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comham

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Everything posted by comham

  1. Cheers, I mean it's already amazing, I guess it's something to do with being raised on Collect Them All platformers like Spyro, Jak And Daxter, Ratchet and Clank etc but I do like me a list of things to tick off.
  2. That's actually great and perfect. Any chance of some bases requiring other bases to be unlocked first? It would allow for a linear story mode of some kind.
  3. Looks really good! We are very, very far away from having too many KK objects, please make more!
  4. Something like CSG for KSP would be pretty cool but I think it's beyond the scope of this mod, which just uses pqscity (a function already in KSP) to place meshes. I suppose there's potential for some integration with that ground editing mod.
  5. To minimise ring strain you'd need a special 30 degree angled bicoupling docking port, which would be quite easy to bash up in blender.
  6. I loved the use of miniatures, they looked incredible.
  7. I started by watching some introductory blender tutorials on youtube (blendercookie, a bunch of others) and just looking things up when I needed them. CFG files and unity are very intuitive. Texturing is... well, the people who get great looking stuff have skills, but you can make something look Not Horrible just by obeying some simple rules (texel density, noise, palettes). None of this is very unique to KSP either.
  8. "photograph of a plasticine model" would actually be a really good look for KSP. Realism is overrated.
  9. Amazing film, 11/10, go see it. Miles better than gravity.
  10. Yay, more KK content! I might contribute something if I can make anything worth a damn. If you're doing the Kerbin City approach to community additions and having a set of shared textures, consider making each city themed around a building material. A red-brick city, a sandstone city, a brutalist concrete city, etc.
  11. They should put a comedy hand on it, and on Exomars, and Mars 2020, so they can meet up and high-five it.
  12. The second approach is more gamey, and I prefer it. More of a sense of something being done by the player instead of lazily driving by.
  13. I do like ground vehicles, about the only thing I don't think anyone's made yet is a generic super heavy crane/flatbed body, but that large trailer seems most of the way there.
  14. Roverdude, more like prolific dude, amirite?
  15. They're all men, because A) Male is our society's view of a neutral, default gender (see stickmen diagrams on toilet doors, men are a simple stickman, women are stickmen with a dress, this is not generally considered a controversial idea even if it is new to you), kerbals are cartoon humans and there's no reason Squad would be exempt from thinking this way if they weren't specifically trying to avoid it, and KSP is themed after the 60's space race, when most astronauts were men.
  16. The proportions are going to seem a bit off because there's no canonical version, there were several models used for the TV version, there were several contradictory diagrams in various magazines, and I'm also going off the toy one I had when I was a child. Unresearched it is not. Maybe when I've worked on something else for a while I'll come back and work on it some more. I think it has two main flaws right now, it doesn't have much detail to break up the size and the textures look like ass because I just used random noise.
  17. Dupermarionation presents, an interpretation of a balsa wood model from a 50 year old childrens TV show (but designed by Derek Meddings, who is second only to Ralph McQuarrie in mechanical designs) It's Cloudbase, a flying aircraft carrier. Requires kerbal konstructs, works as a launch site for planes. The runway is ~400m long, but falling off isn't quite so bad as screwing up a naval landing, so there we go. https://kerbalstuff.com/mod/292/Cloudbase It's not very high quality, but I'd had it sitting 90% finished for months so I thought if I actually released something it would motivate me to do some other stuff or improve this. That's what I was going for, anyway.
  18. There is something deeply wrong with surface friction in KSP, I imagine it's something that was set at a placeholder value 2 years ago and never changed, even after the addition of wheels.
  19. This is a long shot, and probably requires a separate plugin, but can you instantiate custom models as asteroids? I'm thinking large, deep space starship wreckage.
  20. Looks pretty similar to roverdudes new 5m freight parts, tbh
  21. We will never get them now, it's the curse of modders being hired by Squad.
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