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Everything posted by federicoaa
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Video Wednesday: A Visit From The Kraken
federicoaa replied to SQUAD's topic in KSP1 The Daily Kerbal
I think Danny has a rival -
It'd be nice to hear from Roverdude, Arsonide, and Porkjet on the devnotes from time to time to see how are they progressing.
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
federicoaa replied to KospY's topic in KSP1 Mod Releases
I think it's H to attach, that's what I use. Tip, if you want to just detach the engine, click it while pressing G, and then click anywhere to let if float. If you want to put it into a container, then you have to press G and drag & drop the engine to the inventory (here is important the difference between click and drag & drop) -
On the Klaw - And a neat little story
federicoaa replied to More Boosters's topic in KSP1 Discussion
Number 2 and muber 4 are being called the glue kraken IIRC -
As many people said, docking with unbalanced RCS is almost impossible. You can use the navball to aid your docking. First select the docking port in your ship and click "control from here", then click in the other ship docking port the option "set as target" Now your navball will aim to that docking port. Set prograde (in target mode) to the target vector and stop a few meters from it, then try to move your ship to be parallel to the docking port (here you can use the mod DPAI). Once you do this, you are going to see that the target vector is not in the center of the navball, you need to achieve this by pressing 'ijkl', at first you can just set the prograde vector to match the target vector, and use h and n to control the distance. By this way, you are going to reach the docking port with your craft aligned, then you just need to gently press h to dock. I hope it is clear, that is the way I always dock. Cheers.
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Will you take care of the bug that doesn't allow you to directly place nodes before PE in escape trajectories?
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OH, a ranting post. Ok, here's mine: I wish the bug "can't place nodes before PE in hyperbolic orbits" is finally solved, after so many years
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That's the Kraken looking for you with a flashlight, you'd better hide and pray.
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Jool system surface mining operation
federicoaa replied to Dr Farnsworth's topic in KSP1 Gameplay Questions and Tutorials
One thought, with the new asteroid mod from the devs, you could discover and redirect asteroids in a convenient orbit and then mine them. -
There is no official x64 implementation since it is extremely buggy. Many mods also do not have support for x64 for the same reason. You can try to run the workaround x64 patch by just double clicking that file (should be like ksp_64 but I don't have ksp in this machine), don't use the launcher. In my opinion you should stick with x32 until the devs release the official (and stable) x64 version, which would be 1.1 or later. Hope to clarify your confusion .
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I tried something similar, but deattached the probe before reentry, and in doing so released the kraken... and goodbye career save
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I ejected a class D asteroid from the solar system... the prize was 1.5M so it was worth it
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I discovered that the glue kraken, once happened in a save, will affect every single ship, causing some random phantom forces when going into warp and getting frozen into orbit. First time I discovered the frozen-in-orbit bug was when I captured an asteroid, modified its orbit, and then detach the ship and time warp while focusing on the asteroid. Probably the issue could be repeated by this way but I haven't had time to test.
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I think is mostly used to game-breaking bugs. Btw, I discovered the glue kraken yesterday XD
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I sent a 400 tons asteroid out of the solar system. It wasn't that hard because it was 88% ore, so by the end the asteroid was only 60 tons.
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Launched a ship that got mysteriously sucked in midair at launch, after many revert to launch got it on space, but broke instantaneously when pressed time warp. This phantom-force-as-soon-I-press-> then appeared in many other ships. Also, a curious bug in which the ship on focus does not move during timewarp (gets frozen in space), followed by some more phantom forces that change the orbit... My career save was kinda broken
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Laika Kerman? of Kerdog
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I'm taking a class D asteroid to a kerbol escape trajectory, damn contract is 1.5 mil prize
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The complain is not on the news, it's actually nice to have ksp in other platforms, but this is not a dev notes.
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You Will Not Go To Space Today - Post your fails here!
federicoaa replied to Mastodon's topic in KSP1 Discussion
was short 50m/s for completing moho orbital insertion. -
What top 10 (or less) mods couldn't you do without?
federicoaa replied to Mulbin's topic in KSP1 Mods Discussions
KACn KER, and RCSBuildAid. I've learnt to dock using the navball only, so the docking port mod is very useful but not really a must-must. -
I wonder if you can get the stl file directly to use in a 3d printer at home
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I got something like that, but the last point was to have the station attached to an asteroid...