biohazard15
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Ryzen 7800 X3D and KSP?
biohazard15 replied to biohazard15's topic in KSP1 Technical Support (PC, modded installs)
Well, in my case, 50% faster loading time means cutting it to about 2.5 minutes versus 5 minutes, which is actually A LOT! The game is currently installed on SATA SSD. I've tried to put it to M.2 PCIe-3 x4 SSD (my system disk), but haven't noticed any difference. My current rig is i7-8086K, 32GB RAM, RTX 4070. Did you use the same disk in your case? -
I'm planning to upgrade my gaming rig soon - to aforementioned CPU and 64 GB RAM. So the question - is that oversized L3 cache gives any notable buffs to heavily modded KSP? I'm not talking about FPS, but about loading times. Obviously, KSP isn't the reason for upgrade (except 64 GB RAM, lol) - I'm just wondering. (For those of you who don't know: AMD X3D CPUs feature oversized L3 memory cache - 96 MB in case of 7800 X3D - which helps them to achieve high performance in memory-dependent games.)
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[WIP] Buran Orbiter Construction Kit
biohazard15 replied to hugoraider's topic in KSP1 Mod Development
Looks beautiful! Are there any craft files? There are none on Github. -
I recommend getting JNSQ instead - it's natively scaled up to 2.66x, so you won't need any extra mods. More importantly, planet textures in this mod are made from scratch, so they won't look blurry. If you want even more challenge, get KSRSS Reborn instead - a 2.66x rescale of RSS. You can use KSCSwitcher mod to move KSC to various IRL locations. Since said locations are all at different latitudes, some launches become more challenging (like GEO, for example - you'll have to factor in inclination change).