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About biohazard15

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  1. 1.10.1, Kopernicus BE v29, OPM, MPE, SD 2.667x rescale (same as JNSQ). Many things in this mod are broken on the aforementioned setup (Not sure who is the real culprit there, though - might as well be Kopernicus or SD bugs!). Examples: Vant has "ghost" surface (it disappears when you fly close to it, and then gradually appears from nothing when you fly even closer), Havous has a bugged surface which explodes your ship on landing, Mracksis has a totally different surface colors when close. Surprisingly, small stuff (Edas, Geito etc) work fine. For now, I'm keeping the mod solely for fly-by targets, and maybe an occasional NEAR-like mission.
  2. That's how I use it: @PART[bluedog_Agena_MultiPayloadAdapter]:AFTER[Bluedog_DB] { @node_stack_bottom = 0.0, 0.29838, 0.0, 0.0, -1.0, 0.0, 1 node_stack_bottom2 = 0.0, -0.55162, 0.0, 0.0, -1.0, 0.0, 1 } @PART[bluedog_Agena_StandardFairingBase]:AFTER[Bluedog_DB] { node_stack_MPA = 0.0, 0.921487, 0.0, 0.0, 1.0, 0.0, 0 } @PART[bluedog_Agena_SAC]:AFTER[Bluedog_DB] { node_stack_MPA = 0.0, 0.921487, 0.0, 0.0, 1.0, 0.0, 0 } It adds an extra node to both Belle 4900 bases (stock and SAF) and moves MPA's decoupling node to the top. Basically it copies Knes Ariane 5 MPA. It also adds an extra non-decoupling node to the MPA, to allow some non-standard usage. Use is simple: build bottom payload (use the MPA node as a height limiter), attach MPA, attach top payload to MPA. Or attach a Star SRM (or any 0.625m engine) to the top node, and use it as a Burner stage\satellite bus\lander\whatever you like.
  3. So, um... Any hints on how to make Venera 1VA actually useful, except putting a megaton of batteries on it? The probe core has only 50 Ec, and the antenna eats 33 Ec\sec - which means you can't transmit anything.
  4. That's exactly what I'm talking about: Looks like you've installed it wrong. You need to extract the Extras folder itself, not its contents. Your path should look like "Gamedata\Hephaistos\Extras", not "Gamedata\Hephaistos\Paintjobs".
  5. You can also use RL-10 from Redirect as a stand-in. With its 55 kN, it falls right into BDB balance.
  6. Errrmmm... they are in a separate folder. Like, totally separate. You simply cannot install both the mod and crafts at the same time.
  7. AWESOME! Also, can you explain in detail how to use "mirrored\not mirrored" switch? Tried it this way and that way and other way, ended up with building each side CBC without using symmetry.
  8. Same here. We really need a Transtage that is converted from "engine with built-in shroud" to now-BDB-standard "engine+interstage". LR-91s too.
  9. IIRC, these nodes are added by MLP. So you probably should ask @AlphaMensae for a compatibility patch. For Atlas V set, I guess. Same question
  10. My 2 cents after some quick flights: - Included craft files are for standalone version, and do not load if BDB is present. - Consider a MM patch that adds Vulcan-specific tags to relevant BDB parts (GEM-63XL, RL10, Atlas V retro motor) if BDB is present. - Consider adding an internal antenna to ACES avionics\engine mount, so it would remain controllable after payload separation. - Consider adding an extra node to ACES engine mount, for 3.125m interstages (current LDC ones and future Delta IV one). - Consider adding a node for parafoil to 1st stage engine mount (And a node to parafoil itself). - Speaking of tags: BE-4 and main tank both have a typo in tags - "mehalox". - ACES RCS does not have visual FX. (Might be something on my side, though.)