FanaticalFighter
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Everything posted by FanaticalFighter
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The Kraken Drive is Showing It's Worth
FanaticalFighter replied to NASAFanboy's topic in KSP1 Discussion
Whackjob... kraken drive.... *Imagines computer exploding* -
STS-114: The Rescue That Never Was
FanaticalFighter replied to ZeeWulf's topic in Science & Spaceflight
That was a brilliant article. Thank you, OP. -
shutupandtakemymoney.jpg That looks epic.
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Twitch Thursdays: Twitch Plays KSP
FanaticalFighter replied to SQUAD's topic in KSP1 The Daily Kerbal
I'm only seeing the "offline" thing too. -
Random ideas for Procedural Engines: There should be multiple engines with the procedural feature: eg an OMS engine, a launcher engine, an upper stage engine, a nuke. These engines should be scalable, ie, increased in size. With increase in size, the engines increase in weight and thrust. ISP stays the same. This scaling should be so that the engines can come close to the engines already in the game - e.g. the OMS engine gets a similar amount of thrust to the LV909 when scaled to that size. Increasing ISP for an engine should mean increase in both weight of the engine and a decrease in thrust of the engine. Meanwhile, decreasing the ISP would mean increase in thrust. Also, this increase should be different for different engines. The OMS would be able to increase its ISP to a lot more than the launcher, and so on. This feature should be limited by the tech level the player is on, ie, if the player is just starting, the hard limit on engine ISP scaling would be a lot lower than what the player would have later in the career. Scaling an engine beyond a limit or so would mean clusturing of the engines. For example, the upper stage engine would cluster beyond 1.85m and the launcher would cluster beyond 2.5m. This would just be a visual effect.
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Are you sure the liquid engines are attached directly to the tanks? Generally, you just press space till the stage for liquid engines, and then press shift to throttle up.
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This game can't be given ENOUGH rep. 'Nuff said.
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Whackjob challenge: Shimmy's Quest!
FanaticalFighter replied to Whackjob's topic in KSP1 The Spacecraft Exchange
How does that not shake itself apart during launch? -
[KSP speculaton] What is Kerbin made of?
FanaticalFighter replied to PlonioFludrasco's topic in Science & Spaceflight
I think its made of normal stuff, just the gravitational constant is ten times what it is here. -
ramipro: That video was amazing! Thanks for posting it here.
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Devnote Tuesdays: The "Sans-HarvesteR" Edition
FanaticalFighter replied to SQUAD's topic in KSP1 The Daily Kerbal
What's the messaging system? -
Looking for someone to do KSP videos with
FanaticalFighter replied to MSHalo3Rocks's topic in KSP Fan Works
Australia, you say? Well, I live in India, so my timezone shouldn't be too off. I'm up for it. I'm a bit older though (17) -
Welcome! That's a nice SSTO you have there. I didn't build my first SSTO until I was a month or so into the game. Well done, good sir!
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Are you participating in the Logo Contest?
FanaticalFighter replied to CalculusWarrior's topic in KSP1 Discussion
I'd love to participate, but I'm in the middle of my exams. -
Saturn V stage recovery... there wasn't any?
FanaticalFighter replied to Motokid600's topic in Science & Spaceflight
What? I'd never heard that. link? -
Nope. Its not even possible with mods atm.
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Which space game are you most excited about?
FanaticalFighter replied to Monkeh's topic in The Lounge
The next version of KSP. The version after that. And then the version after that.... -
My KSP brain thinks: I need to do this with the whole trio sitting on a rocket. That guy is bloody enormous though. I guess the public doesn't really appreciate the size of these rockets.
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[1.2] Real Solar System v12.0 Dec 8
FanaticalFighter replied to NathanKell's topic in KSP1 Mod Releases
Why do I have the feeling that Ferram doesn't actually know what to do with his crazy launcher, and is asking us for ideas? What would I do with a 5000t launcher: Get something to tour Jupiter's moons. Like, land. Land everywhere.