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Everything posted by Sudragon
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Sudragon replied to Angelo Kerman's topic in KSP1 Mod Releases
Dang, that's impressive. It's yuuuuge.- 3,509 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Sudragon replied to Angelo Kerman's topic in KSP1 Mod Releases
I'm thinking a BARIS fail in a Mass Catcher might be a bit of a problem.- 3,509 replies
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Re: inflatable centrifuge, have you considered talking to @Shadowmage and licencing a version of his smallest (10 kerbal) centrifuge? You shouldn't have to reinvent the gravity wheel.
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Hypergolic RCS? yesssss, now my vessels need only one type of fuel. Makes logistics for the moon missions so much easier.
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[1.9.x] NEBULA EVA Handrails Continued
Sudragon replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer thanks for extending the life of this mod. Small request, could you adjust the file structure in the download so modulemanager2.8.0 isn't floating around inside the mod (NEBULA) directory? It just took me several hours to find this and get my copy working properly. (the latest iteration of SSTU was not loading properly, amongst other things). It's still a very useful add on and I hope it stays on your update list. -
If there were, say, an extra copy of ModuleManager 2.8.0 floating around in a subdirectory....would that cause problems? Update: Grrr, One full reinstall and then I find the problem. Grumble. Notice: Has a copy of ModuleManager 2.8.0 floating inside its NEBULA directory (\gamedata\NEBULA). This will cause problems. Update II: this has been fixed. Nothing to see here. These are not the droids you're looking for. We're all fine down here...How are you?
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Sudragon replied to Angelo Kerman's topic in KSP1 Mod Releases
Tiger Team: Group of engineers, technicians and scientists and one janitor. Assembled when Something Goes Wrong. The engineers analyse the problem and come up with solutions , the technicians work out how to apply the fixes and the scientists make the coffee* and organise the donuts. The janitor sweeps up the donut crumbs and is the supply of common sense. They are issued black and orange striped overalls to override issues of seniority and jurisdiction. *This involves bleeding super-heated steam out of the secondary coolant loop into a pressure vessel. when this reaches correct pressure it ruptures the burst disk firing the steam through a titanium/platinum basket of well tamped grounds and out of the group head. The resultant brew is not radioactive. Honest.- 571 replies
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From over on: @Nertea replied: I hope we don't have to resort to the Thunderdome to see who gets to use the module name.
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[WIP] Nert's Dev Thread - Current: such nuke, wow
Sudragon replied to Nertea's topic in KSP1 Mod Development
Have you mentioned this to @Angel-125? -
[1.4.X] Commonwealth Rockets - Tea Powered Spaceflight!
Sudragon replied to CobaltWolf's topic in KSP1 Mod Development
And launch from Australia! -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Sudragon replied to Angelo Kerman's topic in KSP1 Mod Releases
To patch into MOLE, is this the correct syntax; @PART[Knes_Command_K-IXV]:NEEDS[KIS|MOL] If I need both mods and want to do menu selection of function between KIS and Science! storage? At the risk of dropping a BS-8 Utility Wrench into the BARIS works...what happens with ExtraPlanetary Launchpads? Do the Mk1 and Mk2 Drydocks have 'orbital' bays? -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Sudragon replied to Angelo Kerman's topic in KSP1 Mod Releases
I've been messing around with the Knes K-IXV 'Patin' capsule. The capsule has a 1000L KIS bay that I've been trying to make convertible to KIS or MOLE experiment carrier (Science! mode), using WBIConvertableStorage. Is it possible to only change the 1000L of the cargo without affecting the rest of the capsule resources...like ablator. And Oxygen. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Sudragon replied to Angelo Kerman's topic in KSP1 Mod Releases
Coming soon from KerbalKids Press: Jebadiah and the Terrible, Horrible, No Good, Very Bad Day. Went to sleep with gum in my mouth, woke up with gum in my helmet. I think I'll move to Duna. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Sudragon replied to Angelo Kerman's topic in KSP1 Mod Releases
You may need a separate thread for trading these cards, if people are going to create their own. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Sudragon replied to Angelo Kerman's topic in KSP1 Mod Releases
As long as the Cards aren't based on Cards Against Kerbality, we should be alright.... -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Sudragon replied to Angelo Kerman's topic in KSP1 Mod Releases
Other effects? Event Cards and part failure? -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Sudragon replied to Angelo Kerman's topic in KSP1 Mod Releases
How does this new feature interact with Kerbal Construction Time? Does yours also add completion time to R&D? -
[WIP] Nert's Dev Thread - Current: such nuke, wow
Sudragon replied to Nertea's topic in KSP1 Mod Development
Yeah! You can't hum the Thunderbirds theme to just any mod y'know!