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federicoaa

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Everything posted by federicoaa

  1. It'd be nice to hear from Roverdude, Arsonide, and Porkjet on the devnotes from time to time to see how are they progressing.
  2. I think it's H to attach, that's what I use. Tip, if you want to just detach the engine, click it while pressing G, and then click anywhere to let if float. If you want to put it into a container, then you have to press G and drag & drop the engine to the inventory (here is important the difference between click and drag & drop)
  3. Number 2 and muber 4 are being called the glue kraken IIRC
  4. As many people said, docking with unbalanced RCS is almost impossible. You can use the navball to aid your docking. First select the docking port in your ship and click "control from here", then click in the other ship docking port the option "set as target" Now your navball will aim to that docking port. Set prograde (in target mode) to the target vector and stop a few meters from it, then try to move your ship to be parallel to the docking port (here you can use the mod DPAI). Once you do this, you are going to see that the target vector is not in the center of the navball, you need to achieve this by pressing 'ijkl', at first you can just set the prograde vector to match the target vector, and use h and n to control the distance. By this way, you are going to reach the docking port with your craft aligned, then you just need to gently press h to dock. I hope it is clear, that is the way I always dock. Cheers.
  5. Will you take care of the bug that doesn't allow you to directly place nodes before PE in escape trajectories?
  6. OH, a ranting post. Ok, here's mine: I wish the bug "can't place nodes before PE in hyperbolic orbits" is finally solved, after so many years
  7. That's the Kraken looking for you with a flashlight, you'd better hide and pray.
  8. One thought, with the new asteroid mod from the devs, you could discover and redirect asteroids in a convenient orbit and then mine them.
  9. There is no official x64 implementation since it is extremely buggy. Many mods also do not have support for x64 for the same reason. You can try to run the workaround x64 patch by just double clicking that file (should be like ksp_64 but I don't have ksp in this machine), don't use the launcher. In my opinion you should stick with x32 until the devs release the official (and stable) x64 version, which would be 1.1 or later. Hope to clarify your confusion .
  10. I tried something similar, but deattached the probe before reentry, and in doing so released the kraken... and goodbye career save
  11. I ejected a class D asteroid from the solar system... the prize was 1.5M so it was worth it
  12. I discovered that the glue kraken, once happened in a save, will affect every single ship, causing some random phantom forces when going into warp and getting frozen into orbit. First time I discovered the frozen-in-orbit bug was when I captured an asteroid, modified its orbit, and then detach the ship and time warp while focusing on the asteroid. Probably the issue could be repeated by this way but I haven't had time to test.
  13. I think is mostly used to game-breaking bugs. Btw, I discovered the glue kraken yesterday XD
  14. I sent a 400 tons asteroid out of the solar system. It wasn't that hard because it was 88% ore, so by the end the asteroid was only 60 tons.
  15. Launched a ship that got mysteriously sucked in midair at launch, after many revert to launch got it on space, but broke instantaneously when pressed time warp. This phantom-force-as-soon-I-press-> then appeared in many other ships. Also, a curious bug in which the ship on focus does not move during timewarp (gets frozen in space), followed by some more phantom forces that change the orbit... My career save was kinda broken
  16. I'm taking a class D asteroid to a kerbol escape trajectory, damn contract is 1.5 mil prize
  17. The complain is not on the news, it's actually nice to have ksp in other platforms, but this is not a dev notes.
  18. was short 50m/s for completing moho orbital insertion.
  19. KACn KER, and RCSBuildAid. I've learnt to dock using the navball only, so the docking port mod is very useful but not really a must-must.
  20. I wonder if you can get the stl file directly to use in a 3d printer at home
  21. I got something like that, but the last point was to have the station attached to an asteroid...
  22. Thank you. It seems I'm having issues with those sites, because the dropbox link downloaded in less than a second.
  23. Hi. I can't download the mod from neither link. I can't even open kerbalstuff. Is there any other link, at least temporal?
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