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Dakitess

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About Dakitess

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    Spacecraft Engineer

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  1. Hi everyone, thanks for this mod, it really looks nice Thought, as shown in the first page and as experienced in game, some parts are not fully covered with the Red, Green, Blue channel : some part keep being "neutral", which is globally fine, except for some lights situations and hen metallic colors is vastly used on the craft : the difference can be a bit "strong". Is it possible to affect a whole "metallic aspect" to the parts, just like the "Appearance : it's all shiny" slider, while keeping the possibility to recolor the Red Blue Green channel ? Also, the front small contr
  2. Hi there ! I'm currently organizing my own BDAc tournament and this version comes in handy ! But there is some stuff that I really do not understand : 1) What is the "IT" that appears ? It looks like when a craft kill another one, then the whole other crafts make it a priority target, until one of theses others crafts manage to get a hit to this commun target and become the Priority Target. While it's interesting, I would really would like to avoid this, is there anyway to deactivate this functionnality ? 2) Having log of the battle is crazy ! But I'm not sure to under
  3. Hi there ! Texture Unlimited that I've been using it for a long time, with TURD Now I come with a weird glitch based on an exotic KSP install, so I would understand if there is no known answer / you don't want to bother with such specific situation. - KSP 1.10.1 (yeah, already not the officially supported version but it works :p) - Using BDAc with the specific Runway Project version : somehow, it has a dogfight option that comes very handy, in CameraTools ! - Using quite a lot of graphics mods, like AVP, DOE, PlanetShine, EngineLightRelit, etc etc. - TU and TURD that
  4. Hi there ! Love CameraTools, I've been using it for a long time ! Now I come with a weird glitch based on an exotic KSP install, so I would understand if there is no known answer / you don't want to bother with such specific situation. - KSP 1.10.1 (yeah, already not the officially supported version but it works :p) - Last version of CameraTools 1.14.0 - Using BDAc with the specific Runway Project version : somehow, it has a dogfight option that comes very handy, in CameraTools ! - Using quite a lot of graphics mods, like AVP, DOE, PlanetShine, EngineLightRelit, etc e
  5. Is there a way to apply the reflection we used to have in previous version, for helmet visor but more especially on cockpit glass ? I really loved this feature ! I'm using ReStock but could eventually get rid off if it helps, even if I would be glad to use both at the same time. I'm also using TextureUnlimited to get shiny parts, I don't know if it could be an incompatibility ? Thanks in advance !
  6. Yeah It was not clear wether you were allowed to rotate the craft, but I think it's totally okay. It just simplify a liiiiitle bit the pitch over, you would be able to do the exact same ascend with a vertical liftoff, just a bit more difficult to trigger. 3447 m/s ! Damn, you now have the record, good job I'll have to try again then :p @IronMaiden, you know have another competitor :p
  7. Naaah did not try again after this 3444 m/s, you still have a record :p What's up, the other players ? do you manage to improve your ascent ? Even if it's not the record, do not hesitate to post your entries with some informations and / or question if you want some help ! You can see that you can clearly improve by a large margin (+/- 300 m/s) over a standard not optimized ascent !
  8. I've tested, Oberth Effect seems to beat the benefit from limiting the Ap at 70km. In addition, the ascent is even flatter, leading to more atmospheric drag : better push the AP directly to 100km ! Here is my last attempt so far, 3444 m/s : Is it still possible to embed Imgur Album here on the Forum ? Here are some screenshots taken at some specific steps : https://imgur.com/a/Gz0tVXo
  9. Throttling down is indeed very rarely a good idea, it only means you could have chosen a more suitable engine, lighter / with better ISP. Or you can take benefit from higher TWR which always is a plus to avoid Gravity Losses, by FAR higher than Atmospheric Drag. This challenge is here to promote the Gravity Turn as it makes a HUGE difference and show how much the "don't go too fast in the atmosphere" is a very wrong way to ascent. My initial entry : I actually thought it would be better to loose slightly on the agressive curve to allow for less drag cumulated during minute
  10. Very nice questions indeed ! - Yep, you can tweak the Rigid Connection thing and / or AutoStruts. - Yep, you can change the staging, good one, did not think about it ! - Yep, you can do whatever you want during your flight, except for bug-using, AltF12 and this kind of thing :p - Right, I did not remember that I locked this upper tank : actually, it is a way to "dimension" a good ascent, you should not have to use it. If you do, well, you might want to work on your trajectory and ask for advises I prefer that we let that untouched, as it's my fault and maybe some people al
  11. Hi there, I'd like to suggest a small and easy contest, which is all about launch efficiency, trajectories, gravity turn, etc. You'll find below a Full Stock Craft : https://cdn.discordapp.com/attachments/706948521735225374/753224100033462372/KSC_-_SLG4_-_MunAr.craft A quick VAB pic of this very basic rocket : What you can do : - tweak every contextual parts menu : engine's gimbal, booster's power, fuel capacity, fairing jettison option, Autostruts, Rigid connection, fuel consumption priority... Etc. - modify the staging : fairing separation so
  12. Really liking this mod so far ! I love the fact that the general behavior is to follow Prograde, this is what is lacking in other AutoPilot that gives absolute angles / curve to follow. i'll allow myself to give some Feedback : Damn, the default setting are sooooooo wrong. I have to set my pitch to 10 and 10 m/s to have a proper Gravity Turn with a TWR ~ 1.5, which is kinda classic, and the rocket by itself is really conventional. That might lead some new user to ditch the mod quickly if the default settings are way too wrong, too conservative. Maybe something like 10°, 20 m/s, which
  13. Hi ! Playing on 1.9.1, and enjoying a LOT this mod, such a great work ! I'm facing an issue with CargoBay. I did my search on the internet, finding some related issues, but on the old version of BDA, quite a long time ago AND without proper solution / answer. I have a rotary dispenser with some AIM120 attach, no clipping, some clearance at the end and the back, everything looks fine. But in combat, AutoPilot and Guard activated, the plane wants to use them, missile correctly selected, radar being tracking the target and all, but the cargo bay won't open. As soon as I open the do
  14. Hello par ici, j'suis joueur depuis pas mal d'années et d'heures dans le jeu ! Je préside une asso dont je viens de parler sur le Forum, y'a peu de traffic en soit ici même, mais si ça peut aider certains à trouver une communauté solide, c'est que du bonheur ^^ J'ai une chaine Youtube, plutôt inactive en dehors des Suivez l'Guide, des tutos que vous connaissez p'tet ! Et un gros passif en Showcase qui restent assez sympa je pense, malgré le temps passé depuis :p En guise d'appetizer, je poste d'ailleurs le dernier vrai showcase que j'ai réalisé y'a plus de 3 ans mais qui constit
  15. Hello ! Vous connaissez Kerbal Space Challenge ? ^^ Cette association que je préside vous propose de nombreuses activités sur le jeu KSP, notamment les Challenges qui ont lieu deux fois par an qui constituent une occasion unique de partage et d'émulation communautaire. Nous disposons de deux sites complets incluant pas mal d'articles et des forums, et qui disposent notamment du meilleur tuto francophone que vous puissiez trouver aujourd'hui Nous avons bien sur une présence sur les réseaux au travers d'un Twitter et d'un Discord super actif et bonne ambiance, rejoignez-nous vite
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