

biohazard15
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I suggest copying all the "baseball cards" (as Ed called them) and related pages, from Wayback Machine - I just did this. I may try to make a PDF album from these (page = baseball card + info), but I'm not sure about licensing. Does someone here in this thread have a contact with Ed? Would it be okay for me to try to do this and post it here?
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Elite:Dangerous vibings intensifying. (For those who never played E:D, all weapons in this game are kept inside your ship and need to be deployed, with associated deploying\retracting animations (and waiting time, ughhh). Some ships have hardpoints (weapon slots) in front of cockpit, so you can actually watch them deploying. Somewhat annoying after seven years of playing, but still gorgeous. Especially when flying Anaconda with a couple of Class 3 Multi-Cannons in top slots.)
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
biohazard15 replied to tony48's topic in Add-on Releases
Looks like you've installed KSRSS wrong. Do not put the whole "KSRSS-megapack" into Gamedata. Unzip only "KSRSS" folder inside it. Also, delete KSRSSVE, since it's already included.- 965 replies
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- totm mar 2022
- ksrss
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Also, a bug: I can't transfer crew to VFB workshop - it says that it doesn't have "personal inventory space". I use KIS alongside stock inventory, but I don't think it is the culprit - the part has KIS inventory. EDIT: Nope, looks like it is indeed a KIS bug. After transfering the default EVA canister to another kerbal, I was able to move crew into VFB workshop. Looks like there is no KIS config for it? EDIT 2: Also, VFB needs a custom config for Snacks, at least for 2.5x KSRSS. There is a soil processor in the workshop, but it doesn't work (I presume it's due to its "dual" nature).
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WRT D-1T, it's most likely Titan IIIE systems summary (https://ntrs.nasa.gov/api/citations/19750004937/downloads/19750004937.pdf), page 3-18. Unfortunately, pages 3-16 and 3-17 are missing (either still secret, or, most likely, bad physical copy), but 3-19 shows the sidewall Mylar blanket. I haven't found any evidence of thermal blankets added to D-1A or D-1AR, though. Every source says these were used only on D-1T, and presumably were to be used later on G and G'.
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Centaur II\III revamp? Nice! Speaking of Centaur - would it be possible to add a B9 switch to D tank that adds extra insulation? This would help to simulate D-1T (which had "triple layer of Mylar insulation", according to "Taming Liquid Hydrogen") and, to some extent, S-V. Something like that: - Insulation OFF, panels ON: Atlas-Centaur - Insulation ON, panels OFF: D-1T - Insulation and panels ON: S-V(ish)
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That would work for Agena, but not for S-IV - you'll need RCS for attitude control (Agena already has RCS). I'm not sure if there was any sort of RCS assembly capable of steering S-IV in first half of 1960s, though. S-200 + ullage SRMs, maybe, mimicking Agena-B setup? S-IV certainly has enough space and spare dV for that. (That's why I absolutely love this game, this mod and this forum: there are moments you feel like sitting with von Braun and arguing with him about rocket designs.)