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Melfice

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Everything posted by Melfice

  1. Balls to that. You belong to us now, to entertain us at our whim. DANCE, MY PUPPET, DANCE! ... oh, fine. You can have your fun.
  2. If you type in X,Y,Z you wouldn't need to enter distance travelled, or you would end up short or over... or nowhere close to the target. At any rate, how about you tell me the exact coordinates Duna is currently at, and we'll get you there. Oh, sorry! Duna moved tens-of-thousands of metres since you entered the coordinates. Try aga-oh, sorry! Too slow! Go on, give it another go. Ah, you want to go there? Oh, so sorry... you're now trapped in Eve's core. Yeah, I think beacons are the best way to go about it.
  3. B9 Procedural Wings! It's a separate mod from the B9 pack! It's not that heavy of a mod. BD Armory is, quite literally*, harder on your processor than B9 ProcWings. * I think. Please don't let me be wrong... >_>
  4. There's a change log? Confirmed release next week! AND I JOKE, OF COURSE!
  5. Very odd. Obviously it's always going to be dipping in nose first, but maybe if you raise the nose up to... maybe 15 to 20 degrees above the horizon? It might relieve some of the heat-stress. Also, are there any parts right behind the cockpit that would gather or even produce (extreme) heat? I'm thinking the PB-NUK primarily, but maybe you have some other bits there? Maybe part-clipping is affecting the heat generation as well?
  6. Kerbal Engineer, and Trajectories. It's all about the precision.
  7. I should have added a screenshot of the Tier 0 stuff. It did include a cubic strut, explaining why it did work. Well then.
  8. Just had a look. Pure stock (Tier 0 + unlocked through contract) seems to work just fine. Very odd.
  9. I'll have another go tomorrow and check back with you. See if it's throwing a hissyfit over modparts being used.
  10. I do actually have Take Command installed. Is the problem instead that I have a cockpit on my craft? Should I use the Command Seats exclusively? Here's a screenshot of my craft, incidentally. As you can (maybe) see, it's got all the required parts attached.
  11. It's probably complaining because Inigma is in the command seat, isn't it? I'll have a go at that later, and see if that fixes things. Thanks.
  12. I can't seem to get the "Join SSI Aerospace!" contract to finish. It's not recognizing that I'm delivering the parts required to the R&D building. Everything else, it's picking up. I'm using the yellow truck that's included with Lack's SXT (they're basically the same you see driving around in the VAB). Is it possible the vehicle is too low? The closest I've come to the navigation point is 1.6 metres.
  13. Actually, I must apologize. I just remembered I used a different source, that DID have the exact answer listed.
  14. Then you misread the Wikipedia article.
  15. That was fully my intention when I asked. Thanks for having a look at it!
  16. Bahamuto, would you be willing to have another look at making missile pods a possibility? I think I remember you saying that it'd be really difficult to do, but then... a lot of the things you're implementing now were really difficult then as well. I'm mainly asking because I, and again I think I remember others as well, would love to see something like this made by an enterprising modder: http://acecombat.wikia.com/wiki/All_Direction_Multi-Purpose_Missile One (or more) pods that fire a (radar guided?) missile barrage. Would that be possible right now? Would it be possible add this?
  17. Not a bug. Apparently, Unity 5 is going to be convex only, and as such Squad has already converted since they were in the process of the update to U5. AlphaAsh knows your pain, and may or may not join you for a mournful whisk(e)y in a pub near you.
  18. While it's not an official release literally the post above yours, mate.
  19. [quote name='SpacePod9']Update to 1.0.5[/QUOTE] Didn't momma teach you to ask nicely?
  20. Guys, this is Vegatoxi. Every update, he makes a new topic on the Steam discussion boards to ..... and moan about how dumb, slow, and stupid SQUAD is. Please don't please him in responding.
  21. [quote name='VenomousRequiem']Was... was that a Yogscast reference?[/QUOTE] This is a phrase I was aware of well before I was aware of the Yogscast. So... no, it wasn't intentioned as a Yogscast reference.
  22. [quote name='Pecan']Drag it out of an old download, rename it and paste it in to your current install?[/QUOTE] Or wait for the obligatory "THE OLD PARTS WERE BETTER YOU SHOULD HAVE NEVER CHANGED A THING YOU'RE LITERALLY WORSE THAN HITLER" mod somebody is going to release.
  23. A competently coded procedural engine, I'd say.
  24. The manufacturers are true geniuses. Most parts never go through more than one iteration after design because they're just perfect as they are, so prototyping and testing is just a case of bureaucracy. It needs to be done to get the paperwork cleared, even though there's no need for it.
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