-
Posts
653 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Melfice
-
KSC R&D designs (or at least requests) most of the parts, the various companies produce them. In some cases they're shelf-bought. Seems like a reasonable explanation.
-
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Melfice replied to BahamutoD's topic in KSP1 Mod Development
You're the one who watched the video, you tell me? I'm still re-learning how to build aircraft again. It's been a while. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Melfice replied to BahamutoD's topic in KSP1 Mod Development
If people've made them smaller, then it's possible. That, or they play on such a ridiculously huge resolution that the option is available to them, but not to you because you play on 800x600 (no, you're probably not, but you get the point I'm making, right?). -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Melfice replied to BahamutoD's topic in KSP1 Mod Development
Do they have a radar? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Melfice replied to BahamutoD's topic in KSP1 Mod Development
There is no reason to believe next update's gonna be 1.0. There's still 0.10 all the way up to 0.infinity before 1.0 rolls around. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Melfice replied to BahamutoD's topic in KSP1 Mod Development
KerbPaint, likely. -
How is this not a PSA!?
-
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Melfice replied to BahamutoD's topic in KSP1 Mod Development
Probably a false positive. Don't use CKAN if you want to be absolutely sure. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Melfice replied to BahamutoD's topic in KSP1 Mod Development
I have. There's nothing explicitly saying stealth isn't a thing. Or, if it IS saying it, it's saying it in a very unclear way to me. If I recall correctly from reading earlier posts, Baha was tinkering with a way to have the craft's size determine its radar signature, but I don't recall if anything came of that. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Melfice replied to BahamutoD's topic in KSP1 Mod Development
Previous versions can be downloaded from the Changelog page on Kerbalstuff. Just scroll down to the version you want, and there'll be a download button. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Melfice replied to BahamutoD's topic in KSP1 Mod Development
The "Build Your Own Missile" feature is still work in progress, and BahamutoD is currently working on the radar feature. It may be a while before he gets to this feature again. Maybe it's the next feature. Time will tell, so be patient. -
If it doesn't work with 1.0.4, you'd better tell Randazzo. Seeing as it's been updated for 1.0.4 since, at least, June 30th.
-
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Melfice replied to BahamutoD's topic in KSP1 Mod Development
Try not using CKAN, maybe? I'm thinking CKAN is installing it wrong, in some way. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Melfice replied to BahamutoD's topic in KSP1 Mod Development
Get a Playstation 2. Get Ace Combat 5. Try not to cry. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Melfice replied to BahamutoD's topic in KSP1 Mod Development
Checklist: 1 ) Does it follow the license in the first post? 0 YES | 0 NO | 0 NOT SURE 2a) Did I use any assets whose license prohibit redistribution (without permission)? 0 YES | 0 NO | 0 NOT SURE 2b) Did I ask permission (where applicable) to redistribute said assets? 0 YES | 0 NO | 0 NOT SURE 3 ) Do I think my part is interesting enough to distribute? 0 YES | 0 NO | 0 NOT SURE If you answered 1, 2b and 3 with YES, and 2a with NO: Go for it! Don't even ask! If you answered NOT SURE four times... you may want to find out before continuing. (Just having a bit of fun. Hope you laughed! If not, I'm sorry.) -
[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
Melfice replied to riocrokite's topic in KSP1 Mod Releases
Have you tried it? It might just work. -
So, like Foxster said, it really doesn't matter.
-
Why be intelligent when you can criticize Squad? It's the cool thing to do, these days.
-
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Melfice replied to BahamutoD's topic in KSP1 Mod Development
Tracks are not part of the mod. You'll want Kerbal Foundries for that. -
Early access doesn't have the best of reputation these days. I don't blame Squad for wanting to rush out of there.
-
I agree. My point is, people in here seem to be under the delusion (intentionally, I would say in some cases. You know who you are. Cut that out, or get out. Seriously.) that Squad is the one who decided that 1.0 doesn't mean finished.
-
Why not? We redefine things all the time. And let's be honest. 1.0 hasn't meant "finished" for quite a while now. Why are you blaming Squad for something that has changed quite a long time ago. "Day one patch", anyone?
-
How to work out which way the rover is going
Melfice replied to Pinchy's topic in KSP1 Gameplay Questions and Tutorials
See those numbers on the navball? North = 0/360 East = 90 South = 180 West = 270 -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Melfice replied to BahamutoD's topic in KSP1 Mod Development
Glad to have been able to help, acc. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Melfice replied to BahamutoD's topic in KSP1 Mod Development
Wrong mod. I think it's B.Dynamics you want.