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Everything posted by dlrk
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Inflatable heatshield doesn't seem to work?
dlrk replied to dlrk's topic in KSP1 Gameplay Questions and Tutorials
It seems like the shield isn't protecting the legs attached to fuel tank. It protects the engines, tank and everything stacked above it, but the legs heat up. They aren't clipping into either shield. -
Inflatable heatshield doesn't seem to work?
dlrk replied to dlrk's topic in KSP1 Gameplay Questions and Tutorials
Yep, putting a heatshield behind the inflatable heathsield helped -
Inflatable heatshield doesn't seem to work?
dlrk replied to dlrk's topic in KSP1 Gameplay Questions and Tutorials
Is there a way to visualize the heat distribution? -
The inflatable heatshields don't appear to do much, or anything. The parts completely protected behind the shield get almost as hot as the shield itself. Is this normal, and there is some trick to using inflatable shields, or this a mod conflict (perhaps deadly reeentry?) https://imgur.com/a/Rjkccq2
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[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
dlrk replied to JadeOfMaar's topic in KSP1 Mod Releases
What if I have SystemHeat but not Tweakscale? -
Is there an MM config to add LH2/LCH4 (CryoFuels) production to the MPUs?
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[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
dlrk replied to JadeOfMaar's topic in KSP1 Mod Releases
Is there a config or anything to let this work with SystemHeat? -
I believe for some tank mods (absolutely for MFT, I believe for Configurable Containers (I've asked on Discord)) masses and such can be set in an MM config, so for those simply publish an MMConfig that automatically configures for cryotanks. For mods that cannot be configured like this and/or mess with the resources themselves or break CRP, throw a warning of non-compatibility. Not sure what else you could really do or be expected to do
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What, if any, are the differences in procedural fairings vs stock fairings?
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Pilot Kerbals seem to have indefinite hab. Is that normal?
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- plugin
- life support
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Still issues with Trajectories (as posted to Github). Drag is underestimated massively. Let me know if this something best brought to TJ's mainainer. EDIT: Fixed on github
- 898 replies
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- aerodynamics
- far
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Sounds good. If ideas are helpful/welcome, on my install, I'm moving the WOLF depots, 275 hoppers and transporter to advLogistics, the 275 WOLF harvesters to advOffwordMining 375 WOLF harvesters to resourceexploitation. I'll send a PR when I'm done, in case it looks good.
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So, looking at the wiki, and the tech tree, I'm really confused about WOLF (though it's clearly pretty cool). Some parts don't come up until advanced colonization, which makes sense, but a lot come up fairly early at advanced science tech. Can those be used earlier?
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Thanks for the update! The new version unfortunately breaks Trajectories (the previous version appears to work fine 1.11.2), causing it to no longer account for atmospheric drag. EDIT: I see it has been fixed on Github
- 898 replies
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
dlrk replied to Boris-Barboris's topic in KSP1 Mod Releases
If you don't mind a feature request, and no pressure, but could we get options to adjust FBW settings depending on atmosphere and/or dynamic pressure? For example, at a certain atmosphere density or dynamic pressure, moderate AOA is on, and it turns off at lower density, and then FBW turns off entirely when out of the atmosphere?- 961 replies
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- autopilot
- fly-by-wire
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[Most 1.12.x] Near Future Technologies (August 26)
dlrk replied to Nertea's topic in KSP1 Mod Releases
The NFE probes don't seem to show up, at least not under pods, unless I search for them specifically or search for "probes". Are these deprecated or is something else going on? -
To double check, is configurable containers a dependency? If yes, can I remove the CC configs for parts outside of MKS?
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Some questions I've been trying to understand before launching my first MKS colony (after years of having it installed lol) What are Kolony Rewards? How are they generated and retrieved? With regard to WOLF, the parts disappear once dropped anywhere in the biome? And how are transport credits generated (I gather they represent fuel, spacecraft components, etc)?
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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
dlrk replied to Kobymaru's topic in KSP1 Mod Releases
Huh. That's odd.- 979 replies
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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
dlrk replied to Kobymaru's topic in KSP1 Mod Releases
Do you have body fixed mode selected?- 979 replies