biohazard15

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About biohazard15

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    Senior Rocket Scientist
  1. A question if I may: would the "Atlas revamp" break the current saves? Atlas is one of my primary rockets on my current save, and I kinda don't like to restart the game just for nice visuals.
  2. RIP John Glenn :(

    R.I.P.
  3. Hmm, I was never able to achieve orbit with BDB's Mercury-Redstone. Is there some serious rebalance? Or maybe I'm flying my M-R wrong?
  4. Congratulations with 1.0! Can you please explain in detail what does that means? I've used BDB on stock solar system in 1.1.3, and I've never considered it overpowered when compared to stock.
  5. Haven't played KSP for quite some time and decided to try it again... ...aaand apparently there's another Soyuz revamp. That would be what, 5th or 6th time? Oh well... Anything craft-breaking coming? Can I use Tantares in my career and NOT get a sudden "Sorry, you need to scrap half of your ships because this particular thingie you loved to use is 0.00001mm smaller and thus incopatible"?
  6. KSP launches on XBox One, update on EU PS4 release

    I'd like to see the sales figures... While I wish Squad the best luck for this endeavour, consoles are the worst platform to play KSP - there is no mods. It's like a paid demo of what can you get if you have a PC with a lot of RAM.
  7. I might be wrong, but shouldn't Luna probe have an integrated antenna?
  8. The worst of Bethesda-era Fallouts, if not the wors Fallout game ever. Simple quests, imbecile player character and, of course, sarcasm. But we can craft and build houses! Yay! *sarcasm end*
  9. Here you go: https://drive.google.com/open?id=0B-l1kSh8cSSAS000WFU5blNwSFU Both KSP.log and output_log from KSP_x64_Data. What I did there: Created a new career save, with funds and science set to maximum via custom career options (I've also disabled decline penalty). Accepted "Launch first vessel" and "Collect science from Kerbin" contracts, created really simple "ship" (Mk1, RT-5, chute), launched, collected crew report, launched ship, recovered ship. Both contracts were completed. Went to the mission control and declined several contracts (various "get crew report below\above" etc). No bug. Accepted two remaining contracts ("Escape atmosphere" and "Orbit Kerbin"). Created another simple ship (Mk1, chute, some tanks from BlueDog mod, stock engine). Launched it to orbit. Both contracts were completed. Went to the mission control and started to decline contracts. Several declines later (about 6 or 7, I think) the bug appeared - instead of refreshing, the contracts started to disappear. Switched scenes several times, after each scene I went to the mission control to check. It seems that any switch to the 3D scene (VAB, SPH, tracking station, menu) gives you two or three contracts. If you switch to the active craft from the tracking station, it can give you more (probably just a coincidence). Exited game, uploaded both logs and wrote this
  10. I'm having a gamebreaking problem with DMOS mod. Mods list: Bluedog Design Bureau, CactEye, Contract Configurator (contract packs: Clever Sats, Bases and Stations, Tourism, Anomaly Surveyor), KIS, Kopernicus, Mechjeb, NearFuture (all packs), Final Frontier, Outer Planets Mod, RealPlume, SCANSat, Sigma Binary (for OPM), Tantares, TantaresLV, TarsierSpaceTech, Waypoint Manager. Most of the mods and dependencies are updated to the latest, 1.1.3-compatible versions. The problem: in Career mode, after I complete the initial four contracts, new contracts don't appear when I decline them. That might lead to no contracts at all. Switching scene (main menu, VAB, flight) might sometimes result in several contracts appearing. As soon as I delete DMOS from my install, the contracts work normal (even on the same save). If I delete every other mod (even MM) and leave only DMOS, contracts are still bugged. I have the following error in my log every time I switch buildings: [EXC 20:45:13.253] MissingMethodException: Method not found: 'FinePrint.Utilities.CelestialUtilities.GenerateOrbit'. Contracts.Contract.Generate (System.Type contractType, ContractPrestige difficulty, Int32 seed, State state) Contracts.ContractSystem.GenerateContract (Int32 seed, ContractPrestige difficulty, System.Type contractType) Contracts.ContractSystem.GenerateContract (System.Int32& seed, ContractPrestige difficulty) Contracts.ContractSystem.GenerateContracts (System.Int32& seed, ContractPrestige difficulty, Int32 count) Contracts.ContractSystem.RefreshContracts () Contracts.ContractSystem+<UpdateDaemon>c__Iterator81.MoveNext ()
  11. Having both this plugin and Orbital Science mod breaks the career mode. After completing the four starter contracts, they just stop refreshing when you decline them. You can get three or four contracts if you change scene or exit to main menu. I have the following error: [EXC 09:54:37.442] MissingMethodException: Method not found: 'FinePrint.Utilities.CelestialUtilities.GenerateOrbit'. Contracts.Contract.Generate (System.Type contractType, ContractPrestige difficulty, Int32 seed, State state) Contracts.ContractSystem.GenerateContract (Int32 seed, ContractPrestige difficulty, System.Type contractType) Contracts.ContractSystem.GenerateContract (System.Int32& seed, ContractPrestige difficulty) Contracts.ContractSystem.GenerateContracts (System.Int32& seed, ContractPrestige difficulty, Int32 count) Contracts.ContractSystem.RefreshContracts () Contracts.ContractSystem+<UpdateDaemon>c__Iterator81.MoveNext () Edit: Sorry, scratch that. I have only DMOS in my Gamedata and am still getting this error.
  12. [1.2] Kerbal Kommander: a new way to play KSP

    Sounds interesting. Do you plan to support mods like OPM?
  13. 1.1 64bit always crashing

    Same thing here, both unmodded and modded 1.1.2 crashes randomly without any log. It happens both in VAB and in flight. i7-980X, 12Gb RAM, GTX Titan.