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Everything posted by Xemrael
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Xemrael replied to Angelo Kerman's topic in KSP1 Mod Releases
The creator of the mod hasn't said anything about the mod compatibility, so i got that idea.- 571 replies
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Xemrael replied to Angelo Kerman's topic in KSP1 Mod Releases
So the mod is dead? Or any plans to make it compatible or at least say something about the mod compatibility state for 1.12? @Angel-125 I actually don't know how things are handled in CKAN, but I think a mod shouldn't be available there unless its state and compatibility are clearly maintained and informed.- 571 replies
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Xemrael replied to Angelo Kerman's topic in KSP1 Mod Releases
So is this compatible with 1.12? On another note, this video is not mine but addresses something that i encountered too, there's something strange when assigning workers, inside and outside the VAB- 571 replies
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[1.8x - 1.11x] Kerbal Weather Project (KWP) v1.0.0
Xemrael replied to cmet24's topic in KSP1 Mod Releases
Did you end up making rain? This mod is so awesome, just needs the visual feedback -
Thanks for the answer! I did not check all planets, so for example Laythe or others, do cause shadows onto Jool's atmosphere, when passing in front of the Sun, and Laythe gets completely dark when obscured by Jool. The Mun does cause a shadow onto Kerbin, but as I have read sadly only affects the atmosphere, still i was expecting the Mun to get completely dark when blocked by kerbin And what about the ingame Scatterer settings? is it something to do with your config files or just a bug?
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The Name Change Thread (WARNING! ONE TIME ONLY!)
Xemrael replied to Souper's topic in Kerbal Network
If possible, would like to change my name to "Xemrael" Thank you! -
[1.8x - 1.11x] Kerbal Weather Project (KWP) v1.0.0
Xemrael replied to cmet24's topic in KSP1 Mod Releases
This is insane and one of the things I've been waiting for this game besides clouds!!! Speaking of clouds, it is just the only thing missing, weather effects, even if purely visual just to go along with the mod information would be awesome! -
Greetings, I've been using this mod and have some questions. First is why doesn't Mun get eclipsed by Kerbin? I mean, it still gets light by the Sun like in Stock: Kerbin doesn't cast a shadow onto the Mun This is a very rough put image but i hope you all get the idea, Kerbin is eclipsing the sun, but there is still light on the Mun ground Now this part is probably more for the Scatterer forum thread, but still I'll ask here; I have tried to set this options on but they seem to do nothing and reset every time I close and open the game, anything in particular or a bug? Changing "Fourier grid size" to any of the other 3 values always gets reset, same for "Sky reflections" And same for "Long-Distance terrain shadows"
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Still worth it to force DirectX 11 or just play with the 64 bits version?
- 3,403 replies
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- renaissance compilation
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[quote name='Proot']I'm doing much more than clouds...[/QUOTE] [IMG]https://i.kinja-img.com/gawker-media/image/upload/s--5X3Jp-QY--/1369785588703665037.jpg[/IMG]
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[0.25] Astronomer's Visual Pack - Interstellar V2
Xemrael replied to Astronomer's topic in KSP1 Mod Releases
[quote name='V8jester']This is EVE 7-4, Scatterer and the original AVP. Lighting was redone and here is the cfg I used :) [url]https://www.youtube.com/watch?v=1LRrZ9QSjGw[/url] [CODE]CLOUDS_SETTINGS{ GUI_KEYCODE = N } CLOUD_LAYER_PACK { CLOUD_LAYER { SAVED { body = Kerbin altitude = 7500 volume = False color { r = 20 g = 20 b = 25 a = 10 } main_texture { file = BoulderCo/Clouds/Textures/lightning scale = 1 offset { x = 0.3052678 y = 0 } speed { x = -2.5E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/lightning scale = 0.1 offset { x = 0.3052678 y = 0 } speed { x = 0.0133333 y = 0.1 } } scaled_shader_floats { falloffPower = 4 falloffScale = 3.5 detailDistance = 0 minimumLight = -0.4 fadeDistance = 5 rimDistance = 1 } shader_floats { falloffPower = 4 falloffScale = 3.5 detailDistance = 0 minimumLight = -0.4 fadeDistance = 5 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Duna altitude = 10000 volume = False color { r = 20 g = 20 b = 25 a = 10 } main_texture { file = BoulderCo/Clouds/Textures/lightning scale = 1 offset { x = 0.3052678 y = 0 } speed { x = -2.5E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/lightning scale = 0.1 offset { x = 0.3052678 y = 0 } speed { x = 0.0133333 y = 0.1 } } scaled_shader_floats { falloffPower = 4 falloffScale = 3.5 detailDistance = 0 minimumLight = -0.4 fadeDistance = 5 rimDistance = 1 } shader_floats { falloffPower = 4 falloffScale = 3.5 detailDistance = 0 minimumLight = -0.4 fadeDistance = 5 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Laythe altitude = 6250 volume = False color { r = 20 g = 20 b = 25 a = 10 } main_texture { file = BoulderCo/Clouds/Textures/lightning scale = 1 offset { x = 0.3052678 y = 0 } speed { x = -2.5E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/lightning scale = 0.1 offset { x = 0.3052678 y = 0 } speed { x = 0.0133333 y = 0.1 } } scaled_shader_floats { falloffPower = 4 falloffScale = 3.5 detailDistance = 0 minimumLight = -0.4 fadeDistance = 5 rimDistance = 1 } shader_floats { falloffPower = 4 falloffScale = 3.5 detailDistance = 0 minimumLight = -0.4 fadeDistance = 5 rimDistance = 0.0001 } } } CLOUD_LAYER { SAVED { body = Eve altitude = 7750 volume = False color { r = 20 g = 20 b = 25 a = 10 } main_texture { file = BoulderCo/Clouds/Textures/lightning scale = 1 offset { x = 0.3052678 y = 0 } speed { x = -2.5E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/lightning scale = 0.1 offset { x = 0.3052678 y = 0 } speed { x = 0.0133333 y = 0.1 } } scaled_shader_floats { falloffPower = 4 falloffScale = 3.5 detailDistance = 0 minimumLight = -0.4 fadeDistance = 5 rimDistance = 1 } shader_floats { falloffPower = 4 falloffScale = 3.5 detailDistance = 0 minimumLight = -0.4 fadeDistance = 5 rimDistance = 0.0001 } } } }[SIZE=3][SIZE=2] [/SIZE][/SIZE][/CODE][/QUOTE] That is simple but awesome, thanks for showing it!!! Really have to get my patience again and go back to modding. :P -
[quote name='Avera9eJoe']Hmm... That mainly depends on what EVE will have added to it I'm afraid. KSPRC uses EVE for cloud and particle effects as well as auroras and lightning. I would ask Rbray about that. :)[/QUOTE] Thanks for the reply. :) It is something that I'm waiting for a long time, and I don't know why Squad hasn't put any kind of effects, it doesn't need to be a Global Forecast System modeling for Weather hehe, so see some effects would be just, but just simply awesome. Sadly I can't help, don't know nothing about programming. :P
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Any possibility that any kind of weather/clouds, and some effects of rain and lightning could be included? :D
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[0.25] Astronomer's Visual Pack - Interstellar V2
Xemrael replied to Astronomer's topic in KSP1 Mod Releases
Sorry for this question, but where can I see some pics or videos from the Lightning included in the pack? I'm so curious! :P -
[Solved] Open letter to the Cloud-making community
Xemrael replied to Sigma88's topic in KSP1 Mods Discussions
I think that Squad really needs to start working on clouds and weather for KSP, that is a huge thing missing now, at least, thats my point of view on what KSP is missing right now... -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Xemrael replied to rbray89's topic in KSP1 Mod Releases
I'm running the last one; well, it seems to work in the mapview, I don't know why I didn't tested it there... Thanks and keep up the awesome work! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Xemrael replied to rbray89's topic in KSP1 Mod Releases
I'm not seeing City lights, all I see in Kerbin's opposite side of the Sun is this: Here are the mods I'm using, how the GameData folder is and the output_log - http://tinyurl.com/qc5pfla -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Xemrael replied to Starwaster's topic in KSP1 Mod Releases
I can't seem to find the 2.5 meter heatshield in the Structural Tab, anyone have or had the same issue? EDIT: Never mind, bad installation.- 5,913 replies
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