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biohazard15

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    Senior Rocket Scientist

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  1. Well, in my case, 50% faster loading time means cutting it to about 2.5 minutes versus 5 minutes, which is actually A LOT! The game is currently installed on SATA SSD. I've tried to put it to M.2 PCIe-3 x4 SSD (my system disk), but haven't noticed any difference. My current rig is i7-8086K, 32GB RAM, RTX 4070. Did you use the same disk in your case?
  2. I'm planning to upgrade my gaming rig soon - to aforementioned CPU and 64 GB RAM. So the question - is that oversized L3 cache gives any notable buffs to heavily modded KSP? I'm not talking about FPS, but about loading times. Obviously, KSP isn't the reason for upgrade (except 64 GB RAM, lol) - I'm just wondering. (For those of you who don't know: AMD X3D CPUs feature oversized L3 memory cache - 96 MB in case of 7800 X3D - which helps them to achieve high performance in memory-dependent games.)
  3. Welcome to the forums! I had noticeable lag with some BDB parts (mainly Saturn V) when I used DangIt mod. If you use it, try to uninstall it.
  4. Looks beautiful! Are there any craft files? There are none on Github.
  5. I recommend getting JNSQ instead - it's natively scaled up to 2.66x, so you won't need any extra mods. More importantly, planet textures in this mod are made from scratch, so they won't look blurry. If you want even more challenge, get KSRSS Reborn instead - a 2.66x rescale of RSS. You can use KSCSwitcher mod to move KSC to various IRL locations. Since said locations are all at different latitudes, some launches become more challenging (like GEO, for example - you'll have to factor in inclination change).
  6. Dude got into it too early, IMO. Modern AAA games have one quite peculiar thing - they are unplayable at release. They're basically early access sold at full price. Want good experience? Wait at least 6 months. That's what I'm doing with BG3 - and rightly so, according to internet.
  7. Funny thing: some crafts I've made kitbashes of were eventually made for BDB. Syncom 3, Little Joe 2, upcoming Viking - that's what I can remember. So go kitbash funny stuff, people - you never know when inspiration may strike the BDB team.
  8. One small request for Atlas V revamp: hardware for Atlas V Heavy - decouplers and side attach nodes, just like on Delta IV Heavy. Unfortunately, I have no idea if any blueprints for those are open to the public, or even exist.
  9. IRL most SRBs don't have these. The closest thing to a "shutdown assembly" would be blowout ports on Minuteman III's third stage. IIRC there was a plan to add similar feature on UA-1207s for Titan IIIM MOL flights.
  10. MJ's ascent guidance doesn't work very well with solid-fuel rockets (not only BDB, but in general). You get best results flying them manually or at least semi-manually.
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