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About Geschosskopf

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    Director of Shanghaiing Operations

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  • Location Lousy Anna's armpit
  1. Yeah, OPM forces you to think in terms of decades. With the most efficient transfers, a trip to Sarnus and back is about 1 decade, Urlum is 2, Neidon is 4, and Plock can be up to 16 (worst case). So you obviously want engines with insane Isp so you can pack way more dV than you really need, allowing you to take faster, less-efficient routes. But even so, you're still talking multiple decades for anything beyond Urlum. When I last did OPM, my best vacuum engine was the Nuclear Lightbulb from Atomic Age (now in Spacetux Recycled Parts by @linuxgurugamer. While rather better in both thrust and Isp than the LV-N, using it resulted in the mission times noted above. There are more high-tech options in other mods. But regardless, given the huge travel times, you'll never get there if you're mucking about for very long at less than 100,000x warp, and even that's too little for most OPM missions. You need a mod that allows 1Mx warp or more. And all of this means, you can't be flying ships around on shorter missions, nor have bases and stations that require frequent micromanagement and crew rotations.
  2. Bravo! Now I have to go back and count up all of mine... Anyway, the X-plane flight there.... Did it ever leave the atmosphere or did it burn up during ascent?
  3. Hope you use Kerbal Joint Reinforcement. Otherwise, those big modules on either side of small docking ports might make the ship a real noodle.
  4. The Saga of Emiko Station - Chapter 92 - Echoes

    No, you're building it for NoKo
  5. I dunno. Windows to OPM planets come at intervals of 1 year plus a few days. At timescales of 1 year, OPM planets don't move very much so it's all about Kerbin making a lap. Also, because OPM planets don't move very fast, their inclinations and eccentricities make only small, incremental dV differences from one window to the next---it takes many years before such effects add up to anything significant, if they ever do (really only matters for Plock). So don't sweat launching for OPM at the earliest opportunity. You'll get another chance every year. Leaving 3-5 years into the game makes no real difference to the trip itself but lets you have much higher tech, perhaps even with the tech tree complete. You really want to have the tech tree complete before you leave. First, you want the tech for the OPM trip itself. Second, the trips take so long that you'll have the tech tree finished before the OPM mission arrives, so you effectively get no Science! from out there anyway. Third if you still have to scrounge Science! closer in while your OPM misison is en route, your OPM mission won't make noticeable progress. The only way to ever see the Outer Planets is to warp ahead for years at a time while doing nothing else.
  6. Have you ever ejected a kerbal from the solar system?

    Welcome to the forum and congrats on your first Kraken encounter This sort of thing happens to everybody eventually. The worst I ever had was when Bill was on his way home from an Eve fly-by. Just before reaching Kerbin's SOI, the Kraken snatched him FAR away instantly. See pic below. The speed was 882 x 10^9 x the real world speed of light and the distance was 714,000 lightyears from the sun. I tried F5/F9 but could never save Bill, so I guess his ghost is still out there somewhere.
  7. Thermal Control Systems and Radiator Panels

    Yup, that's it right there. The engine produces X amount of heat per second, so the more seconds the engine runs, the more total heat you have in the ship. There really aren't any exhaust gases in the game at all. Fuel simply vanishes and the mathematical results of the thrust and heat generation functions are applied to the ship, while graphics of fire and smoke appear at the engine bell. There's a small volume behind the bell in which other parts have can heat applied to them, as if they were actually in the exhaust stream. However, this "stream" is very short and narrow, and neither it nor the graphical flames radiate heat at all. Thus, we can mount radial engines so their fires pass only inches away right down the length of the central stack, and the central stack receives no heat from this. This is what complicates the whole issue. The longer the burn lasts, the more time the accumulated heat has to percolate through all the ship's parts. The thermal properties and physical arrangement of these parts then determine how much heat gets to which other parts in how much time. Thus, even with the same engine running for the same amount of time, whether or not you actually need radiators (and what type, and where to mount them) depends on the design of the rest of the ship. This is why people see different outcomes in their games, resulting in much confusion. This brings up the subject of your recent experiments. They're very interesting---thanks for doing them. However, the test rig's configuration bears no resemblance to any ship a player would actually use in the game, and is in fact designed specifically NOT to have any built-in heat sinks. Thus, it gives a good idea of the relative effectiveness of various parts as radiators, and lets you know how much heat LV-Ns produce, but it doesn't tell a player how many of what type of radiator he might need on his real ship. This percolation through the rest of the ship also somewhat ties back into the TWR question. Let us say you've got a ship you want to send from Kerbin to Jool. The basic design of the ship is constant---the same payload, the same fuel tanks, and you're going to be using LV-Ns. And, of course, the dV required to get from Kerbin to Jool is the same, too. The question is, from a heat safety POV, is it better to use fewer engines (and thus low TWR and a longer burn) or more engines (high TWR, shorter burn)? My own experience, which I haven't rigorously tested, is that high TWR causes less problems with heat. Although the rate of heat production during the burn is higher because you've got more heat sources, heat production stops sooner, so there's less time for heat to move around the ship while heat is still being produced. Thus, the fuel tanks (which are full to start with so are great heat sinks) absorb the heat before they get saturated, then gradually feed it into the rest of the ship while simultaneously radiating some to space. The result is not much heat ever making it up front where the delicate things are. OTOH, with low TWR, the burn can last long enough that the fuel tank can become thermally saturated, at which point it ceases to provide insulation to the rest of the ship, meaning more heat eventually reaching the squishy bits. Does this match your observations?
  8. Blasty's No Contract Career

    Ah, I'd forgotten this aspect of delayed building upgrades Anyway, interesting challenge. Good luck!
  9. Holy shamanism! But hey, you have the Trickster along for the ride. That should be fun
  10. THE CAMWISE LOGS - "Bring it on!"

    Which is good enough,. And I wholeheartedly agree with it for the vast bulk of life. Really? Most folks make 2 or 3 daily during their morning commutes Wow! On this side of the ocean, I've never heard that idiom outside the more southerly parts of Louisiana. It's not as common now as it was in my youth (when poling barges was still within the living memory of the elders) but is still in use. The word "bargepole" is of half French, half English ancestry, so I figured it was a local creation. Yeah, I did, too., 30 is IMHO the best time of life. You're old enough to know better but still too young to care, which is a golden moment. Also, you can fit in with the widest range of age groups both above and below you because you can claim membership in 2 or 3 of the so-called "generations" that seem to be randomly spawned every couple months by social media mavens, so you can easily find boon companions for both raising Hell and soberly discussing affairs of state. And best of all, you can, briefly, call yourself king of your own space while your kids are (hopefully) still too young to challenge your alpha position and your parents are still doing fine on their own. Like everything else in life, this doesn't last very long but, if I could go back to a younger point in my life, I'd be 30.
  11. I envy you. You obviously make so much money that doing your taxes is a major chore. And I salute you for obviously not working for the Infernal RS as their work only begins after April
  12. THE CAMWISE LOGS - "Bring it on!"

    Never grow up. IT'S A TRAP!!!!!!
  13. Brave New (PS4) Solar System - Consolidated Thread

    Good thing, given how far you want to go. Hmmm, if you're going from near the equator to near the pole, then back again to the lander, that's about 1/2 the circumference. So you might as well do the other half while you're at it and get your Elcano patch (plus Science! from all the other biomes along the way) When I 1st started KSP in 0.20, procedural terrain hadn't yet been applied to Mun (or nearly anything else). So it was all vast triangular planes at slight angles to each other except for a couple of big, handmade craters and the odd mountain (all of which were just smaller, steeper triangles). All smaller details were just drawn on the texture. IOW, excellent rover country. You could really put the hammer down when going in most directions, only having to slow down every 20-30km when you came to an equally long ridge where 2 big triangles met. Problem was, this was long before career mode and WAY before all the current Mun biomes, so there was really nothing to see or do on such a trip. And driving 20-30km to the ridge on the horizon, then seeing EXACTLY the same thing on the other side, only took once to convince most folks it really wasn't worth the trouble. Thus, it used to be a joke that Mun was littered with abandoned rovers sent there with high hopes only for their creators to realize the futility of it all. Then Mun got procedural terrain and scads of biomes, so which brought a spike in more rovers going to Mun. But then most folks saw the jagged terrain and quickly gave up, leaving roving on Mun to a dedicated few (not including me ) Must be nice Nice Mk3 SSTO, too.
  14. Yup. Goes all the way back to the initial release of Hooligan Labs