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Superfluous J

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Everything posted by Superfluous J

  1. Sounds awesome. I've also KSP'd while flying. It's fun Yeah, well we have a Hulk. Sorry, just one of the best quotes from that very quotable movie. Can't wait! Well, I can wait, obviously. But still. You know what I mean.
  2. You just made me want to try planking rockets around KSC.
  3. My viewers are making me ships that cost between 30-80k and I'm having no trouble landing them on mun and getting home. Well, I'm having trouble but not with the rockets
  4. Agreed. When playing GTA-style games I frequently don't continue the story until I've done all the side missions (and sometimes found all the hidden objects) available. And in KSP, the most fun I had was when I forced myself to unlock only one tech node per successful mission. Reveling in the limitations instead of striving to overcome them as quickly as possible.
  5. I use the paint on the interior fuel tank as a guide. I hear that Editor Extensions has vertical snap, but I installed it on my 0.23 save AFTER I'd started my Jool-5 mission and never built anything using it after. I've not gotten around to reinstalling it on 0.24. Therefore, I've never actually used it
  6. Could the rover (or any waypoint) missions have hidden waypoints? As in, go to a waypoint, and either you get the contract there or a new waypoint opens up that you have to then go to. "Using what we learned at Slim Walker's Gulch, we'd like to run the same test at Tiny Pinkerton's Crossing. I think it'll be even sciencier there!"
  7. Actually I almost quit right before 0.22 came out because I didn't want to just endlessly create useless things and send them places with nothing on them, to do nothing there. Science and contracts is actually why I'm still playing, over a year after getting the game. To the OP, restart with mods that cut your science to 1/3 and specifically cut Mun and Minmus science to about 1/10 or so to make up for the extra biomes. Add another to increase part costs (4 times looks pretty good though I've not tried it yet), vow only to quickload after game crashes, and then for good measure use Deadly ReEntry and FAR (or NEAR) with KIDS. And if you still unlock everything in a weekend, cut everything even further and try again. Make a meta-game out of it
  8. I've been reading this thread with much eagerness. I've got a point and a question: The economics of Karbonite: it should be cheaper than what you convert it into. Nobody's going to buy expensive crude oil, refine it, and sell it for cheaper gasoline. Replenishing deposits: Has there been any thought to replenishing deposits? One of the things I didn't like about Kethane was that deposits could dry up. I can understand making them dry up, but I'd like them to replenish with time so I could revisit a field and get more out of it. Plus, if they replenished with time you could make them dry up faster. Or is the whole concept of a field drying up not going to be in this mod, and fields will just "always work"?
  9. I think what he wants (and it's a neat idea) is to be able to say "For this ship, right here. This one I'm on right now. Use this preset configuration of percentages." Then when you go to another ship, you can set it to a different pre-set configuration. And maybe another. Then the user can set up a "nonreturning probes" config, and a "roving" config and an "ALL the science!" config and a "default" config, whatever. The key here is that jumping back to the probe, once you've run 7 missions while waiting for that probe to get to Jool, will reset that probe's alerting percentages to whatever you have in the "nonreturing probe" config.
  10. Are you kidding? I LOVE that. Its like a present and I can do a slow zoom in on the launch pad. Very dramatic. Learn to use the symmetry key on your keyboard. I only change symmetery with it. I think it's X. Its so ingrained in my brain that I just do it without thinking.
  11. Sweet! It was really fun. Even if I hadn't won anything it was worth it just for how much I learned (and how much fun I had). Those two things were really my downfall. Next time (and oh yeah there will be a next time) I'm parking at Tylo and being done with it. Also, no orbiters (so MUCH less docking shenanegans), because in a rewatch of the end of my series I found that "orbit around tylo" superceded "orbit around [anything else]" so I didn't get the unique "orbit around" credit for Pol, Bop, Vall, and Laythe. Oh well, live and learn. No way I'm changing my Laythe lander, though. In fact, I'm landing that way everywhere (with atmosphere) from now on I gotta figure out how to do that on Eve.
  12. Turn that down! It's blinding I just installed the old version yesterday on my new save. Time to upgrade!
  13. I know they don't want randomness in the game, but I'd love if every time you use a part you've not unlocked from the tech tree, there's a small chance it exploded. Then you still get the credit for the contract but can't use the parts. Well, you CAN. If you're a gambling man.
  14. Hey he asked for parts, not resources! But no, I didn't really think about it that much and didn't know about that post. When I'm ready to restrict my game way down I'll surely be referencing that. Thanks!
  15. I think this will work, assuming you have modulemanager installed. Make a *.cfg file and put it in your gamedata folder, and in it: @PART[*] { @cost *= 3 } If it's not right, it's really close. I can't test it right now.
  16. Don't go to Mun to do a contract. Go to Mun to do 3 contracts, and do 3 more on the way and 1 on the way back. Also do a ton of while there (and on the way and as you come back).
  17. Edit your first post, then go in to advanced mode. You should then be able to edit the title.
  18. Very cool thoughts here. I love the idea of mining fuel at Jool. Perhaps allow for minor (and while-not-focused) collection so long as you can nail an orbit within a few kilometers of Jool's atmosphere? Though now that I think about it, that probably wouldn't be all that productive, considering the fuel costs to meet up with the mining ship.
  19. Cheers for the quick turnaround and adding my request! [EDIT] I found a minor visual bug. When I have this set to the in-game toolbar, everything is fine. When I flip it to Blizzy's toolbar though the bottom flickers. The rest of the button bar looks okay and the buttons work fine. I took some video and grabbed still images from it. Below are two sets of images, the top are from the launchpad and the bottom are from orbit. The left-right images were framegrabs from consecutive milliseconds in the video.
  20. Second. This shouldn't be a comment on a thread. It should be given the prominence it deserves. I'll re-reply to that thread with my images.
  21. I'm using more (moar?) solid rocket boosters because they're cheaper. Other than that, not much.
  22. Wow 5 comments and nobody's complained that the devnotes don't say that each dev worked a 90 hour week preparing for 0.25. I'm proud of the forum. Proud, I say. Congrats on the release. Loved the vid and I'm having lots of fun with the contracts. Now SLEEP. We expect double work next week!
  23. I'd also love contracts that rely on previous contracts. Mission chains, as it were. Another use of waypoints (if it's possible). Make one per easter egg, and occasionally send the player to one in an otherwise normal-looking "take readings at [waypoint]" mission. So sometimes we get happily surprised when we land and there's a Mun arch or desert temple there.
  24. Better you than me! No wait, I mean no problem. We all appreciate the work you put into this and your other mods
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