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drswagboss

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Everything posted by drswagboss

  1. This is a little collection I've been using Texture Replacer-http://forum.kerbalspaceprogram.com/threads/107471-0-90-TextureReplacer-2-2-5-%2830-1-2015%29 Enviromental Visual Enhancements-https://github.com/rbray89/EnvironmentalVisualEnhancements/releases/tag/7-4 PlanetShine-http://forum.kerbalspaceprogram.com/threads/96497-0-25-0-90-PlanetShine-v0-2-2-1 Astronmer's Edge of Oblivion-http://kerbal.curseforge.com/ksp-mods/220335-astronomers-visual-pack-interstellar-v2/files/2209172 Distant Object Enhancement-https://github.com/MOARdV/DistantObject/releases/tag/v1.5.2 Scart91's Suits-http://forum.kerbalspaceprogram.com/threads/60961-BROKEN-0-90-TextureReplacer-2-1-2-%2820-12-2014%29/page156?p=1576978#post1576978 Endraxial's Planet Textures-http://forum.kerbalspaceprogram.com/threads/60961-0-23-5-TextureReplacer-1-5-10-%287-6-2014%29-IVA-Helmets-Removal?p=926577&viewfull=1#post926577 Erona's Sunflare-http://forum.kerbalspaceprogram.com/threads/55905-0-23-5-7-3-EnvironmentalVisualEnhancements-NEW!-VolumetricClouds!?p=991020&viewfull=1#post991020 Custom Space Engine Skybox-http://www./download/atkj0c99ay3eddz/SpaceEngineDemoSkybox.rar Active Texture Managment x86 Basic-https://github.com/rbray89/ActiveTextureManagement/releases/tag/4-3 HotRockets!-http://kerbal.curseforge.com/ksp-mods/220207-hotrockets-particle-fx-replacement/files I also really recommend these Stock BugFix Modules-https://github.com/ClawKSP/KSP-Stock-Bug-Fix-Modules/releases/tag/v0.1.7d Module Manager-http://forum.kerbalspaceprogram.com/threads/55219-0-90-Module-Manager-2-5-10-%28Feb-13%29-Including-faster-cats
  2. So are you saying that I can't mine because not enough EC?
  3. can someone explain to me how to install this "4.1" update, I looked through the 4.1 source, found the .dll and the .version and overwrote both of them in a 4.o install in 0.90, but ksp still tells me that its in 0.25 and to use another version
  4. Can Someone please explain to me the logic in this
  5. Sorry for the delay, midterms coupled with the release of elite has had me on hold, but..I am working on it again.
  6. See if you can even tell the difference 4096 ----------------------------- http://imgur.com/a/RO1Ft#0 ----------------------------- 2048 ----------------------------- http://imgur.com/a/Za72y#4 ----------------------------- Resized all the textures in the texture replacer default folder, went from crashing on endraxials textures, to loading all the way in without ATM, of course I added it anyways, for stability. I so sorry, pls forgive me. Where should that link be put then?
  7. yes, it worked fine before, but low frames. and even with CCC we still cant have AA, but idk, might have to just remove CCC And another thing, I get like this v shaped tearing when I move the camera too fast...just saying, prolly not related.
  8. on a note, i get this as well, btw, this only started when I installed CCC, before I could play as much as I wanted, but I didnt get the frames I wanted specs----------- Radeon 7770 HD 760k Black Edition 8GBs RAM 2Tbs HDD CCC 14.? ya i get into the editor, i can make stuff for about 2mins, then the game freezes and I cant kill it, instead I have to restart the whole system
  9. yea, i checked the atm config, its set to bilinear, btw i dont have catalyst installed edit- ok so i installed catalyst drivers, lol, and now that doesnt happen, antialiasing is still off tho
  10. umm, configs, like graphic settings right, ya ive turned the texture quality up and down, for parts and for terrain, and also antialiasing seems to not be working, even tho i have it a 8x radeon 7770 760k black edition idk what drivers ubuntu has, but in windows im running 14.1 and ubuntu 14.04 LTS
  11. nooo, the dam clouds arent mipmaping i think, as i zoom out they look more and more low res, ill do a comparison with windows
  12. you cant really see it, the cloud im guessing arent mipmaping, this doesnt happen in windows happens with the navball too, its low res, except for the part thats closesest to you
  13. http://imgur.com/a/MBbiJ Can anyone tell me why this happens, i am running linux 64bit, ubuntu 1404,
  14. This is an idea I got from Wanner364 I've never made a mod in anything before, so if you'd like to help PM me pls, here are my plans so far, keep in mind this will be big for me, I've never meddled with unity, and only a bit with blender Project Title----------------Excursion Vehicle for Low Gravity Environments i.e. E.V.L.G.E Notes------------------------------- Wheels have variable speed for different gravity wells Main body-includes life support l,crew cabin, and KAS containers Cockpit Passenger module/comms board/viewing cabin/secondary command? Wheels suspension on the undercarriage maybe? Custom remote tech dish Possibly custom ladder as well Main body variants----------------- All have a kerbal year of life support In non passenger variants, life support scales to 2-3 years Support for one kerbal in command pod Support for 5 extra kerbals in passenger variant Command pod has KAS winch mount possibly Multiple/1 powerful SAS UNIT/s to keep oriented in low gravity High mass as well? RTG/SOLAR? Utility Hatch? Encases the KAS and TAC components, primarily acting as an aesthetic artifact Could serve as a remote tech relay base, 40Mm on two small dishes, 110Mm on main dish Variants-------------------- Passenger variant LFO variant? Kethane Variant? KAS Variant? COMPATIBILITY----------------- Possible modular fuel tanks integration TAC Life support integration KAS integration RasterPropMonitor integration Remote Tech 2 integration so far what I've done update
  15. ive had this too, idk what it is, i set terrain to default, disabled scatter, it worked fine on its own, without any extra mods, with just better atmospheres and active texture managment. so i guess its a conflict somewhere, i hope someone will pick this up soon, hate to see it die edit- oops im refering to the surface fighting, looks like the z fighting bug in city lights
  16. this happens i intercepted the one thats falling with the still orbiting one,when I passed the 2.5 km loading distance the game freezes( as it does ) but afterwards the station just shoots down. i think it might be a conflict with extraplantetary launchpads
  17. so i put up a small station, it has the stockalike station parts, Tac life support, and waste thingys, kosmos small panels, and a stockcrew tank. Then i make an Resupply clipper, for tac. i launch it get to 100km orbit, match planes, intercept, when i get within 2.5km, the loading range,the stations orbital velocity drops to zero, and it plummets to kerbin.heres my gamedata http://drswagboss.imgur.com/all/ its the first 3 btw,i had the interstellar lite pack until the full .12 came out, i removed all the conflicts i think. also had FAR, but removed it temporarily to figure out why my rockets snap when i start my gravity turns
  18. ha, asteriods may not spawn around kerbin - - - Updated - - -
  19. ya, within hte VAB or SPH it happens with the interstellar parts,they attach but still follow my mouse
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