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Melfice

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Everything posted by Melfice

  1. It doesn't use cannon shells. It uses 30mm. And the 35mm. may arrive in the (near) future. It was omitted due to time constraints (if I recall correctly).
  2. Not a bug. The damage inflicted by the weapons is heat based. (incidentally, press F10, and be shot at. Health indicators!) So the heat shield, being very resistant to heat, takes little to no damage.
  3. Okay, had a look. Might have been a mod interfering. Maybe. The bombs are certainly landing more accurately now. List of mods: USILS 0.1.0 Kerbal Alarm Clock 3.3.0.1 AeroGUI v2 Kerbal Inventory System 1.1.0 Stage Recovery 1.5.5 Kerbal Foundries 1.8g Kerbal Engineer 1.0.16.5 5DIM Military Contract Pack In my mind, the two bold ones seem likely. Maybe there's a Module Manager config gone wrong in the Contracts pack, or maybe Stage Recovery is mucking up things. ... or maybe I just sucked so completely hard that the game just went "You don't deserve this.". I'll try more extensive testing later on.
  4. I'll see if other mods aren't interfering somehow. But, yeah. When 1.0.x rolled around, I had no mods installed, so it's unlikely the mk.82 configs didn't get overridden with the correct changes.
  5. I realize the bombs are inaccurate for a reason. But it's not just me who finds them wildly inaccurate since 8.0, right? There's no consistency. I've spent the the half hour trying to bomb a single target, and every time the bombs either fell way short or overshot by a wide margin. And compensating doesn't help, at all. When bombs overshot, I released earlier. Bombs still kept overshooting by the same distance, or they would fall massively short. When bombs fell short, I released later. Bombs started overshooting. Maybe I just suck at it, but... right now, it feels like the only way to accurately bomb a single target is to carpet bomb a square kilometre area. Eliminating "accurate". EDIT: Rather, not so much the bombs, but the targeting reticule. But y'all knew what I meant, right? EDIT DUO: I'll have to add, before people think I'm too negative, that I think the rest of the mod is spot-on. It's just the mk.82 bombs being frustratingly inconsistent, and not-fun.
  6. March to May. That's not a necro, right? Right? Right. You guys say Assault Horizon didn't happen? Assault Horizon happened. It was good... compared to the horrible free-to-play monstrosity of Infinity. THAT doesn't exist.
  7. Speaking of tanks, I'm surprised nobody has modelled tank chassis yet, for a mod. I know half the fun is building your own stuff, but y 'know.
  8. I heard from a little birdie (an actual small bird) that this was a scam to get a DNA sample from us all. It's going to be used to clone and replace us. Yup.
  9. 1.0.1 is out. Y'might wanna test and see if the 1.0 update plays well with 1.0.1.
  10. And it takes considerable skill to not have it tumble arse over teakettle while in flight and still go far. It also doesn't have to deal with the kinds of speeds and forces rockets have to deal with.
  11. I don't know how extensively those other game devs modded their installation of Unity. I seem to recall that Squad... well. I'm certain any Unity developer would run away screaming and sobbing with all the mad hacks implemented. If I recall correctly.
  12. But where's the fun in that? No... we must jump fast and jump high! I mean, we're not getting heat shields eit- oh. We're not getting an updated aerodyn- ah, indeed? Resource mining was shelved and everything su- hmm. JUMP, I SAY! JUMP FOR YOUR CONCLUSIONS!
  13. April 27th? That's King's Day! Please release the game on 27/04/2015 at 08:00 GMT+1, please. Please.
  14. That's what I'm saying as well. I'm just being sarcastic at Majorjim and other naysayers.
  15. No, but this is yet another panic job much like the heat shield thread was. Just because it's not mentioned, we're not getting it. Things can't change. Things can't be added. If it isn't mentioned now, we're never getting it.
  16. No no, Tex. We're not getting heat shields*. The fairings are all going to separate like this². No. We should all panic without knowing all the facts. * Yes, we are. ² They might do, but HarvesteR was still looking into the separation, last he mentioned them in the dev notes.
  17. Careful, guys! You might oversaturate our seas and oceans with the amount of saltiness going on here!
  18. So, that's four sizes for: 0.625, 1.25, 2.5, 3.75, Mk.2, Mk.3. Plus special shapes for pods and cockpits. 27 parts. Plus panelling for the wings. That's clutter. That leaves sliders, as suggested earlier, or the assumption that the parts are sufficiently shielded already.
  19. It also adds strain on the physics calculation. I'm not saying, don't add it in... but at the same time, I don't blame them for not adding it in.
  20. Another reason for not including heat shields is because for the most part, the heat shields in our own world are not some optional part that can be removed and the vehicle is able to function without. While it is true, especially in the case of the Space Shuttle, that the heat shield needs to be replaced after reentry it can't just be omitted. So, having all/certain parts be resistant to reentry heat without extra parts seems logical enough from a semi-realism/gameplay standpoint. Aside from that... imagine the ....ton of heatshield parts you'd need. Just for space planes: Five cockpits, three of which have a unique shape that would definitely need dedicated shields. (3/5) Fifteen space plane parts of varying length. (18/20) That's at least 18 bits of shielding needed for all the different sizes and shapes. Unless you suggest flat boards. Which might be an option. Which would reduce it down to... six? But then... flat board are boring.
  21. Supposedly, there is a chance the tier 0 buildings may be delayed for a later update. It's in the Squadcast summary.
  22. I haven't seen the Squadcast, but I would remind you all that you're reacting to a bare minimum of information. There are no heatshield parts. Was the heat tolerance shown or mentioned? Was the new reentry mechanic discussed in great detail? Relax.
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