to real life?"
  8. Ah, the Fireflash. Why they even bothered with the thing after the first two sabotage attempts, I still cannot fathom. Thunderbirds were so awesome. Fond childhood memories.
  9. No. An SSTO isn't overpowered. Now, before you jump me with facts and anecdotes about the turbojet and the intake spam... let me tell you why an SSTO isn't overpowered. Because, unless you build some kind of monstrosity (and good luck with that come 1.0), your SSTO is going to lift jack squat compared to a multistage rocket. And it's going to lift that jack squat very, very slowly. So, for heavy lifting, I'll stick to my multi-stage rockets. I'll leave my "overpowered" SSTO back on Kerbin to rust until I need to move a multitude of Kerbals into orbit. Assuming I can't just combine that with... nearly any kind of mission.
  10. Yes. All the more reason to include female models. Seeing as there's female names.
  11. I thought #3 was already a thing though? I dunno... maybe I'm just wrong on that. EDIT: As for #2: I agree. Though, in the mean time, this problem can be circumvented by just making the rear wheels brake. You might slow down a bit slower, but it saves you from that totally rad stoppie.
  12. Oh, .... off. Do it especially BECAUSE people don't want it. If people don't want female Kerbals because they're afraid of female characters sharing the limelight, then I'll gladly see them off. I'll even give them a little pocket money to make it easier for them to leave. (Assuming I only have to give them a penny. And I don't have to spend more than 10 pennies.) And your example doesn't end the debate, at all. In fact, you've just provided more arguments FOR female models. You have a female name popping up? Cool! Why are all the models distinctly male? We have a male character with a female name? That's awkward!
  13. THIS. Many times this. So many arguments happen due to: - "Squad is implementing this, so obviously this is going to happen!" + "Oh, cool! So you've had a go with the update? You're a QA tester?" - "Well, no... but... y'know... IT'S GOING TO HAPPEN." And then pandemonium. Chill, everybody. I would assume that, if a feature is poorly implemented or nonsensical, the testers would step in. Whether or not Squad chooses to listen is another thing, but the fact that an update had been postponed in the past seems to indicate Squad is willing to listen. So, let's all be cool like Fonzie.
  14. I wonder if Regex can taste anything besides the taste if feet by now. "Oh no! Aerodynamics are going to suck! It's not going to be modable! Squad is the worst!" "Oh... well... aerodynamics with actual mach effects? FAR is still going to be an option? Hmm, well... I guess it's foot in my mouth AGAIN today."
  15. Fully. It's just not been updated. Keep in mind the issue with the bombs' configs. Check back a page or two for an explanation and fix.
  16. Wasn't there a huge kerfuffle over the fact the fairings were going to be procedural? Pretty sure there was. Looks like the odds were more likely.
  17. So, you're saying RoverDude is a liar? I'm sure he'll be happy to hear that.
  18. The fact you needed to state that you have modded, and keep in touch with people who mod tells me you are completely missing the tone of the post you quoted. Well done. I don't believe I've ever seen a more sarcastic post in my life, yet you've managed to miss that. Anyway, investment ads in the Netherlands have to make clear you're basically gambling with money. They tend to do this by using the following line (translated for your convenience, of course): "Results of the past are no guarantee for the future." You're saying resources won't be moddable. I say, let's wait and see before we hilariously have to stick our feet in our mouths. EDIT: Actually... one of the guys working with SQUAD is saying it's going to be EXTREMELY moddable. What the hell, dude.
  19. As I understand it, MechJeb does now have an automated system for rendezvous. And possibly even docking, but I won't commit to that statement even at gunpoint. But I have a feeling most people, when they mean rendezvous, tend to say docking? Because for a lot of people, docking is a logical follow-through for rendezvous. But I could be wrong.
  20. ... I think you're operating on the idea that 1.0 means the end of KSP development. Squad have already mentioned they are committed to develop the game further. So the transition to 1.0 is hardly necessary to cry "Save the whales Kerbal Space Program".
  21. No. It'd be like giving a player in Skyrim some loading screen tips, and a quest guide of sorts. You can follow it, or you can ignore it and do your own thing. The game is still just as open. It just that you now have the telling you in very broad strokes what to expect. Bring a bow and arrow or ranged magic, or find another way to deal with the horde of mages. Up to you.
  22. ... define unplayable. I played just fine. There was an occasional issue, but it wasn't unplayable.
  23. Max confirmed it's Vee, not Roman 5.
×
×
  • Create New...