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About CoriW

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    Sr. Spacecraft Engineer

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  1. Okay, I didn't have any luck getting it to work on 1.7.3 with the newest KS3P.
  2. Use Leatherneck's recompile from page 25 of this thread, works fine for me on 1.7.3.
  3. Seeing the same thing here as well.. Not at the computer at the moment but will get more info and logs tomorrow.
  4. Question, for the KS3P config is it the "DefaultConfig.cfg" file that I'm supposed to replace with it?
  5. @physicsnerd @DR_RDR @Sharp12 @SilverState @Sir Mortimer Okay so regarding the issue with the Kerbalism and SSPX gravity rings not appearing in the VAB, I've done some digging and found the culprit to the problem and have come up with a solution. The first thing I did was look at the config files for all of the missing parts and ensure that all of them had researchable tech nodes and categories set in the VAB, which all checked out. After that I opened up the Module Manager cache file and searched for the configs for the parts in there.. Suspiciously it said that all of their categories w
  6. Noticed this as well.. Any known fix? If not I'll perhaps do some digging tomorrow.
  7. Hey so just a heads up I've now updated the JNSQ PBC Rebalance to use Module Manager patches instead of full replacement configs. It's much cleaner now and more compatible than ever. (Just thought I'd mention it, I'm assuming based on @JadeOfMaar's post in my thread that you guys were waiting for me to change that to put it up in the OP.)
  8. OFFICIAL RELEASE 0.2.1 Hey everybody, so after finally getting some testing done and verifying that all of the new Module Manager patches work properly I've decided that I'm happy enough with it to go ahead with an official release. Functionally not a lot has changed from the 0.1.0 release, the largest change was the migration from full replacement config files to Module Manager patches which is much cleaner and much more compatible with other mods. Aside from that I've fixed a couple of typo's from stock PBC, fixed a nasty reference error from the unofficial 0.2.0 release, and added vers
  9. Okay sounds good, let me know if you figure anything out. Also one other question.. I noticed that in JNSQ the flying low altitude is 500,000,000m .. What would be your opinion on that altitude for the contract? Or would that just simply be too difficult to complete?
  10. Hey thanks for the input, every little bit helps out a lot. Regarding the Kerbol probe mission, I was actually looking at that while working on 0.2.0 but ran out of time and it didn't get changed. But I can say this will be done in the next update. (Since I've released 0.2.0 unofficially I may skip an official 0.2.0 to avoid confusion and just push the official release as 0.2.1) As for making probe returns optional, that is actually a wonderful idea (in my opinion) and would also make so much sense. (Why return a probe if you dont have to?) I'll look into that next time I'm working o
  11. In most cases many mods will work on later versions of the game than the version which they were compiled against. Only certain updates (I believe KSP 1.3 was one of then) will break a lot of mods. It all depends on what a KSP update does under the hood on if it will break mod compatibility or not. That isnt to say that every mod will work on every update either, but many will retain most if not all functionality on most updates.
  12. Hey everyone just a heads up I was planning an official release tonight after some testing but an emergency happened IRL and I wasnt able to get any testing done. I'm going away on a trip this weekend and won't be able to do any testing so I'm going to push an unofficial release for now and hopefully it all works. The MM patches are untested so I hope they all work. Sorry for the delays. https://www.dropbox.com/s/nkt0jay3cb0o8gp/JNSQ_PBC_Rebalance_0-2-0.zip?dl=1 EDIT: Note that for version 0.2.0 you DO NOT NEED TO DELETE OR REPLACE any PBC files, on the contrary you now REQ
  13. Okay so just a heads up, this evening I had just enough time to get everything ported over to Module Manager patches, however I did not have enough time to do any testing to make sure that everything worked okay. So while I was tempted to release the new configs without testing I opted to wait until I have more time, which likely will not be until Wednesday evening. That all being said @JadeOfMaar I was wondering if you would be willing to look over the new configs and let me know if the MM syntax and everything looks alright? It would be greatly appreciated. If interested let m
  14. Hey so the reason I hadn't used Module Manager was that I wasn't sure if it could be used to modify Contract Configurator configs. But if that is the case that I can use it for that purpose I wouldn't hesitate to do it that way as I also prefer the use of Module Manager to modify things. Consider that part of why this was released in addon development. Also @JadeOfMaar I am aware of the intended use of :FINAL and would not use it here, thanks for the heads up though. I should have some time tonight to go through and modify the patches into MM configs. @garwel Download link shoul
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