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esinohio

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Everything posted by esinohio

  1. Noticed one of @cratercracker 's SSTO's posted in the craft exchange and thought I would take a stab at making a quick drawing. Link to original pics. I think I might ask @Pine to join the fun over in his community drawing thread.
  2. My laughable attempt at a Kerbal sketch with some quick colors.
  3. Yet more sketching practice, this time on an older rover I was circumnavigating the Mun with. Of course if you have a very clean screenshot of it you can massage it in Photoshop for a much cooler looking pencil drawing effect. Colored part of picture is from Blender render I was tinkering with.
  4. My first actual Photoshop drawing.
  5. Discovered the pure awesomeness that is the pen tool in Photoshop (Path tool in Gimp I think?). It makes drawing the lines and curves a snap. A work in progress lacking a ton of detail. And with some zero shading flat colors for fun.
  6. Having fun learning to do rough sketches with the Wacom. I can see why the people over in Pines thread have so much fun doing this.
  7. Yet more tinkering with @Matt Lowne 's SSTO's. Or the artsy (I can't draw like Pine) Photoshop version
  8. Messing around with the addon again. Fun Fun. Testing with one of @Matt Lowne 's SSTO's above Laythe.
  9. Testing on the shader continues and I think I found a nice way to add deep canyons. At least I don't think this one looks too awful as far as canyons go Tweaked it some more and added in the other part of the shader to get this. Might be useful to someone who wants to quickly pump out some random rocky moons/planets for that Kopernicus mod. The normal, bump, specular, and diffuse maps should be fairly easy to bake in Blender. A quick Eeloo type planet.
  10. The procedural moonscape generator saga continues with a first stab at adding the crack/canyon generator. With enough tweaking pretty much any crack shape can be made but I'm still going to add some option to use my own texture maps as well. Here I just quickly made a thin crack and gave it an emission shader to fake some lava but with tweaking a regular plain canyon can be made with colors that vary depending on depth.
  11. A few more pics in the album: http://imgur.com/a/dAeZL Working on a procedural moonscape texture generator in Blender that might be useful to someone. With luck I'll be able to add some controls to add cracks to the surface so valleys can be added. Maybe lava flows? The texture uses generated cords so it can be applied to any surface if you want a quick moon terrain. Very basic blend file if you're interested in the early version.
  12. Yet more fun in Photoshop and Blender. Discovered a neat way to quickly make interesting textures for gas giant type planets using noise gradients in Photoshop. A Voyager variant Here it is with a Juno probe.
  13. Yeah, I snuck a slightly modified Kerbin in there ;). Here is a new one with smaller hexagons, shrunk somewhat along with added greeble to the structure, and finally made a completely new planet underneath. Denser hexagons are possible if you're wanting them even smaller but it seems to really wash out the planet beneath it. http://imgur.com/Zz4BIGo
  14. Noticed your OP and thought it would be fun to take a stab at making the terraformed Ceres with the hexagon shell in Blender. An interesting problem to solve anyway Only snag I ran into was the pentagons that are formed when trying to wrap hexagons into a sphere shape. Anyway, this might be close to what you were after. http://imgur.com/goLjsom
  15. Having fun with procedural textures in Blender.
  16. Sadly since the last update to both KSP and Blender I can't seem to get the import to function properly anymore. So I'll pretty much be hanging up doing traditional renders Instead I'm going to take a stab at doing occasional renders completely from scratch. The idea will be to closely mimic the original KSP look and texture style, just maybe throw some more polygons at some of the pieces when I model them ;-) Well as long as we are adding polys some vastly updated textures wouldn't hurt either. I was hoping to do something along the lines of epic work Pine and friends are doing over in his thread, just in a different medium. I'm working on one now I promised to ZooNamedGames a bit ago prior to my extended vacation but if you're willing to wait a bit I can also do one for you.
  17. Not exactly a Blender topic but I found a neat method of turning pictures or screenshots into something that looks like pencil art for free using Gimp. Original vs drawing Might be interesting to someone who wants drawing style artwork of some sort. I thought it was neat so I figured I'd pass it along to people here. Quick Youtube tutorial can be found here. Not my channel.
  18. A quick render of @klond 's Piston car. Give this one a peek here. Give this one a download and checkout that drive system. It's hypnotic. (as with any import parts can be orphaned or misplaced!)
  19. This is just amazing. I can only imagine the amount of design time in this one.
  20. Azimech's Enterprise orbiting Kerbin. Gman_builders Boeing 777
  21. Sure, let me give it a go. After I get done with Gman_builder's and one other I'll get on that Duna LK.
  22. Yet more fun with @eorin's jet car. Just a quick 30 seconds of nostalgia.
  23. Sit down, strap in, and drop the hammer!!! You should really check out @eorin 's thread here. This car is so damn cool it needs a theme song. Queue up some Muddy Waters - Manish Boy and then let your eyes feast upon on this sexy car. Finally take it for a spin and drive it like you stole it!
  24. I found your secret @Azimech I know how you're coming up with these craft. Loving these creations.
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