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Dakitess

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About Dakitess

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    Spacecraft Engineer

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  1. Hi there ! We are organizing a huge KSP event in France, that will take place in June ! It's going to be a Kerbal Space Program Hackathon : 10 hours in a fully equipped room (Thanks HP OMEN, our sponsor !), 24 teams, and more than 500€ as a cashprize ! Sure it won't concern most of you, international folks, but if there is some Baguette out there, please be welcome ! The Rules are about to be translated though, in English. Everything can be found here : KSPACECONTEST | SpaceCon
  2. I beg to differ :p Yes indeed, there is some limits and optimization to deal with, regarding the fight between Gravity Losses, Atmospheric Drag and Steering Losses, but i've never find myself doing a better GT with some throttle (except for the finetuning at the end for Ap altitude, if needed, but I kinda don't), than going all the way 100% : I don't know what LiftOff TWR would require some throttle to benefitable, but that must be over 2.5. Past 2.1 it's already tricky to perform a proper GT. Sooo yeah, i've never quite really understand why all the Autopilot use the Throttle that much.
  3. It's been a long I have not played around with this mod, but i'm still interrested by what it represents. Is there a new button to deactivate the throttle so that the launcher remains at 100% all the way ? Or an option to allow this throttle only past an altitude ?
  4. Actually, when it comes to Gravity Turn efficiency, there is barely no way to get better performance than going as shallow as you can. Atmospheric drag is a joke versus the gravity losses, really. You have full SRB that might change just a bit this statement but I would bet on the opposite without thinking too much. I'm running a whole automated experiment of launching hundreds similar rockets at different Pitch Angle and different Pitch Velocity Trigger, for different liftoff TWR, and there is one solid conclusion so far : the shallower, the better. The very best launch of each rock
  5. Is there any known issue regarding the inability to take Supersize Screenshot while using TUFx ? It works actually perfectly in SPH and VAB where TUFx is deactivated, and when i'm in flight, the size of screenshot does increase accordingly to Supersize parameter (in settings.cfg, you know) but the resulting picture is not OK at all, basically the same as without supersize and when you zoom in you see more pixels than before. Do you have any idea ? Thanks !
  6. Hi everyone, thanks for this mod, it really looks nice Thought, as shown in the first page and as experienced in game, some parts are not fully covered with the Red, Green, Blue channel : some part keep being "neutral", which is globally fine, except for some lights situations and hen metallic colors is vastly used on the craft : the difference can be a bit "strong". Is it possible to affect a whole "metallic aspect" to the parts, just like the "Appearance : it's all shiny" slider, while keeping the possibility to recolor the Red Blue Green channel ? Also, the front small contr
  7. Hi there ! I'm currently organizing my own BDAc tournament and this version comes in handy ! But there is some stuff that I really do not understand : 1) What is the "IT" that appears ? It looks like when a craft kill another one, then the whole other crafts make it a priority target, until one of theses others crafts manage to get a hit to this commun target and become the Priority Target. While it's interesting, I would really would like to avoid this, is there anyway to deactivate this functionnality ? 2) Having log of the battle is crazy ! But I'm not sure to under
  8. Hi there ! Texture Unlimited that I've been using it for a long time, with TURD Now I come with a weird glitch based on an exotic KSP install, so I would understand if there is no known answer / you don't want to bother with such specific situation. - KSP 1.10.1 (yeah, already not the officially supported version but it works :p) - Using BDAc with the specific Runway Project version : somehow, it has a dogfight option that comes very handy, in CameraTools ! - Using quite a lot of graphics mods, like AVP, DOE, PlanetShine, EngineLightRelit, etc etc. - TU and TURD that
  9. Hi there ! Love CameraTools, I've been using it for a long time ! Now I come with a weird glitch based on an exotic KSP install, so I would understand if there is no known answer / you don't want to bother with such specific situation. - KSP 1.10.1 (yeah, already not the officially supported version but it works :p) - Last version of CameraTools 1.14.0 - Using BDAc with the specific Runway Project version : somehow, it has a dogfight option that comes very handy, in CameraTools ! - Using quite a lot of graphics mods, like AVP, DOE, PlanetShine, EngineLightRelit, etc e
  10. Is there a way to apply the reflection we used to have in previous version, for helmet visor but more especially on cockpit glass ? I really loved this feature ! I'm using ReStock but could eventually get rid off if it helps, even if I would be glad to use both at the same time. I'm also using TextureUnlimited to get shiny parts, I don't know if it could be an incompatibility ? Thanks in advance !
  11. Yeah It was not clear wether you were allowed to rotate the craft, but I think it's totally okay. It just simplify a liiiiitle bit the pitch over, you would be able to do the exact same ascend with a vertical liftoff, just a bit more difficult to trigger. 3447 m/s ! Damn, you now have the record, good job I'll have to try again then :p @IronMaiden, you know have another competitor :p
  12. Naaah did not try again after this 3444 m/s, you still have a record :p What's up, the other players ? do you manage to improve your ascent ? Even if it's not the record, do not hesitate to post your entries with some informations and / or question if you want some help ! You can see that you can clearly improve by a large margin (+/- 300 m/s) over a standard not optimized ascent !
  13. I've tested, Oberth Effect seems to beat the benefit from limiting the Ap at 70km. In addition, the ascent is even flatter, leading to more atmospheric drag : better push the AP directly to 100km ! Here is my last attempt so far, 3444 m/s : Is it still possible to embed Imgur Album here on the Forum ? Here are some screenshots taken at some specific steps : https://imgur.com/a/Gz0tVXo
  14. Throttling down is indeed very rarely a good idea, it only means you could have chosen a more suitable engine, lighter / with better ISP. Or you can take benefit from higher TWR which always is a plus to avoid Gravity Losses, by FAR higher than Atmospheric Drag. This challenge is here to promote the Gravity Turn as it makes a HUGE difference and show how much the "don't go too fast in the atmosphere" is a very wrong way to ascent. My initial entry : I actually thought it would be better to loose slightly on the agressive curve to allow for less drag cumulated during minute
  15. Very nice questions indeed ! - Yep, you can tweak the Rigid Connection thing and / or AutoStruts. - Yep, you can change the staging, good one, did not think about it ! - Yep, you can do whatever you want during your flight, except for bug-using, AltF12 and this kind of thing :p - Right, I did not remember that I locked this upper tank : actually, it is a way to "dimension" a good ascent, you should not have to use it. If you do, well, you might want to work on your trajectory and ask for advises I prefer that we let that untouched, as it's my fault and maybe some people al
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