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Everything posted by NovaSilisko
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Good to be back in this old neighborhood.
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- blue jool
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Hey hi it's not dead but not active. As Mad Rocket Scientist pointed out I'm working on a different space game right now, although I definitely want to get back to SotS someday. I've learned so very much working on other things since I last touched SotS, and have had a long time to think about what I want it to be, and I think I will be able to make it a far better game that it could ever have been before.
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[1.12.3] Restock - Revamping KSP's art (Feb 25)
NovaSilisko replied to Nertea's topic in KSP1 Mod Releases
I support this. ✌ -
One sentence you could say to annoy an entire fan base?
NovaSilisko replied to Fr8monkey's topic in Forum Games!
I haven't really enjoyed playing KSP in a long time. -
Oh yeah, I forgot to opine directly on the model. Look at me - being on the internet and not lobbing my opinions everywhere. Anyway, I think it looks alright. I don't mind it being two nozzle (I would support a rename to the Twin Poodle perhaps), although I agree that because it IS two-nozzle it should bring roll control. A lot of traditionally laid out rockets with, say, liquid boosters and gimballed engines on them naturally have roll control on the first stage, then you get to the second stage and rolling becomes very difficult unless you've packed in powerful RCS or reaction wheels. So a twin-engine upper stage would do well for that.
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[WIP] Restock: KSP Part Art Revamp (Released March 06)
NovaSilisko replied to Nertea's topic in KSP1 Mod Development
Oh yeah, I didn't mean change the yellow color. The yellow is fine - darkening the trefoil by making it either black or dark yellow, surrounded by the original light yellow, is what I meant- 438 replies
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No it wasn't. It was based off a simplified diagram I had found of rocket engine operation - for some reason, they had drawn it as a huge spherical combustion chamber with a small nozzle attached, and I found it endearing, and the poodle ended up based on it. I don't remember specifically what the idea for the internals was at the time (there was not a lot of rocket science knowledge to go around on the team back then, so there probably wasn't much of an idea), but at least now I picture the internals being like the cross section GregroxMun showed, with the bell hidden inside a shroud of sorts. As for the size of it overall, a big part of that had been the provided requirement that it be short and squat for purposes of sticking to the bottom of landers. The LV-909 had the same restriction
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[WIP] Restock: KSP Part Art Revamp (Released March 06)
NovaSilisko replied to Nertea's topic in KSP1 Mod Development
Ooh... I really love it. [insert official seal of approval sticker] My ONLY complaint would be the trefoil on the NTR - grey on yellow just isn't a very nice look IMO. It goes... mushy, at even moderate distances; there's not enough contrast to make it distinguishable. Either black ,or perhaps a darker yellow would be best.- 438 replies
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Messing around in WW a little bit... gravity turns are so cliche.
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- alien space program
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Ah it was just placeholder names for bodies, before the final ones were decided collectively across the team.
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Please don't start some sort of crusade... One should always consider the phenomenon of convergent evolution - completely independent arrivals at the same basic solution for the same problem. It is, however, very disingenuous of the author to have labelled the videos as KSP. That's something to get a mild bap on the head for. And it definitely is arguable that it's taking a bit too much inspiration in certain places - the UI, etc. But calling it "reskinned" is patently absurd. You don't just "reskin" a Unity game. Even with KSP's mod system it would involve vast amounts of custom code loaded in via the plugin system to effectively delete the base game, massive amounts of custom parts, etc, by which point you might as well be making your own game already. Faking everything, in part using KSP, to give the appearance of a more complete game than is there, is equally absurd, especially because actual downloads are being offered by the author upon request for an invite, and a charade like that would be broken the moment the first tester ran the game. And in my own opinion, if a game comes along and does what KSP tries to do, but better, then it deserves recognition. Time will tell how this turns out. I would hope for the author's sake that there isn't any funny business going on. Oh, and lastly, to everyone calling it ugly - this is what KSP looked like a few years ago: Edit: Lastly pt. 2: DoctorDavinci, maybe you shouldn't flaunt your screenshots that plainly show your torrent site bookmarks
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KSP 1.2.9 and 1.3: Localization Update Stationary Train Consist
NovaSilisko replied to GregroxMun's topic in KSP1 Discussion
Ah, that's great then. That will help substantially. -
KSP 1.2.9 and 1.3: Localization Update Stationary Train Consist
NovaSilisko replied to GregroxMun's topic in KSP1 Discussion
I might've missed something in the localization posts. Has anything been mentioned about whether or not the game's strings will be available in files in the game directory? For instance, many games, to handle localization, just include one file for each language listing a bunch of game string IDs, with the translations set in next to them. This framework lets people very easily make their own translations, which could later be included in the game. If it's just hardcoded, that's...unfortunate. -
Yeah, exactly this. Making an announcement saying "Important announcement on March 2!" a week in advance gives people an impression of something more substantial than an update we already knew was happening, and a contest... I want to get off Mr Bones' wild ride
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This has nothing to do with That, and also see this
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Nah. That's why It's in fanworks.
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Just messing around. If you don't know what the Duna Signal is, this is probably a spoiler...
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KSP Weekly: From publisher to a comet's name
NovaSilisko replied to SQUAD's topic in KSP1 The Daily Kerbal
Or, in more formal designation 1P/Kerman 2P/Kerman 3P/Kerman 4P/Kerman 5P/Kerman... -
SSTV Signal Pyramid in the Duna (THEORY)
NovaSilisko replied to Byrapp247's topic in KSP1 Discussion
"Scrapped" gives the implication that it was begun - the Duna SSTV doesn't really count as a beginning because that was put in before the idea of connecting things existed in any meaningful way. That writeup was practically spur of the moment when it was posted. It was the first summary of a lot of vague ideas I had had floating around in my head at the time. -
SSTV Signal Pyramid in the Duna (THEORY)
NovaSilisko replied to Byrapp247's topic in KSP1 Discussion
Oh hell, not that stupid pastebin thing again... as for the secret of the Duna SSTV... I wish I could find my original untarnished copy of the signal/source image, although I don't know how okay it would be to release it...